Soulknife, Variant2 (3.5e Class)

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Soulknife[edit]

Making a Soulknife[edit]

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Simple.

Table: The Soulknife

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Mind Blade, Weapon Focus (Mind Blade), Wild Talent
2nd +1 +0 +3 +3 Throw Mind Blade
3rd +2 +1 +3 +3 +1 mind blade, Psychic Strike +1d8
4th +3 +1 +4 +4 Mind Blade Enhancement +1
5th +3 +1 +4 +4 Free Draw, Shape Mind Blade
6th +4 +2 +5 +5 Speed of Thought, Psychic Strike +2d8
7th +5 +2 +5 +5 +2 mind blade
8th +6/+1 +2 +6 +6 Mind Blade Enhancement +2
9th +6/+1 +3 +6 +6 Bladewind, Psychic Strike +3d8
10th +7/+2 +3 +7 +7 Greater Weapon Focus (Mind Blade)
11th +8/+3 +3 +7 +7 +3 mind blade
12th +9/+4 +4 +8 +8 Mind Blade Enhancement +3, Psychic Strike +4d8
13th +9/+4 +4 +8 +8 Knife to the Soul
14th +10/+5 +4 +9 +9
15th +11/+6/+1 +5 +9 +9 +4 mind blade, Psychic Strike +5d8
16th +12/+7/+2/ +5 +10 +10 Mind Blade Enhancement +4
17th +12/+7/+2 +5 +10 +10 Multiple Throw
18th +13/+8/+3 +6 +11 +11 Psychic Strike +6d8
19th +14/+9/+4 +6 +11 +11 +5 mind blade
20th +15/+10/+5 +6 +12 +12 Mind Blade Enhancement +5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Tumble (Dex).

Class Features[edit]

All the following are class features of the soulknife.

Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).

Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19–20/×2). Soulknives who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.

The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on his next move action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.

A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.

A soulknife’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).

Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain his mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.

Weapon Focus (Mind Blade): A soulknife gains Weapon Focus (mind blade) as a bonus feat.

Wild Talent: A soulknife gains Wild Talent as a bonus feat. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he has no power points otherwise.)

Throw Mind Blade (Ex): A soul knife of 2nd level or higher can throw his mind blade as a ranged weapon with a range increment of 30 feet.

Whether or not the attack hits, a thrown mind blade then dissipates. A soulknife of 3rd level or higher can make a psychic strike (see below) with a thrown mind blade and can use the blade in conjunction with other special abilities (such as Knife to the Soul; see below).

Psychic Strike (Su): As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)

A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action.

Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.

At every three levels beyond 3rd (6th, 9th, 12th, 15th, and 18th), the extra damage from a soulknife’s psychic strike increases as shown on the Table above.

Free Draw (Su): At 5th level, a soulknife becomes able to materialize his mind blade as a free action instead of a move action.

Shape Mind Blade (Su): At 5th level, a soulknife gains the ability to change the form of his mind blade. As a fullround action, he can change his mind blade to replicate a longsword (damage 1d8 for a Medium weapon wielded as a one-handed weapon) or a bastard sword (damage 1d10 for a Medium weapon, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency (bastard sword) feat). If a soulknife shapes his mind blade into the form of a bastard sword and wields it two-handed, he adds 1-1/2 times his Strength bonus to his damage rolls, just like when using any other two-handed weapon.

Alternatively, a soulknife can split his mind blade into two swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade.

Mind Blade Enhancement (Su): At 4th level, a soulknife gains the ability to enhance his mind blade. He can add any one of the weapon special abilities on the table below that has an enhancement bonus value of +1.

At every four levels beyond 4th (8th, 12th, 16th, and 20th), the value of the enhancement a soulknife can add to his weapon improves to +2, +3, +4, and +5 respectively. A soulknife can choose any combination of weapon special abilities that does not exceed the total allowed by the soulknife’s level.

The weapon ability or abilities remain the same every time the soulknife materializes his mind blade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities.

Weapon
Special Ability
Enhancement
Bonus
Value
Defending +1
Keen +1
Lucky +1
Mighty cleaving +1
Psychokinetic +1
Bane +1
Vicious +1
Collision +2
Mindcrusher +2
Psychokinetic burst +2
Suppression +2
Wounding +2
Bodyfeeder +3
Mindfeeder +3
Soulbreaker +3

A soulknife can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.

Speed of Thought: A soulknife gains Speed of Thought as a bonus feat at 6th level.

Bladewind (Su): At 9th level, a soulknife gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent.

As a full attack, when wielding his mind blade, a soulknife can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife’s regular mind blade.

When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).

The mind blade immediately reverts to its previous form after the bladewind attack.

Greater Weapon Focus (Mind Blade): A soulknife gains Greater Weapon Focus (mind blade) as a bonus feat at 9th level.

Knife to the Soul (Su): Beginning at 13th level, when a soulknife executes a psychic strike, he can choose to substitute Intelligence, Wisdom, or Charisma damage (his choice) for extra dice of damage. For each die of extra damage he gives up, he deals 1 point of damage to the ability score he chooses. A soulknife can combine extra dice of damage and ability damage in any combination.

The soulknife decides which ability score his psychic strike damages and the division of ability damage and extra dice of damage when he imbues his mind blade with the psychic strike energy.

Multiple Throw (Ex): At 14th level and higher, a soulknife can throw a number of mind blades per round equal to the number of melee attacks he could make.

Epic Soulknife[edit]

Table: The Epic Soulknife

Hit Die: d10

Level Special
21st Psychic Strike +7d8
22nd Mind Blade Enhancement +5
23rd Bonus Feat
24th Psychic Strike +8d8
25th +6 Mind Blade
26th Mind Blade Enhancement +6, Bonus Feat
27th Psychic Strike +9d8
28th
29th Bonus Feat
30th +7 Mind Blade

4 + Int modifier skill points per level.

Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).

Mind Blade Enhancement: The epic soulknife’s mind blade gains additional powers as the soulknife gains epic levels, and at a different rate than pre-epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+6 equivalent bonus at 22nd, +7 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration.

Psychic Strike: The epic soulknife’s psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 18th (+7d8 at 21rd, +8d8 at 24th, and so on).

Bonus Feats: The epic soulknife gains a bonus psionic feat every three levels higher than 20th (23rd, 26th, and so on).

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