Soul Samuria (3.5e Class)

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Soul Samuria
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Soul Samuria[edit]

The soul Soul Samuria are a playable adaptation of Shinigami that is acttauly playable.

Making a Soul Samuria[edit]

They have alot of options very much customizable, they have alot of options but Dexterity and Charisma are very handy.

Abilities: Dexterity, Charisma

Races: Any race that has a soul can be a Soul Samuria as long as there Biped or humanoid.

Alignment: Ehh up to the DM not limited to lawful.

Starting Gold: The Soul Samuria only starts with his Summoned Soul

Table: The Soul Samuria

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Class Abilites Reitsu
Fort Ref Will
1st +1 +2 +2 +2 Summoned Soul 1d8, Reitsu 1
2nd +2 +3 +3 +3 Soul Armour +1 2
3rd +3 +3 +3 +3 3
4th +4 +4 +4 +4 Summoned Soul 2d8 4
5th +5 +4 +4 +4 Souls Name 5
6th +6/1 +5 +5 +5 Soul Armour +2, 6
7th +7/2 +5 +5 +5 Flash Step Stance 7
8th +8/3 +6 +6 +6 Evasion, Summoned Soul 3d8 8
9th +9/4 +6 +6 +6 9
10th +10/5 +7 +7 +7 Soul Armour +3 10
11th +11/6/1 +7 +7 +7 11
12th +12/7/2 +8 +8 +8 Improved Evasion, Summoned Soul 4d8, 12
13th +13/8/3 +8 +8 +8 13
14th +14/9/4 +9 +9 +9 Soul Armour +4 14
15th +15/10/5 +9 +9 +9 Souls Release, 15
16th +16/11/6/1 +10 +10 +10 Improved Evasion, Summoned Soul 5d8 16
17th +17/12/7/2 +10 +10 +10 17
18th +18/13/8/3 +11 +11 +11 Soul Armour +5, 18
19th +19/14/9/4 +11 +11 +11 19
20th +20/15/10/5 +12 +12 +12 Summoned Soul 5d10 20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Tumble,Balance,Jump,Sense Motive,Knowledge Soul Samuria

Class Features[edit]

 All of the following are class features of the Soul Samuria.

Weapon and Armor Proficiency: Summoned Soul.


Reitsu: A Soul Samuria ability to manifest Reitsu is limited by the Reitsu his Summoned Soul has atained. His base daily allotment of Reitsu is given on Table: Soul Samuria.


Summoned Soul (Ex): The Summoned Soul is the Soul Samuria's pride and joy it is a sword fused with the soul of an undead lord known as a Hollow. This sword is of his souls wishing and the design is fully up to the player and DM but the Damage is preset. There is no modifier for the swords damage and it is summoned and cannot be broken unless by another Soul Samuria

Reitsu (Ps): This is the amount of Soul energy that the Samuria's Summoned Soul has on it. Every hour 1 Reitsu Regenerates

Soul Armour (Ex): Soul Armour is the Summoned Souls way of keeping the owner of it safe this is a deflection bonus that can never be lost it is the Reitsu that helps deflect attacks. This bonus improves over levels

Souls Name (Su): This Supernatural Ability is the revealing of some of the Summoned Souls abilities. The player and the DM should discuss what this looks like when it is activated and what benefits it gives, think about this though for it is crucial to your character. This can be activated 1nce for every point you have above 5 reitsu. Every round this is activated for it drains 1 Reitsu temporarily. It ends when your Reitsu hits 0

Flash Step Stance (Ex): This stance works just like the Swordsage, Warblade or Crusader Stances. It allows the user to make a move action as a teleport swift action 1/3 class levels

Evasion (Ex): As Evasion Monk Class Feature

Impoved Evasion (Ex): As Improved Evasion NinjaSpy Class Feature

Souls Release (Ex): This is the Exact same as Souls Name but more extreme and alot more power this youll need to think about and discuss with the DM Remember this is supposed to be the Pinacle of your Character SO THINK ABOUT IT


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