Soul Ribbon (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Soul Ribbon
Size/Type: Small Undead (Incorporeal, Extraplanar)
Hit Dice: 10d12 (60 hp)
Initiative: +6
Speed: Fly 50ft (Good)
Armor Class: 15, touch 15, flat-footed 11
Base Attack/Grapple: +5/-
Attack: Incorporeal Touch +6 (1d6/ 19-20 +1d4 cha drain)
Full Attack:
Space/Reach: 5ft/5ft
Special Attacks: Charisma Drain
Special Qualities: Immunity to Fire, Incorporeal subtype, Undead Traits, SR 10
Saves: Fort 3, Ref 5, Will 9
Abilities: Str -, Dex 14, Con -, Int 4, Wis 10, Cha 12
Skills: Spot +4 Listen +4 Tumble +12
Feats: Dodge, Improved Initiative, Iron Will
Environment: Any
Organization: Solitary, Pair or Gathering (3-20)
Challenge Rating: 6
Treasure: none
Alignment: Always Neutral Evil
Advancement: 11-32 HD (small-size)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

A small high-pitched shrieking sound can be heard as a snake-like creature emerges from a nearby wall. Like a blood red length of ribbon with a small head of a human attached, the soul ribbon floats through the air screaming in an angry hatred.

Soul ribbons are sometimes created when a creature is killed in the Twisted Planes. There is a ten percent chance that when a creature dies in the Twisted Planes it spawns a soul ribbon from its mouth. These soul ribbons then travel the Twisted Planes without a purpose, attacking any creature that is not an outsider or undead. (Only animals, beasts, giants, humanoids, magical beasts, monstrous humanoids and vermin can spawn soul ribbons)

If a creature spawns a soul ribbon its level/hit dice determine the HD of the soul ribbon, however soul ribbons always have a minimum of ten HD (even if the creature is 1st level it would still spawn a 10d12 Hit dice Spawn) For example if a 21st level character spawns a Soul Ribbon it would have 21d12 HD.


Combat[edit]

Soul ribbons, like all creatures from the Twisted Planes are reinforced by emotions. The emotions people create gives them unique powers.

Charisma Drain(Su): An individual struck by a soul ribbon must make a Fortitude save (DC16) or permanently lose 1d4 points of Charisma (or 2d4 points on a critical hit) The soul ribbon heals 5 points of damage (10 on a critical hit) whenever it drains a Charisma, gaining any access as temporary hit points. (The DC is 10 + half the soul ribbons HD + its charisma modifier.)


Incorporeal Subtype: A soul ribbon can be harmed only by other incorporeal creatures, +1 or better weapons, spells, spell like abilities and super natural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A soul ribbon can pass through solid objects, but not force effects, at will. Its attacks ignore natural armour; armour and shields, but deflection bonuses and force effects work normally against them. A soul ribbon cannot be heard with listen checks if it doesn’t wish to be and it always moves silently.

Weave of Anger(Ex): If a soul ribbon is around angry emotions it moves in straight lines using sharp angles to turn. This increases its attack power from 1d6 to 1d8.

Weave of Sadness(Ex): If a soul ribbon is around sad or depressing emotions it moves slower (30ft) but gains a +4 deflection bonus to its AC.

Weave of Joy(Ex): If a soul ribbon is round emotions of happiness or excitement it gains an Immunity to electricity.

Weave of Confusion(Ex): If a soul ribbon is round confused creatures it moves more elegantly, gaining a fast healing of 1 and a +10 to tumble checks.



Back to Dungeons and Dragons->3.5e Creatures->DnD CR 6 Creatures.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors