Soul Ribbon (3.5e Creature)
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| Soul Ribbon | |
|---|---|
| Size/Type: | Small Undead (Incorporeal, Extraplanar) |
| Hit Dice: | 10d12 (60 hp) |
| Initiative: | +6 |
| Speed: | Fly 50ft (Good) |
| Armor Class: | 15, touch 15, flat-footed 11 |
| Base Attack/Grapple: | +5/- |
| Attack: | Incorpreal Touch +6 (1d6/ 19-20 +1d4 cha drain) |
| Full Attack: | — |
| Space/Reach: | 5ft/5ft |
| Special Attacks: | Charisma Drain |
| Special Qualities: | Immunity to Fire, Incorporeal subtype, Undead Traits, SR 10 |
| Saves: | Fort 3, Ref 5, Will 9 |
| Abilities: | Str -, Dex 14, Con -, Int 4, Wis 10, Cha 12 |
| Skills: | Spot +4 Listen +4 Tumble +12 |
| Feats: | Dodge, Improved Initiative, Iron Will |
| Environment: | Twisted Planes |
| Organization: | Solitary, Pair or Gathering (3-20) |
| Challenge Rating: | 6 |
| Treasure: | none |
| Alignment: | Always Neutral Evil |
| Advancement: | 11-32 HD (small-size) |
| Level Adjustment: | — |
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A small high-pitched shrieking sound can be heard as a snake-like creature emerges from a nearby wall. Like a blood red length of ribbon with a small head of a human attached, the soul ribbon floats through the air screaming in an angry hatred.
Soul ribbons are sometimes created when a creature is killed in the Twisted Planes. There is a ten percent chance that when a creature dies in the Twisted Planes it spawns a soul ribbon from its mouth. These soul ribbons then travel the Twisted Planes without a purpose, attacking any creature that is not an outsider or undead. (Only animals, beasts, giants, humanoids, magical beasts, monsterous humanoids and vermin can spawn soul ribbons)
If a creature spawns a soul ribbon its level/hit dice determine the HD of the soul ribbon, however soul ribbons always have a minimum of ten HD (even if the creature is 1st level it would still spawn a 10d12 Hit dice Spawn) For example if a 21st level character spawns a Soul Ribbon it would have 21d12 HD.
[edit] Combat
Soul ribbons, like all creatures from the Twisted Planes are reinforced by emotions. The emotions people create gives them unique powers.
Charisma Drain(Su): An individual struck by a soul ribbon must make a Fortitude save (DC16) or permanently lose 1d4 points of Charisma (or 2d4 points on a critical hit) The soul ribbon heals 5 points of damage (10 on a critical hit) whenever it drains a Charisma, gaining any access as temporary hit points. (The DC is 10 + half the soul ribbons HD + its charisma modifier.)
Incorporeal Subtype: A soul ribbon can be harmed only by other incorporeal creatures, +1 or better weapons, spells, spell like abilities and super natural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A soul ribbon can pass through solid objects, but not force effects, at will. Its attacks ignore natural armour; armour and shields, but deflection bonuses and force effects work normally against them. A soul ribbon cannot be heard with listen checks if it doesn’t wish to be and it always moves silently.
Weave of Anger(Ex): If a soul ribbon is around angry emotions it moves in straight lines using sharp angles to turn. This increases its attack power from 1d6 to 1d8.
Weave of Sadness(Ex): If a soul ribbon is around sad or depressing emotions it moves slower (30ft) but gains a +4 deflection bonus to its AC.
Weave of Joy(Ex): If a soul ribbon is round emotions of happiness or excitement it gains an Immunity to electricity.
Weave of Confusion(Ex): If a soul ribbon is round confused creatures it moves more elegantly, gaining a fast healing of 1 and a +10 to tumble checks.
| PolaSoup (talk) | |
|---|---|
| Date Created: | 15/09/2006 |
| Status: | Finished |
| Editing: | Please feel free to edit constructively! |
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