Soul Reaver (4e Equipment)

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Recycle.png This page was proposed for deletion on 07:54, 30 June 2015 (MDT) because: No cap on the damage bonus, so quite exploitable. Even at low levels, you could arrange with your party to deal the finishing blow on each monster in an encounter. Even if we are conservative and say this is 3 monsters per encounter, that's +9 damage on every attack roll by the end of the third encounter. More balanced versions of this already exist in official publications. (discuss).

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Soul Reaver Level 5+ Uncommon
This flame-bladed sword has a broad, serpentine edge. It can devour the souls of its victims.
Level 5 +1 1000 gp Level 20 +4 125000 gp
Level 10 +2 5000 gp Level 25 +5 625000 gp
Level 15 +3 25000 gp Level 30 +6 3125000 gp

Weapon: Heavy blade, Light blade
Enhancement: Attack rolls and damage rolls
Critical: +1d12 damage
Power (Encounter): Free Action. Trigger: An attack with this weapon kills a living non-minion enemy. Effect: The weapon gains a cumulative +1 bonus to damage rolls; +2 at 11th level and +3 at 21st level. Taking an extended rest resets the bonus damage to zero.

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