Soul Reaper/2 (3.5e Class)
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|Status:||<-Working on it the other class sucked->|
|Editing:||Constructive edits welcome|
Watch Bleach on youtube to get a general idea.
Making a Soul Reaper
Soul reapers are adept at exterminating monsters just as well as other humaniod creatures in the dnd realms. They mainly use there Zan-Pak-Tou or Soul weapon in combat..
Abilities: Strength, Dexterity.
Races: Humaniod creatures.
|1st||+1||+0||+2||+2|| Zan-Pak-Tou Ability/ Spiritual Presure/ Leap of the clouds
|3rd||+3||+1||+3||+3|| Zan-Pak-Tou Focus/Specialization or Second Zan-Pak-Tou
|4th||+4||+1||+ 4||+4|| Sense Spiritual Presure/ Evasion
|5th||+5||+2||+4||+4|| Void use/Depths of the Void/ Shikia
|6th||+6/1||+2||+5||+5||Zan-Pak-Tou Improved Critical or Focus/Specialization on First Zan-Pak-Tou|
|7th||+7/2||+3||+5||+5|| Decrease spiritual Presure
|8th||+8/3||+3||+6||+6|| Uncanny Dodge
|9th||+9/4||+4||+6||+6|| Zan-Pak-Tou +1 or Focus/Specialization on Second Zan-Pak-Tou
|10th||+10/5||+4||+7||+7|| Depths of the Void/ Flight 2times Movement
|11th||+11/6/1||+5||+7||+7|| Ancestral Squad Feat
|12th||+12/7/2||+5||+8||+8|| Zan-Pak-Tou +2 or Improved Crit. on First Zan-Pak-Tou/Improved Evasion
|13th||+13/8/3||+6||+8||+8|| Depths of the void
|14th||+14/9/4||+6||+9||+9|| Blind Fight/ Blind Sight
|15th||+15/10/5||+7||+9||+9|| Bankia/ Zan-Pak-Tou +3 or Imrpoved Crit. on Second Zan-Pak-Tou
|16th||+16/11/6/1||7+||+10||+10|| +10 Unarmored movement/ +1 ac bonus when unarmored
|17th||+17/12/7/2||+8||+10||+10|| +20 Unarmored Movement/ +2 ac bonus when unarmored
|18th||+18/13/8/3||+8||+11||+11||Zan-Pak-Tou +4 or +1 on first Zan-Pak-Tou|
|19th||+19/14/9/4||+9||+11||+11|| +30 Unarmored Movement/ +3 ac bonus when unarmored
|20th||+20/15/10/5||+9||+12||+12|| Zan-Pak-Tou +5 or Second Zan-Pak-Tou +1
Class Skills 6 + Int modifier per level, ×4 at 1st level)
The Soul Reapers class features are apart of them being an extremly dangerouse class. All of the following are class features of the Soul Reaper Class.
Weapon and Armor Proficiency: Soul Reapers are only proficiant with there Zan-Pak-Tou wether it be Armour or Weapon
The Zan-Pak-Tou is a blade chosen by the soul and can have many abilities. Work with the dm to figure out what it can do. Feats and weapon bonus etc. burning blade can be added on with the dms premision. Weapon automatically gains the abilitie to be summoned at will
Spiritual Presure allows the user to excert a pressure that can do anything from scare certain small creatures or scramble devices that can follow you or even allow to be found by other soul reapers. When a creature with less then 1 half your total hit dice comes within 5 feet they must make a Will dc of 15 or be shaken.
Leap of the Clouds
Soul Reapers have the super natural abilitie to leap and jump higher then normal people. Soul reapers are not limited by hight when jumping.
At 2nd level Soul Reapers gain the ability to read peoples movements when making attacks it allows them to add there Wis Mod to there Ac Bonus
Sense Spiritual Presure
At 4th level Soul Reapers learn how to sense eachothers spiritual presure. The stronger the other Soul Reaper the easier.
At 4th level On a successful Reflex save the player takes no damage instead of half damage
At 5th level Gain the Void use feat
Depths of the Void
At 5th level Gain the Depths of the Void feat
At 5th level Develope a Shikia with your dm it is costomly made to suit your prefrence and the dms preference. The shikia is usauly a massive upgrade to your Zan-Pak-Tou that is Accest through spending 5 void points to use it.
Decrease Spiritual Presure
At 7th level the soul Reaper has the ability to decrease or diminish his spiritual presure so that no other soul reapers can find him
At 8th level the Soul Reaper gains the Uncanny Doddge ability. He no longer recives penalties for fighting enemies on all sides or being flanked
Depths of the void/2
At 10th Level the Soul reaper gains the feat Depths of the void for the second time. Its effects stack
At 10th level the Soul Reaper gains the ability to fly 2 times his movement
Ancestral Squad Feat
At 11th level the Soul Reaper Gains a feat from the Ancestral Clan of his choosing
At 12th level the soul Reaper Gains the Improved Evasion ability. The soul Reaper only takes half damage on a failed Reflex save and and no damage on a made Save
Depths of the Void/3
At 13th level the Soul Reaper gains the feat Depths of the void for the thired time. Its effects stack
Blind Fight/Blind Sight
At 14th level the soul reaper gains the ability to fight and see when he is considered blinded or dazed without penalties and also gains the ability to see everything in a 30 foot area around him.
At 15th level the Soul Reaper has the ability to use the strongest form of his Zan-Pak-Tou. Discuss the bankia with your dm and figure out what it should be based on your character. Remember the Zan-Pak-Tou's Bankia is its strongest ability and takes 10 void points to activate.
}} ([[SRD:Special Abilities Overview#Extraordinary|]):
Epic Soul Reaper
|+ class="epic" |
Hit Die: d8 |- ! Level !! Special |- class="odd"
| 21st || class="left" | Meta Shikia|- class="even"
| 22nd || class="left" | +40 unarmored movement/+4 Unarmored ac|- class="odd"
| 23rd || class="left" | Epic Feat|- class="even"
| 24th || class="left" | +50 unarmored movement/+5 unarmored ac|- class="odd"
| 25th || class="left" | Epic Feat|- class="even"
| 26th || class="left" | +60 unarmored movement/+6 unarmored ac|- class="odd"
| 27th || class="left" | Epic Feat|- class="even"
| 28th || class="left" | +80 unarmored movement/+8 unarmored ac|- class="odd"
| 29th || class="left" | Epic Feat|- class="even"
| 30th || class="left" | Bankia 2|-
| colspan="42" class="skill" | <-number of skill points-> + Int modifier skill points per level. |}
At 21st level the Soul Reaper's shikia is always activated and no longer requires void points to activate
At 30th level the soul reaper can activate bankia 2 it requires 15 void points to use and is Unkown what type of abilities and bonuses it gives. Secretly speak with the dm to help creat it.
Religion: They worship no gods they simply believe in killing anything evil or/and eachother at times Other Classes: They hate the arrancar race. Combat: Anything, Advancement: Works extremly well with fighters, samurias and Monks -->