Soul Morpher (3.5e Class)

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Soul Morpher
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Soul Morpher[edit]

Making a Soul Morpher[edit]

Abilities: Strength & Wisdom.

Races: Any.

Alignment: Any Good.

Starting Gold: 6d4 x 10.

Starting Age: Simple.

Table: The Soul Morpher

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Soul Weapon, Wild Empathy, Wild Talent
2nd +2 +3 +0 +3 Soul Weapon Morph (Animal)
3rd +3 +3 +1 +3 Genie Hunter 1/day (10+1/2 level+ Wis Mod)
4th +4 +4 +1 +4 Free Draw
5th +5 +4 +1 +4 Soul Weapon Enhancement +1
6th +6/1 +5 +2 +5 Genie Hunter 2/day
7th +7/2 +5 +2 +5 Weapon Focus (Soul Weapon)
8th +8/3 +6 +2 +6 Soul Enhancement +2
9th +9/4 +6 +3 +6 Soul Eater
10th +10/5 +7 +3 +7 Witch Hunter 1/day (10+level+Wis Mod)
11th +11/6/1 +7 +3 +7 Genie Hunter 3/day
12th +12/7/2 +8 +4 +8
13th +13/8/3 +8 +4 +8 Soul Weapon Enhancement +3
14th +14/9/4 +9 +4 +9
15th +15/10/5 +9 +5 +9 Genie Hunter 4/day
16th +16/11/6/1 +10 +5 +10
17th +17/12/7/2 +10 +5 +10 Soul Weapon Enhancement +4
18th +18/13/8/3 +11 +6 +11
19th +19/14/9/4 +11 +6 +11
20th +20/15/10/5 +12 +6 +12 Genie Hunter 5/day

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb(Str), Concentration(Con), Craft(Int), Gather Information(Int), Handle Animal, Heal, Hide, Jump, Knowledge (Religion), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Tumble, and Use Rope.

Class Features[edit]

All of the following are class features of the Soul Morpher.

Weapon and Armor Proficiency: The Soul Morpher is proficient with their Soul Weapon.

Soul Weapon: A melee weapon of the Soul Morpher's choice. Two gain two weapons you must have two-weapon fighting at first level. Damage of the weapon is the same as the original weapon.

Wild Empathy: A Soul Morpher can use body language, vocalizations, and demeanor to improve the attitude of an animal.

Wild Talent: A Soul Morpher gains Wild Talent as a bonus feat.

Soul Weapon Morph: You may choose an animal companion off the Ranger's companion list. The Soul Morhpher's weapon may be an animal or a weapon at will. The Animal may not join in a battle they must be weapon form.

Genie Hunter: Will Save: 10+1/2 level+Wisdom Modifier As a single Attack the foe must make a will sav if the foe fails the will wave the attack is counted as rolling two natural 20's causing the attack to be an automatic crit. A foe that passes the will save is attacked as if it was a regular attack. This attack always hits unless concealment is involved.

Free Draw: As a free action a Soul Morpher may have their weapon transform.

Soul Weapon Enhancement: A weapon enhancement must be chosen out of a list of specific enhancements. every enhancement gained is stack except ones list with an astric (*).

First Enhancement: 1. Ghost Touch 2. Keen 3. Frost* 4. Shock* 5. Flaming*

Second Enhancement: 1. Acidic* 2. Throwing 3. Merciful 4. Thundering* 5. Defending

Third Enhancement: 1. Shock Burst* 2. Flame Burst* 3. Acidic Burst* 4. Icy Burst* 5. Holy Burst

Fourth Enhancement: 1. Speed 2. Wounding 3. Vorpral 4. Wailing* 5. Triarc*

Weapon Focus (Soul Weapon): A Soul Morpher gains weapon focus (soul weapon) as a bonus feat.

Soul Eater: A Soul Morpher that gains this ability can view souls of the dead. This allows the Soul Morpher to tell a characters alignment with a gather information check. Good, Evil & Neytral from a DC15. Chaotic, lawful & Neutral from a DC20.

Witch Hunter: Will Save: 10+level+Wisdom Modifier Must make a successful hit. After a successful hit if the foe fails the will save is counted as a psychic strike doing an extra 1d8 per 3 levels.

Ex-Soul Morpher[edit]

An Ex-Soul Morpher loses all abilities give by this class. Loses abilities only when going to Evil or Neutral alignment.


Human Soul Morpher Starting Package[edit]

Weapons: Soul Weapon (Buster Sword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Two-Weapon Fighting.

Gear: Backpack.

Gold: 120gp.

Campaign Information[edit]

Playing a Soul Morpher[edit]

Religion: Typically worships protectors.

Other Classes: Believes they hold a higher position to a God than a paladin or Cleric causing conflict with them.

Combat: Combat Focus Attacker.

Advancement: Cannot be Wizard, Sorcerer, Paladin or Cleric.

Soul Morpher's in the World[edit]

Are you Scared? I understand. The first time I saw my reflection in the mirror, even I was frightened at how big I was.
—Star, Human Female Soul Morpher

Typically alone because of superiority.

Daily Life: Soul Morpher's believe that they are so connected with their God that praying is not necessary. They have no rituals to perform or ceremonies to conduct, letting them take charge of every day.

Organizations: Elders of the Soul Morpher's meet with their God regularly to keep a connection to each other.

NPC Reactions: Soul Morphers can only spot other Soul Morphers. NPC's see them as another Ranger or Rogue, etc.

Soul Morpher Lore[edit]

Characters with ranks in Knowledge(Religion) can research Soul Morphers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(Religion)
DC Result
5 Never Heard of a Soul Morpher.
10 Legend says these are the Warriors that keep balance of Evil.
15 Soul Morphers are above all clerics and paladins in rank, but do not surpass a High Priest.
20 A Soul Morpher's weapon is also his animal, they share a connection so strong it is noticible in their presence. They hold their heads higher than most folk.

Soul Morphers in the Game[edit]

Usually Travel to help keep balance in the world but may travel with others to gain more experience in the world.

Adaptation: Usually quiet to learn how others speak. Tries to adapt to others around her.

Sample Encounter: A Soul Morpher in charge of a continent usually approaches others a democrate.


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