Soul Menace (3.5e Class)
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|Editing:||Constructive edits welcome|
The Soul Menace is capable of controlling her own soul in order to empower her attacks. These attacks can harm almost any foe.
Making a Soul Menace
A Soul Menace is strictly melee, and is very useless in ranged combat, but get her near her enemy, and she can dish out plenty of punishment.
Abilities: Strength is useful for their unarmed attacks, or Dexterity, if they are a more agile fighter. Wisdom is also their most important ability, as it will make their special abilities stronger.
Starting Gold: 3d4x10
|Saving Throws||Special|| Flurry of Blows
|1st||+0||+2||+2||+2||Flurry of Blows, Unarmed Strike, Chi Power, Bonus Feat||–2/–2||1d6||+0||+0 ft.||2|
|2nd||+1||+3||+3||+3||Evasion, Chi Power||–1/–1||1d6||+0||+0 ft.||6|
|3rd||+2||+3||+3||+3||Still Mind||+0/+0||1d6||+0||+10 ft.||11|
|4th||+3||+4||+4||+4||Slow Fall 20 ft., Chi Power||+1/+1||1d8||+0||+10 ft.||17|
|5th||+3||+4||+4||+4||Purity of Body, Bonus Feat||+2/+2||1d8||+1||+10 ft.||25|
|6th||+4||+5||+5||+5||Slow Fall 30 ft., Chi Power||+3/+3||1d8||+1||+20 ft.||35|
|7th||+5||+5||+5||+5||Wholeness of Body||+4/+4||1d8||+1||+20 ft.||46|
|8th||+6/+1||+6||+6||+6||Slow Fall 40 ft., Chi Power||+5/+5/+0||1d10||+1||+20 ft.||58|
|9th||+6/+1||+6||+6||+6||Improved Evasion||+6/+6/+1||1d10||+1||+30 ft.||72|
|10th||+7/+2||+7||+7||+7||Slow Fall 50 ft., Chi Power, Bonus Feat||+7/+7/+2||1d10||+2||+30 ft.||88|
|11th||+8/+3||+7||+7||+7||Diamond Body, Greater Flurry||+8/+8/+8/+3||1d10||+2||+30 ft.||106|
|12th||+9/+4||+8||+8||+8||Abundant Step, Slow Fall 60 ft., Chi Power||+9/+9/+9/+4||2d6||+2||+40 ft.||126|
|13th||+9/+4||+8||+8||+8||Diamond Soul||+9/+9/+9/+4||2d6||+2||+40 ft.||147|
|14th||+10/+5||+9||+9||+9||Slow Fall 70 ft., Chi Power||+10/+10/+10/+5||2d6||+2||+40 ft.||170|
|15th||+11/+6/+1||+9||+9||+9||Bonus Feat||+11/+11/+11/+6/+1||2d6||+3||+50 ft.||195|
|16th||+12/+7/+2||+10||+10||+10||Slow Fall 80 ft., Chi Power||+12/+12/+12/+7/+2||2d8||+3||+50 ft.||221|
|17th||+12/+7/+2||+10||+10||+10||Timeless Body||+12/+12/+12/+7/+2||2d8||+3||+50 ft.||250|
|18th||+13/+8/+3||+11||+11||+11||Slow Fall 90 ft., Chi Power||+13/+13/+13/+8/+3||2d8||+3||+60 ft.||280|
|19th||+14/+9/+4||+11||+11||+11||Empty Body||+14/+14/+14/+9/+4||2d8||+3||+60 ft.||311|
|20th||+15/+10/+5||+12||+12||+12||Slow Fall Any Distance, Chi Power, Bonus Feat||+15/+15/+15/+10/+5||2d10||+4||+60 ft.||343|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Soul Menace.
Weapon and Armor Proficiency: They are proficient only in unarmed attacks. They are not proficient in any armor, as armor inhibits their movement.
A Soul Menace is not proficient with any armor or shields.
Unarmed Strike: As Monk
Bonus Feat (Ex): At 1st level, she gains Improved Unarmed Strike as a feat. at 5th, and every 5 levels after that, they gain one extra feat from this list: Weapon Focus (Unarmed Strike), Improved Initiative, Combat Expertise, Eyes in the Back of Your Head, Weapon Finesse,
Chi Power (Ex): At first level, they select two 1st level powers. Every even level after that, they chose one.
Knockback kick (Ex): At the cost of a few Chi points, you can automatically knock down your target.
Soul Wave (Ex): Immediately after expending points, his kick does double damage.
Soul Push (Ex): For the duration of the round, with a successful attack roll she can push an opponent backwards 5 feet per three levels. For each ten feet the opponent is pushed over the course of the round, the subject must make a save vs. paralyzation or fall down.
Second Wind (Ex): The monk instantly recovers from any and all fatigue. This does not count as a night’s rest for purposes of re-using Chi powers, but it does remove all battle fatigue and effects from forced marching.
Vector Plate (Ex): The monk may perform a free Withdraw maneuver, leaving melee without provoking any attacks of opportunity.
Great Throw (Ex): With a successful attack roll, the monk can pick up and throw down his opponent. The monk has a to-hit penalty of -4 per size class the opponent is larger than the monk. The victim suffers a knockdown and double normal bare-hand damage.
Soul Sutures (Ex): You can summon sutures made of your targets own soul that holds them in place, making them Flatfooted if they fail the Will save.
Soul Fire (Ex): The monk can concentrate their chi and emit a ball of fire one foot in radius that blasts out up to 6" and does 3d6 hp of fire damage to a single target and automatic knockdown (no roll to hit required, target saves vs. spells for half damage).
Fist of Steel (Ex): The monk's fist attacks do a base of 1d6/ 2 levels points of extra damage.
Speed Star (Ex): The monk can move up to three times his movement rate without generating any attacks of opportunity by threatening opponents. This uses all the monk's actions for the round.
Counter Strike (Ex):cWhen struck by an opponent in melee, the monk gets an attack of opportunity against them. If successful, add the amount of damage the opponent did to the monk to the damage the monk deals to them.
Vector Arrows (Ex): Summon four arrow shaped weapons that jut from your back and shoot out up to 30ft around you, each arrow deals 3d6 damage.
Epic Soul Menace
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Playing a Soul Menace
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Soul Menaces in the World
|“||You've never met a man like me before. I can guarantee that.||”|
|—Keinan Elbara,Human Soul Menace|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Soul Menace Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
Soul Menaces in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.