Soul Caster (3.5e Class)
From D&D Wiki
- 1 Soul Caster
- 1.1 Making a Soul Caster
- 1.2 Campaign Information
Making a Soul Caster
Can be very powerful, but they can lose control of their powers and hurt even allies if they don't take control quick enough.
Abilities:Charisma is used to cast their spells, Wisdom is used to help with armor class and skills, Strength is important for attacks and for better control of their abilities.
Alignment: Soul Casters are often neutral, but can be of any alignment.
Starting Gold: 1d6x10(10-60 gp)
Starting Age: Simple
|Saving Throws||Special||Spells per Day|
|1st||+1||+2||+0||+2||Soul Shifting, Natural Spell, Special Attack||3||1||0||—||—||—||—||—||—||—|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of Soul Casters.
Weapon and Armor Proficiency: Soul Casters are proficient with all natural weapons known by their chosen form. Soul Casters are not proficient with any armor.
Spells:A soul caster's spells, bonus spells, and spell DC are determined by their charisma score. Soul Casters choose their spells like a sorcerer or bard. They can not change their spells once chosen. A Soul Caster can only cast spells in animal form. Soul Casters choose their spells from the following list:
0— Acid Splash, Daze, Ray of Frost, Flare, Guidance, Speak with Animals
1st— Grease, Obscuring Mist, Burning Hands, Shocking Grasp, Magic Fang, Chill Touch
2nd— Flame Blade, Gust of Wind, Flaming Sphere, Acid Arrow, Darkness
3rd— Call Lightning, Magic Fang Greater, Quench, wind Wall, Sleet Storm, Fireball, Lightning Bolt
4th— Solid Fog, Ice Storm, Wall of Fire, Wall of Ice, Air Walk, Spike Stones
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Soul Shifting (Su): At level 1 a Soul Caster can shift between human and your chosen animal form. At level one a soul shifter must choose shape they wish to shift into. They can choose from any tiny, small, medium, or large animal. When in animal form you lose your armor and shield bonuses your AC, but add you wisdom modifier. By shifting into a tiny animal you gain +8 dexterity
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
Epic Soul Caster
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.