Soul Caster (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Soul Caster
Rating: Not rated
(Rate this class)
Status: <-how close to completion->
Editing: Constructive edits welcome

Soul Caster[edit]

Making a Soul Caster[edit]

Can be very powerful, but they can lose control of their powers and hurt even allies if they don't take control quick enough.

Abilities:Charisma is used to cast their spells, Wisdom is used to help with armor class and skills, Strength is important for attacks and for better control of their abilities.

Races:

Alignment: Soul Casters are often neutral, but can be of any alignment.

Starting Gold: 1d6x10(10-60 gp)

Starting Age: Simple

Table: The Soul Caster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +0 +2 Soul Shifting, Natural Spell, Special Attack 3 1 0
2nd +2 +2 +0 +2 - 4 1 0
3rd +3 +2 +1 +2 Scent 4 2 1 0
4th +4 +2 +1 +3 - 5 3 1 0
5th +5 + + + Special attack 5 3 2 0
6th +6/+1 + + + - 5 4 2 0
7th +7/+2 + + + - 5 4 2 1 0
8th +8/+3 + + + Multiattack 5 4 3 1 0
9th +9/+4 + + + Special Attack 5 5 3 1 0
10th +10/+5 + + + - 5 5 4 2 0 -
11th +11/+6/+1 + + + -
12th +12/+7/+2 + + + Animal Feat
13th +13/+8/+3 + + + Special Attack
14th +14/+9/+4 + + + -
15th +15/+10/+5 + + + Animal Feat
16th +16/+11/+6/+1 + + + -
17th +17/+12/+7/+2 + + + Special Attack
18th +18/+13/+8/+3 + + + Animal Feat
19th +19/+14/+9/+4 + + + -
20th +20/+15/+10/+5 + + + -

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb(str), Diplomacy(cha), Fly(dex), Handle Animal(cha), Heal(wis), Intimidate(cha), knowledge[arcana, nature](int), Perception(wis), Profession(wis), Ride(dex), Spellcraft(int), Stealth(dex), Survival(wis), Swim(str).

Class Features[edit]

All of the following are class features of Soul Casters.

Weapon and Armor Proficiency: Soul Casters are proficient with all natural weapons known by their chosen form. Soul Casters are not proficient with any armor.

Spells:A soul caster's spells, bonus spells, and spell DC are determined by their charisma score. Soul Casters choose their spells like a sorcerer or bard. They can not change their spells once chosen. A Soul Caster can only cast spells in animal form. Soul Casters choose their spells from the following list:

0— Acid Splash, Daze, Ray of Frost, Flare, Guidance, Speak with Animals

1st— Grease, Obscuring Mist, Burning Hands, Shocking Grasp, Magic Fang, Chill Touch

2nd— Flame Blade, Gust of Wind, Flaming Sphere, Acid Arrow, Darkness

3rd— Call Lightning, Magic Fang Greater, Quench, wind Wall, Sleet Storm, Fireball, Lightning Bolt

4th— Solid Fog, Ice Storm, Wall of Fire, Wall of Ice, Air Walk, Spike Stones

5th—

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 0
2nd 4 1 0
3rd 4 2 1 0
4th 5 3 1 0
5th 5 3 2 0 -
6th 5 4 2 0
7th 5 4 2 1 0
8th 5 4 3 1 0
9th 5 5 3 1 0
10th 5 5 4 2 0
11th 5 5 4 3 1 0
12th 5 5 4 3 1 0
13th 5 5 4 3 2 0
14th 5 5 4 3 2 1 0
15th 5 5 5 4 3 2 1 0
16th 5 5 5 4 4 3 2 1 0
17th 5 5 5 4 4 4 3 2 1 0
18th 5 5 5 4 4 4 4 3 2 1
19th 5 5 5 4 4 4 4 3 3 2
20th 5 5 5 4 4 4 4 3 3 3


Soul Shifting (Su): At level 1 a Soul Caster can shift between human and your chosen animal form. At level one a soul shifter must choose shape they wish to shift into. They can choose from any tiny, small, medium, or large animal. When in animal form you lose your armor and shield bonuses your AC, but add you wisdom modifier. By shifting into a tiny animal you gain +8 dexterity

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->


Epic Soul Caster[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors