Soul Beckoner (2.5e Creature)

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Soul Beckoner
Climate/Terrain: Caves/Dungeons/Forgotten Forts
Frequency: Rare
Organization: Solitary
Activity Cycle: Night
Diet: Carnivore/Carrion/Life Energy
Intelligence: Very
Treasure: None
Alignment: Chaotic Evil
Number Appearing: 1
Armor Class: 2
Movement: 6
Hit Dice: 4d8
THAC0: 17
Number of Attacks: 2
Damage/Attack: 1d6/1d6
Special Attacks: Whisper, Energy Drain
Special Defenses: +1 or better weapon to hit, Disguise
Magic Resistance: Nil
Size: M
Moral: 15
XP Value: 100xp

Soul Beckoner[edit]

The Soul Beckoner is an evil creature that exists only to kill. Those who hear its Whisper must save vs. Spells, or be drawn to the creature. If the Character resists the eeire whisper, a second save is required to avoid fleeing in terror for 1d4 + 1 rounds after hearing the whisper. Anyone under the influence of the whisper is attacked by the creature with a +4 bonus. A save is allowed each round to escape the effects of the whisper, with a +2 cumulative bonus allowed. Any successful strike by the Soul Beckoner automatically breaks the spell. Any time the Soul Beckoner hits with one of its claws, it drains 1 level from it's victim. Each level drained increase its own hit dice by 1, thus changing its hit point total and THAC0. Soul Beckoners can be turned by Priests based on their current hit dice score.


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