Sorcerer/Wizard Spell List (LotR Supplement)

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0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)[edit]

Abjur

Conj

Div

Ench

  • SRD:Daze: Humanoid creature of 4 HD or less loses next action.

Evoc

Illus

Necro

Trans

Univ

1ST-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

2ND-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

3RD-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

4TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Div

Ench

Evoc

  • SRD:Dweomer of Transference: Convert spellcasting into psionic power points.
  • SRD:Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • SRD:Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • SRD:Resilient Sphere: Force globe protects but traps one subject.
  • SRD:Shout: Deafens all within cone and deals 5d6 sonic damage.
  • SRD:Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • SRD:Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illus

Necro

  • SRD:Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  • SRD:Contagion: Infects subject with chosen disease.
  • SRD:Enervation: Subject gains 1d4 negative levels.
  • SRD:Fear: Subjects within cone flee for 1 round/level.

Trans

5TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

Univ

6TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Ench

Evoc

Illus

Trans

7TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Div

Ench

Evoc

Illus

Necro

8TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Conj

Ench

Evoc

Illus

Necro

Trans

9TH-LEVEL SORCERER/WIZARD SPELLS[edit]

Abjur

Div

Con

Ench

Evoc

Illus

  • SRD:Shades: As shadow conjuration, but up to 8th level and 80% real.

Necro

Notes[edit]

An F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not needed for a spell.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.

When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.

Spell Components: Only vocal components (and focal componets used in spells noted F) are used in spellcasting. Arcane failure still works as as normal, even though spells lack somatic components.



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