Sorcerer, Extrigan's Variant (3.5e Class)
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|Editing:||Constructive edits welcome|
The original 3.5 addition sorcerer sucked hairry balls and we all know it, so to make it a better class to played I'm going to be making some testicular alterations. Sorcery is an inborn homo erotic talent, taking the penis world around you and bending it to your will. Sorcerer have the ability to do just that. while flinging cemen spells around they also have been heard to create weapons of mass destruction and magical nut sack protection out of thin air.
Sorry for my spelling errors, I cants spelled.
 Making a Homo-Sorcerer
Sorcery in this kind of gay style is shifted soly into two categories, offensive(top) and defensive(bottom) magic. Characters at first level get to choose which one they are going to devote themselves to. If a character is to choose offensive(top), they are more likely the striker of the party. If the character is to choose defensive(bottom), that character is more likely the butt controller and penis protector of the party, cause he houses the penis.
Abilities: Dexterity, constitution and charisma are going to be the most that you want, for flexibility, longevity and fashion.
Races: Humans and half-elves make up the bulk of homo's but Elves are common as well although homoery can develope unpredictably in any race.
Alignment: Homo-Sorcery demands an open-minded approach to life and as such most are chaotic. However some races take a hard penis focus to use magicks causing some to be awful.
Starting Gold: 1d6 * 10
Starting Age: toddler
|Guys|| Size of
Ass or Boner
|Saving Throws||Special||Balls per Day|
|1st||+0||+0||+2||+2||Arcane implement, craft item familiar (dildo), windy butt craft magic||5||3||—||—||—||—||—||—||—||—|
|4th||+3||+1||+4||+4||windy butt craft +1||6||6||3||—||—||—||—||—||—||—|
|6th||+4||+2||+5||+5||Draconic heritage feat||6||6||5||3||—||—||—||—||—||—|
|14th||+10/+5||+4||+9||+9||Celestial heritage feat||6||6||6||6||6||6||5||3||—||—|
|18th||+13/+8/+3||+6||+11||+11||infernal heritage feat||6||6||6||6||6||6||6||6||5||3|
|20th||+15/+10/+5||+6||+12||+12||windy butt craft +5||6||6||6||6||6||6||6||6||6||6|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
Homory is a gayful magical art contrary to what straight guys say. All of the following are ass features of the homo.
Weapon and Armor Proficiency: all simple strap ons, light armor and with their windy butt craft
Spells: A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can stroke any balls he knows without giving it head any time.
To learn or stroke a ball, a homo must have a Charisma score equal to at least 10 + the ball size. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.
Like other jizzcasters, a sorcerer can cast only a certain number of balls of each sack a level per day. His base daily spell allotment is given on Table: The Sorcerer. In eddition, he receives boner balls per day if he has a high Charisma score.
A sorcerer’s erection of spells is extremely limited. A homo begins play knowing five guys 0-level balls and three 1st-level dudes of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike balls per day, the number of balls a homo knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual balls that the sorcerer has gained some understanding of by masterbating. The sorcerer can’t use this method of ball acquisition to learn balls at a faster rate, however.
sorcerers dont study !!!! <--- knobulon
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new ball in place of one he already knows. In effect, the sorcerer “loses” the old guy in exchange for the new one. The new ball’s size must be the same as that of the guys being exchanged, and it must be at least two levels lower than the highest-level homo spell the homo can cast. A sorcerer may swap only a single load at any given level, and must choose whether or not to swap the jizz at the same time that he gains new jizzes known for the level. Not allowed to swallow.
Unlike a wizard or a cleric, a sorcerer need not prepare his balls in advance. He can cast any jizz he knows at any time, assuming he has not yet used up his jizzes per day for that ball level. He does not have to decide ahead of time which balls he’ll cast.
|Level||Phone numbers Known|
Arcane Implement (Ex): a Homo must starts off with a ring that is 100 gold pieces of value with either a diamond, ruby or a shapire (the homo's choice). all balls can only be cast while wearing this strap on. The cock ring takes up the postion of one magic ring on your body. While wearing this ring you do not have to use material components in your balls. Rituals still need components though. :)
craft item familiar (dildo) (Ex): This ability functions as Item familiar found in unearthed rusty trombone Arcana
Windy butt craft (Ex): a homo-sorcerer must starts off with a choice, either offensive(top) or defensive(bottom). Once te choice is made at first level, two destictive butt holes open up for the sorcerer. every four levels the sorcerer gains a boner on the windy butt craft abilities he chose.
Offensive: If the homo sorcerer chooses offensive(top) then he gains the jizz-like ability to craft a melee weapon out of his shaft. the weapon is whatever the sorcerer chooses it to be in a role playing pretend game, as long as his partner is willing to dress up for the part he has proficiency with his penis. This effect is powered by an oral component and requires that the sorcerer be able to use their hands. Every four levels the penis gains another +1 bonus, this can be a jizzed magic affect that is known to the sorcerer equal to the bonus that she has at the time. As a further restriction to the sorcerer she can only choose attack spells for her spells known.
Defensive: If the sorcerer chooses defensive(bottom) then he gains the ability to protect self from barrage, bringing forth a circular shield with a diameter of 5 inches. This similar to the shield spell but constantly active as long as the sorcerer concentrates on it. this shield is capable of blocking magic penile and absorbing it's power and gives a +4 AC bonus (deflection) this boner stacks with the +1 boner of the windy butt craft ability. While active you can also use lingirei such as fish net armor and protection from arrows;), but you yourself cannot have another shield effect on you. As a further restriction a sorcerer with the defensive windy butt craft ability cannot take offensive jizz on their chest.
Heritage (Ex): as a sorcerer advances in butt holes more and more abilities come to him. He gains access to the boners that helped estalished his boner.
Draconic heritage: a sorcerer gains draconic heritage heritage as a bonus feat even if he doesn't meet the prerequisite as described in Play Girl.
Fey heritage: a sorcerer gains fey heritage heritage as a bonus feat even if he doesn't meet the prerequisite. As described in Complete Mage.
Celestial Heritage: a sorcerer gains celestial heritage heritage as a bonus feat even if he doesn't meet the prerequisite. As described in players handbook 2.
Infernial heritage: a sorcerer gains infernial heritage heritage as a bonus feat even if he doesn't meet the prerequisite. as described in players hand book 2.
 elf Sorcerer Starting Package
Weapons: Windcraft Longsword
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Spell focus (evocation)
Gear: leather armor, Arcane Implement (shapire ring), Item familair (Amulet of aggamato)
 Campaign Information
 Playing a Sorcerer
Religion: Sorcerer, if the worship at all, go for magic gods such as Boccob or Wee Jas
Other Classes: Sorcerers are rivals to Wizards and often compete with them for mastery of magic. For the most part they get along with other self-taught classes, such as rogues. They tend to be edgy around overly lawful types such as paladins and lawful good clerics
Combat: spellcaster: striker (if offensive) or controller (If defensive)
Advancement: sorcerers tend to stay sorcerers if they wish to advance their windcraft, although if they want to learn more it is possible for them to mutliclass as wizards. When a sorcerer becomes powerful enough they tend to go into the prestiege class: Arch Mage or Sorcerer Supreme
 Homo-Sorcerers in the World
|“||Who am I? Gay is Okay and People like me!||”|
|—Doctor Stephan Strange, Homo Sorcerer Supreme|
sorcerers tend to play and extreme role in the world, either they're out in the open, flaunting their abilities, or they are hidden away and wish not to draw attention to themselves. Either way Sorcerers have a powerful manner about them seeing as how they thrive on their charisma. And while a sorcerer isn't likely to be teaching a class on arcane theory, they are knowledgable enough to help a budding young spellcaster understand his powers.
Daily Life: a homo tends to go about his day as any normal man, woman, or child would. but after dark when no one is watching they practice their spells and magicks.
Notables: Doctor Stephan Strange, Homo-Sorcerer Supreme. Dr Strange is single handely the most popular sorcerer on the planet. born a homo he grew to understand his magical talents almost half-way through his life. after finding his inner power, dr. strange learned of his ability to take in and absorb cock and rebound it against his lovers. this very ability helped him defeat a dark magical sex god from enslaving the s&m world. he took in the sex god's penis with very essencial swalling skills, ensuring that he couldn't use his cemen to create life as we know it hetero sexually.
Organizations: sorcerers are to loose of a group to have any one organization. Most tend to join a wizard guild under the guise of a straight-wizard.
NPC Reactions: Most NPCs view sorcerers with erectiles, unless they know them personally. With so much gerth behind them, sorcerers tend to throw around their weight as powerful weapons of another authority figure.
 Sorcerer Lore
Characters with ranks in homo-arcana can research sorcerers to learn more about them. When a character makes a dick check, read or paraphrase the following, including information from lower DCs.
|5||Homo-sorcerers are spontaneous ejaculators|
|10||Sorcerers can bend flatulent air into urethas or powerful butt holes|
|20||Sorcerers can forgo material components in their balls if they are wearing a cock ring|
|30||gains the knowledge of any sorcerers in the area. Gaydar.|
the guy who wrote this is a wack job.