Soot(3.5e Creature)
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| Size/Type: | Small Magical beast |
|---|---|
| Hit Dice: | 4d4 (8 hp) |
| Initiative: | +6 |
| Speed: | |
| Armor Class: | 16 (+2 natural, +3 dex, +1 size), touch 14, flat-footed 13 |
| Base Attack/Grapple: | 2/0 |
| Attack: | bite (1d4) |
| Full Attack: | 2 bites |
| Space/Reach: | 5/5 |
| Special Attacks: | detect magic |
| Special Qualities: | Magic resistence |
| Saves: | Fort 1, Ref 6, Will 1 |
| Abilities: | Str 6, Dex 16, Con 11, Int -, Wis 12, Cha 14 |
| Skills: | Spot 7, Listen 6, Search 8, climb 5 |
| Feats: | Improved initiative |
| Environment: | Volcanoes |
| Organization: | solitary or Flock (4-7) |
| Challenge Rating: | 1/4 |
| Treasure: | 50% |
| Alignment: | usually neutral |
| Advancement: | - |
| Level Adjustment: |
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From behind the rocks a small reptilian head pokes out, eying you curiously.
Soots are Tiny Dragon-esque creatures whose powers have distrophied greatly. They have the appearance of tiny Dragons with long tails and a frail body frame.
[edit] Combat
the shy soots will run before fighting something as large as a medium-size creature. If cornered, they will lash out, biting in attempt to escape.
Detect Magic: Soots are Perpetually using the Detect Magic spell as a natural trait. they can turn this effect on or off as a free action at any point in time without any kind of penalty.
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/4[[Category:Magical Beast Type]] [[Category:]]
