From D&D Wiki
|Size/Type:||Small Magical beast|
|Hit Dice:||4d4 (8 hp)|
|Armor Class:||16 (+2 natural, +3 dex, +1 size), touch 14, flat-footed 13|
|Full Attack:||2 bites|
|Special Attacks:||detect magic|
|Special Qualities:||Magic resistence|
|Saves:||Fort 1, Ref 6, Will 1|
|Abilities:||Str 6, Dex 16, Con 11, Int -, Wis 12, Cha 14|
|Skills:||Spot 7, Listen 6, Search 8, climb 5|
|Organization:||solitary or Flock (4-7)|
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
From behind the rocks a small reptilian head pokes out, eying you curiously.
Soots are Tiny Dragon-esque creatures whose powers have distrophied greatly. They have the appearance of tiny Dragons with long tails and a frail body frame.
the shy soots will run before fighting something as large as a medium-size creature. If cornered, they will lash out, biting in attempt to escape.
Detect Magic: Soots are Perpetually using the Detect Magic spell as a natural trait. they can turn this effect on or off as a free action at any point in time without any kind of penalty.