Soot(3.5e Creature)

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Size/Type: Small Magical beast
Hit Dice: 4d4 (8 hp)
Initiative: +6
Speed:
Armor Class: 16 (+2 natural, +3 dex, +1 size), touch 14, flat-footed 13
Base Attack/Grapple: 2/0
Attack: bite (1d4)
Full Attack: 2 bites
Space/Reach: 5/5
Special Attacks: detect magic
Special Qualities: Magic resistence
Saves: Fort 1, Ref 6, Will 1
Abilities: Str 6, Dex 16, Con 11, Int -, Wis 12, Cha 14
Skills: Spot 7, Listen 6, Search 8, climb 5
Feats: Improved initiative
Environment: Volcanoes
Organization: solitary or Flock (4-7)
Challenge Rating: 1/4
Treasure: 50%
Alignment: usually neutral
Advancement: -
Level Adjustment:
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More information...

From behind the rocks a small reptilian head pokes out, eying you curiously.

Soots are Tiny Dragon-esque creatures whose powers have distrophied greatly. They have the appearance of tiny Dragons with long tails and a frail body frame.

[edit] Combat

the shy soots will run before fighting something as large as a medium-size creature. If cornered, they will lash out, biting in attempt to escape.

Detect Magic: Soots are Perpetually using the Detect Magic spell as a natural trait. they can turn this effect on or off as a free action at any point in time without any kind of penalty.


Back to Main Page3.5e HomebrewCreaturesCR 1/4[[Category:Magical Beast Type]] [[Category:]]

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