Sons Of Odin (3.5e Class)
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- 1 Son Of Odin
- 1.1 Making a Son Of Odin
- 1.2 Campaign Information
Son Of Odin
Making a Son Of Odin
A Son Of Odin is a warrior of the Norse gods. With the exception of feats of strength granted to him by the gods, he has a disdain for magic and those who use. A Son Of Odin can get along great with any class that relies solely on their martial prowess, respect Druids and Rangers as they are in tune with natural forces, respect Paladins and Clerics as they are embodiment of that which they worship much like the Sons Of Odin themselves. They somewhat get along with Sorcerers as they use magic as it comes naturally to them, just as the sword arm of a Son Of Odin is to him, but will often turn the other cheek for it's use. They hold a distaste for Wizards as they have no natural prowess with their magic. They do not like Rouges, as many Sons feel they are dishonorable. A Son Of Odin could talk with a Bard for days as they love to share and hear tales of battle, glory and honor.
Abilities: Strength and Constitution are a Sons Of Odin's key abilities. Dexterity and Wisdom are good to have, as they help the Son Of Odin move through and perceive the battlefield, and a sharp mind is good but not as necessary and they may try to be polite. A Son Of Odin usually keeps what they have to say short.
Races: Any, however because the Nordic religion comes from Humans, they are the most common race to become a Son. It isn't common for Dwarves to be Sons, and all other races view them as savage and barbarous.
Alignment: Any non-Good.
Religion: Sons of Odin must worship a god or gods consisting of: Odin, Thor, Loki, Eir, Hiln, Hoar, Ran, or Ullr.
Starting Gold: 4d6×10 gp (100 gp).
|1st||+1||+2||+0||+0||Impressive Bulk, Refusal of Magic, Fighter Bonus feat|
|2nd||+2||+3||+0||+0||Norse Physique, War Cry 1/day|
|3rd||+3||+3||+1||+1||Uncanny Dodge, Call to the Gods|
|4th||+4||+4||+1||+1||Damage Reduction 1/-, Fighter Bonus feat|
|5th||+5||+4||+1||+1||War Cry 2/day, Courage of Hoar|
|7th||+7/2||+5||+2||+2||Strength of Thor|
|8th||+8/3||+6||+2||+2||Damage Reduction 2/-, War Cry 3/day, Fighter bonus feat|
|9th||+9/4||+6||+3||+3||Glory of Ullr|
|10th||+10/5||+7||+3||+3||Norse Physique, Greater War Cry|
|11th||+11/6/1||+7||+3||+3||Shield of Hlin|
|12th||+12/7/2||+8||+4||+4||Damage Reduction 3/-, Fighter Bonus Feat|
|13th||+13/8/3||+8||+4||+4||Praise of Lofn|
|15th||+15/10/5||+9||+5||+5||Fires of Logi|
|16th||+16/11/6/1||+10||+5||+5||Damage Reduction 4/-, Fighter bonus feat|
|17th||+17/12/7/2||+10||+5||+5||Health of Odin, Damage Reduction 5/-,|
|19th||+19/14/9/4||+11||+6||+6||Thunder of Thor|
|20th||+20/15/10/5||+12||+6||+6||Damage Reduction 6/-, Fighter Bonus Feat|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Sons Of Odin:
Weapon and Armor Proficiency: Sons Of Odin are proficient with all simple and martial weapons, light armor, medium armor, and shields (not tower shields).
Refusal of Magic (Ex): A Son of Odin cannot multiclass or prestige into a class that grants spellcasting (including variants such as infusions) or manifesting, if they are already possess spell-casting (including variants such as infusions) or manifesting ability then they lose that ability irrevocably. Furthermore, whenever they are subject to a a spell or psionic effect you must resist it if it allows a saving throw, even if it is harmless or beneficial. If you possess spell resistance you cannot voluntarily lower your resistance. In addition they cannot use the skill Use Magic Device, cannot willingly consume potions, activate spellstoring items, activate spell trigger items, activate spell completion items, or any other item that duplicates a spell or psionic effect. Therefore while they may use magical arms and armor, they may not use any item that provides a continuous or temporary spell effect as the spell. A Son of Odin for instance may use a Ring of Sustenance as it does not produce a continuous or temporary spell effect, but may not use a Ring of Freedom of Movement which produces a spell effect.
Call to the Gods (Ex): At 3rd level and once per day as a standard action, the Son of Odin can give a prayer to the Norse gods. Roll a d6 and select the bonus from the table below as rolled:
|Dice Result||Spell Cast on the Son of Odin|
|6||Roll once more. Both abilities are casted.|
Fighter Bonus Feat: Son Of Odin levels count as Fighter levels for feats, at 1st and 4th level a Son Of Odin gets a bonus feat that must be picked from the Fighter bonus feat list they receive a bonus feat every 4 levels thereafter.
War Cry (Ex):. A Son Of Odin gains the War Cry ability at 2nd level. As a free action, the Son of Odin can let out a loud bellow that invigorates himself and nearby allies within (30ft) giving them +2 to hit and damage for 1 round + the Son Of Odin's Charisma modifier. War Cry also makes any enemy within melee range + 5ft a Will save, DC will save (the Son Of Odin's Intimidate check, or be Shaken for 1 round + the Son Of Odin's Charisma modifier. Can only be used once per Constitution modifier per day.
Damage Reduction (Ex):A Son Of Odin is granted damage reduction by the Gods of War starting at 4th level with 1/- and increasing by 1 every 4 levels.
Uncanny dodge (Ex): Starting at 4th level, a Son of Odin can react to danger before their senses would normally allow them to do so. The will retain their Dexterity bonus to AC (if any) even if they are caught Flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized.
Courage of Hoar (Su): At level 5 the Son Of Odin gains Courage of Hoar, which acts like a Paladin's Aura of Courage.
Strength of Thor (Su): Once/day at 7 level the Son Of Odin can call on the strength of Thor for +4 Strength that lasts a number of rounds equal to the Son's Strength modifier or the end of the encounter, when the strength of Thor runs out the Son Of Odin takes a temporary Strength drain of -4 until the Son Of Odin can rest for a full 8 hours.
Glory of Ullr (Su): once per day at 9th level the Son Of Odin can make a full attack after a charge.
Greater War Cry (Ex): at 10th level the war cry range increases to 50ft, the bonus increases to +2, DC will save (the Son Of Odin's Intimidate check or the enemy's) are stunned for 1 round before starting the shaken rounds.
Shield of Hlin (Ex): At 11th level the Son Of Odin gains natural armor of +1.
Praise of Lofn (Ex): At 13th level, you gain a permanent +1 to attack rolls, and allies within 15ft of you get the same benefit as you.
Fires of Logi (Ex): At 15th level the Son Of Odin gains fire resistance 10.
Health of Odin (Ex): At 17th level the Son Of Odin gains a bonus to his hit points equal to his constitution score, this happens only once and does not increase their hp if their Constitution score goes up.
Thunder of Thor (Ex): at 19th level the Son Of Odin gains resistance 10 to lightning and sonic damage.
Ex-Sons Of Odin
An Ex-Son Of Odin is someone that willingly used or let someone use a friendly spell on him, with the exception of the Norse gods, or his alignment changes to a restricted alignment. The Son will lose all abilities except bonus feats, Norse Physique (and Epic, if applicable) and Impressive Bulk. In order to regain his power as a Son, he must, by himself, build a temple that will suit Odin, Thor, and Freya. From there, he must pray to them and bring them worthy sacrifices without stop for 7 days and 7 nights. It will be then that the Son will feel his power return to him. In the case of an alignment change, he must simply need to revert his alignment away from the restricted alignment, and make a prayer to Odin. Throughout either of these two paths, he can not receive any use of Atonement or abilities and spells that affect or disguise alignment.
Epic Sons Of Odin
|21st||The Berserker Rage|
|22nd||Epic Norse Physique|
|24th||Damage reduction 6/-, Epic Fighter Bonus Feat|
|26th||Epic Norse Physique|
|28th||Damage reduction 7/-, Epic Fighter Bonus Feat|
|30th||Epic Norse Physique, Epic Fighter Bonus Feat|
4 + Int modifier skill points per level.
Epic Son of Odin Class Features
The Berserker Rage: As an immediate action when brought to 0 health or lower, the Son of Odin may call upon the God of War. Odin bestows unto them, The Berserker Rage. The Son of Odin is healed to full health,gains Fast Healing +20, Spell/Energy/Elemental resistance 50, immunity to all physical damage (including adamantine/cold iron ect...), they gain an extra attack at their full base attack bonus, grants immunity to all mind/disease/poison/magic effects, and their total Strength value doubles. During the Berserker Rage, the Son of Odin can only discern friend from foe, and will not stop attacking until every last foe is slain. Lasts until end of the encounter or there are no enemies alive for the Son of Odin to attack. This special ability can only be used once by the Son of Odin's player. After used, it is to the DM's discretion if it will activate again whenever the Son of Odin is again brought to 0 health or lower.
Human Son of Odin Starting Package
Weapons: Battle Axe, heavy steel shield.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Power Attack.
Bonus Feats: Cleave.
Bonus Feats: Toughness.
Gold: 20 gp.
Playing a Son Of Odin
Religion: Must worship Odin and pay tribute to the other Norse gods.
Other Classes: The Son of Odin advances rather well by themselves, good multi-class options would be either the Fighter for the greater number of feats, or the Barbarian to compound their already formidable abilities with a rage.
Combat: Charge in and fight until either you drop or your enemies do.
Sons Of Odin in the World
|“||"Under the sign of the Hammer we live, and here, we all may die. Our blood on the ground, the battle horn sound, let thy Valkyries fly! "||”|
|—Manowar, human Bard,Son of Odin|
The Sons Of Odin fit perfectly into any battlefield. As long as glory and death await them, a Son of Odin can be heard screaming onto a the field in a frenzy, axe swinging wildly, his enemies falling one by one.
Daily Life: Sons of Odin seek out worthy battles, and have been known to escape smaller skirmishes to fight against larger forces of which they call their enemy. Those who oppose Odin, Thor, or any other Norse god are his true targets, while he believes everyone else is just in his way for honor, glory, and stories to be told. Outside of battle, many Sons are usually seen hanging around in halls and taverns, reciting stories of epic clashes with dragons, demons, anything the like. An unspoken rule of the Sons of Odin will never lie about their battles, and will even credit others.
Notable Figures: Manowar, a Human Bard known for sharing stories and epics of the Gods of War and battfields beyond even the mortal plane.
Organizations: Sons Of Odin are usually found in what they call 'Great Halls', telling stories and fighting each other to test their mettle and will.
NPC Reactions: May at first mistake a Son Of Odin for a Barbarian. However, the mistake is often short-lived.
Sons Of Odin Lore
Characters with ranks in Knowledge History can research Sons Of Odin to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DC's.
|10||Honorable warriors that shirk magic.|
|15||Warriors of The Old Gods of the Norse mainly worship Odin, sometimes credited as 'the King of Kings'.|
|20||It is said that the ancient gods of the Norse may one day make a return to power and the Sons Of Odin will be ready to serve as their swords in the realm of mortals.|
Sons Of Odin in the Game
They fit in the field of battle, as the true pinnacle of strength, they make do in towns and can make a good leader as they give off a feeling of strength to those around them.
Adaptation: The battlefield is the home of many Sons. No matter the terrain or condition, they will gladly fight for honor.
Sample Encounter: Where the battle is thickest.
EL 15: The Son Of Odin, Alverson, is sacking the hometown of the adventurers. They must fight through his fanatical hordes of Barbarians in order to reach him and save the town.