Sons Of Odin (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Son Of Odin[edit]

Father on bended knee, I ask thee Odin raise thy hand, we the Sons Of Odin await thy command.

Making a Son Of Odin[edit]

A Son Of Odin has great martial prowess but no talent for spells of any kind, however Odin looks after his own, A Son Of Odin gets along great with any class that riles solely on their martial prowess, they respect Druids and Rangers as they are in tun with the natural forces, they also respect Paladins and Clerics as they are embodiments of that witch they worship much like the Sons Of Odin themselves, they can get along sorcerers they use magic but their magic comes naturally to them and is a part of the sorcerer just as the sword arm of a Son Of Odin is to him they hold a distaste for wizards as they have no natural prowess with their magic, they don't like rouges as they are sneaky bastards, a Son Of Odin could talk with a bard for days as the love to share and hear tales of battle, glory and honor.

Abilities: Strength and Constitution are a Sons Of Odin's Key abilities, Dexterity and Wisdom are good to have as they help the Son Of Odin move through and perceive the battlefield, a sharp mind is good but not as necessary and they may try to be polite a Son Of Odin usually keeps what they have to say short.

Races: Any.

Alignment: Good, Neutral, Chaotic Good, Chaotic neutral.

Religion: Must worship Odin, pay respects to other Norse gods.

Starting Gold: 4d6×10 gp (100 gp).

Starting Age: "Moderate" or "As fighter".

Table: The Sons Of Odin

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Impressive Bulk, Refusal of Magic, Fighter Bonus feat, Voice of Odin
2nd +2 +3 +0 +0 Norse Physique, War Cry 1/day
3rd +3 +3 +1 +1 Uncanny Dodge
4th +4 +4 +1 +1 Damage Reduction 1/-, Fighter Bonus feat
5th +5 +4 +1 +1 War Cry 2/day, Courage of Hoar
6th +6/1 +5 +2 +2 Norse Physique
7th +7/2 +5 +2 +2 Strength of Thor
8th +8/3 +6 +2 +2 Damage Reduction 2/-, War Cry 3/day, Fighter bonus feat
9th +9/4 +6 +3 +3 Glory of Ullr
10th +10/5 +7 +3 +3 Norse Physique, Greater War Cry
11th +11/6/1 +7 +3 +3 Shield of Hlin
12th +12/7/2 +8 +4 +4 Damage Reduction 3/-, Fighter Bonus Feat
13th +13/8/3 +8 +4 +4 Praise of Lofn
14th +14/9/4 +9 +4 +4 Norse Physique
15th +15/10/5 +9 +5 +5 Fires of Logi
16th +16/11/6/1 +10 +5 +5 Damage Reduction 4/-, Fighter bonus feat
17th +17/12/7/2 +10 +5 +5 Health of Odin, Damage Reduction 6/-,
18th +18/13/8/3 +11 +6 +6 Norse physique
19th +19/14/9/4 +11 +6 +6 Thunder of Thor
20th +20/15/10/5 +12 +6 +6 Damage Reduction 5/-, Fighter Bonus Feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (str), Craft (int), Handle Animal (cha), Intimidate (cha), Jump (str), Knowledge History (int), Knowledge Religion (int), Perform story telling (cha), Ride (dex) Survival (str), Swim (str).

Class Features[edit]

Hark The Gods Of War. All of the following are class features of the Sons Of Odin.

Weapon and Armor Proficiency: Sons Of Odin are proficient with all simple and martial weapons, light armor, medium armor, and shields (not tower shields).

Impressive bulk (Ex): "Wow hes big" a Son Of Odin can use his Strength modifier for Intimidate instead of his Charisma modifier.

Refusal of Magic (Ex): A Son of Odin cannot multiclass or prestige into a class that grants spellcasting (including variants such as infusions) or manifesting, if they are already possess spell-casting (including variants such as infusions) or manifesting ability then they lose that ability irrevocably. Furthermore, whenever they are subject to a a spell or psionic effect you must resist it if it allows a saving throw, even if it is harmless or beneficial. If you possess spell resistance you cannot voluntarily lower your resistance. In addition they cannot use the skill Use Magic Device, cannot willingly consume potions, activate spellstoring items, activate spell trigger items, activate spell completion items, or any other item that duplicates a spell or psionic effect. Therefore while they may use magical arms and armor, they may not use any item that provides a continuous or temporary spell effect as the spell. A Son of Odin for instance may use a Ring of Sustenance as it does not produce a continuous or temporary spell effect, but may not use a Ring of Freedom of Movement which produces a spell effect.

Voice of Odin (Ex): "His voice is heard above all" a Son Of Odin can hear the call of Odin.

Fighter Bonus feat: Son Of Odin levels count as Fighter levels for feats, at 1st and 4th level a Son Of Odin gets a bonus feat that must be picked from the Fighter bonus feat list they receive a bonus feat every 4 levels thereafter.

Damage reduction (Ex): Huh you call that an attack. A Son Of Odin is granted damage reduction by the gods of war starting at 4th level with 1/- and it goes up by 1 every 4 levels.

War Cry (Ex): AHHHHHHHH. A Son Of Odin gains the War Cry ability at 2nd level. as a free action the Son of Odin can let out a loud bellow that invigorates himself and nearby (30ft) allies giving them +2 to hit and damage for 1 round + the Son Of Odin's Charisma modifier. War cry also makes any enemy within melee range + 5ft must make a Will save, DC will save (the Son Of Odin's Intimidate check, or be Shaken for 1 round + the Son Of Odin's Charisma modifier Can only be used once per Constitution modifier per day.

Norse physique (Ex): Starting at level 2 and every 4 levels thereafter the Son Of Odin gains a permanent + 1 bonus to Strength or Constitution ability of their choice.

Uncanny dodge (Ex): "I shall not fall to thy trickery". see the rogue class in the PHB.

Courage of Hoar (Su): At level 5 the Son Of Odin gains Courage of Hoar, see Aura of courage Paladin in the PHB.

Strength of Thor (Su): Thor I ask of thee to lend me strength. Once/day at 7 level the Son Of Odin can call on the strength of Thor for +4 Strength that lasts a number of rounds equal to Strength modifier or the end of the encounter, when the strength of Thor runs out the Son Of Odin takes temporary Strength drain of -4 until the Son Of Odin can rest for a full 8 hours.

Glory of Ullr (Su): For Ullr. once per day at 9th level the Son Of Odin can make a full attack after a charge.

Greater war cry (Ex): at 10th level the war cry range increases to 50ft, the bonus increases to +2, DC will save (the Son Of Odin's Intimidate check or the enemy's are stunned for 1 round before starting the shaken rounds.

Shield of Hlin (Ex): protect me Hlin. at 11th level the Son Of Odin gains natural armor of +1.

Praise of Lofn (Ex): YOU HAVE LOFN'S PRAISE. at level 13 you gain a permanent +1 to attack rolls, allies within 15ft of you get the same benefit as you.

Fires of Logi (Ex): I don't fear the flame. At 15th level the Son Of Odin gains fire resistance 10.

Health of Odin (Ex): At 17th level the Son Of Odin gains a bonus to his hit points equal to his constitution score, this happens only once and does not increase their hp if their Constitution score goes up.

Thunder of Thor (Ex): at 19th level the Son Of Odin gains resistance 10 to lightning and sonic damage.

Ex-Sons Of Odin[edit]

An EX-Son Of Odin is some one that willingly used or let someone use a spell on him, or his alignment changed to a restricted alignment. Lose all ability but the bonus feats, Norse physique and impressive bulk until he can regain Odin's Approval. To regain Odin's approval the Son Of Odin must do a quest given by Odin, he can not use an atonement spell.

Epic Sons Of Odin[edit]

Table: The Epic Sons Of Odin

Hit Die: d12

Level Special
22nd Epic Norse Physique
24th Damage reduction 6/-, Epic Fighter Bonus Feat
26th Epic Norse Physique
28th Damage reduction 7/-, Epic Fighter Bonus Feat
30th Epic Norse Physique, Epic Fighter Bonus Feat, The Berserker Rage

4 + Int modifier skill points per level.

Epic Son of Odin Class Features[edit]

Epic Norse Physique(Ex): Starting at level 22 and every 4 levels thereafter the Son Of Odin gains a permanent + 1 bonus to Strength and Constitution abilities.

The Berserker Rage: As an immediate action when brought to 0 health or lower, the Son of Odin may call upon the God of War. Odin bestows unto them, The Berserker Rage. The Son of Odin is healed to full health,gains Fast Healing +20, Spell/Energy/Elemental resistance 50, immunity to all physical damage (including adamantine/cold iron ect...), they gain an extra attack at their full base attack bonus, grants immunity to all mind/disease/poison/magic effects, and their total Strength value doubles. During the Berserker Rage, the Son of Odin can only discern friend from foe, the Son of Odin will not stop attacking until every last foe is slain. Lasts until end of the encounter or their is no enemy alive for the Son of Odin to attack. This special ability can only be used once by the Son of Odin's player, after used, it is to the DM's discretion if it will activate again whenever the Son of Odin is brought to 0 health or lower.

Human Son of Odin Starting Package[edit]

Weapons: Battle Ax, heavy steel shield.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Ride 4 (dex)
intimidate 4 (cha)
Survival 4 (wiz)
Climb 4 (str)

Feat: Power Attack.

Bonus Feats: Cleave.

Bonus Feats: Toughness.

Gear: Hide.

Gold: 20 gp.

Campaign Information[edit]

Playing a Son Of Odin[edit]

Religion: Must worship Odin and pay tribute to the other Norse gods.

Other Classes: The Son of Odin advances rather well by themselves, good multi-class options would be either the Fighter for the greater number of feats, or the Barbarian to compound their already formidable abilities with a rage.

Combat: Charge in and fight until either you drop or your enemies do.

Sons Of Odin in the World[edit]

"Under the sign of the hammer we live, and hear we all may die. Our blood on the ground, the battle on sound, let thy Valkyries fly. "
—Manowar, human Bard,Son of Odin

The Sons Of Odin fit in one place THE BATTLEFIELD!

Daily Life: Seeks out worthy quests and challenging battles.

Notables: Manowar.

Organizations: Sons Of Odin, can be in any current campaign, they congregate at the great hall were they test each others metal and share story's of glory and honor.

NPC Reactions: May at first mistake a Son Of Odin for a Barbarian, the mistake is short lived.

Sons Of Odin Lore[edit]

Characters with ranks in Knowledge History can research Sons Of Odin to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DC's.

Knowledge (History)
DC Result
5 Brutal combatants.
10 Honorable warriors that shirk magic.
15 Warriors of The Old Gods of the Norse mainly worship Odin king of gods.
20 It is said that the ancient gods of the Norse may one day make a return to power and the Sons Of Odin will be ready to serve as their swords in the realm of mortals.

Sons Of Odin in the Game[edit]

They fit in the field of battle, as the pinnacle of strength, they make do in towns and can make a good leader as they give off a feeling of strength to those around them.

Adaptation: (shrugs).

Sample Encounter: Where the battle is thickest.

EL 15: The Son Of Odin, Alverson, is sacking the hometown of the adventurers. They must fight through his fanatical hordes of Barbarians in order to reach him and save the town.

Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors