Sohei (4e Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Author(s): | Richard Clark and Austin Sorensen |
| Date Created: | 2008-11-13 |
| Status: | WIP as of November 13, 08. |
| Editing: | Please ask me first. |
Contents |
[edit] The Sohei
| “ | Regard your soldiers as your children, and they will follow you into the deepest valleys.
Look on them as your own beloved sons, and they will stand by you even unto death! | ” |
| —Sun Tzu, Art of War | ||
This class is based on the historic Sohei as well as the Oriental Adventures Sohei. It is made for 4e.
Adventure: Sohei are warrior monks/priests. They adventure to further their monastery.
Characteristics: Sohei are dutiful warriors. They are very loyal. They are schooled in religion, but are more militant than holy.
Alignment: Sohei are of a Lawful Good nature. However, as a RPG a Sohei should be able to be played as any alignment you wish; just have your DM approve.
Races: Most Sohei are human, but do not let that deter creativeness.
Role: Soheis are strikers. They are religous fighters so that makes sense.
[edit] Class Traits
| Role: | Striker. |
|---|---|
| Power Source: | Martial. |
| Key Abilities: | Wisdom |
| Armor Proficiencies: | Cloth, leather, hide, chainmail,scale |
| Weapon Proficiencies: | Simple melee, military melee, simple ranged, (usually a polearm) |
| Bonus to Defense: | +1 Fortitude, +1 Reflex, +1 Will |
| Hit Points at 1st Level: | 15 + Constitution score |
| Hit Points per Level Gained: | 6 |
| Healing Surges per Day: | 8 + Constitution modifier |
| Trained Skills: | Religion, Diplomacy. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Diplomacy, Dungeoneering, Endurance, History, Insight, Perception, Religion, Streetwise |
| Build Options: | Dutiful Sohei, Tempered Sohei |
| Class Features: | Parry, Recovery Strike, Power of Wisdom |
Sōhei (僧兵, literally "monk warriors") are religious warrior monks of the feudal Orient. At certain points of history they held considerable power, obliging the imperial and military governments to collaborate. They were similar to the mountain ascetic yamabushi, but unlike the solitary yamabushi, sōhei generally organized into large armies or mobs. Their monasteries generally double as strongholds. The sōhei share many similarities with their western brothers, the crusaders, sōhei do not operate as individuals, or even as members of small, individual temples, but rather as warriors in a large extended brotherhood or monastic order. The 'home temple' of a sōhei monastic order might have had several, if not tens or a hundred, smaller monasteries, training halls, and subordinate temples.
[edit] Creating a Sohei
While these are 'premade' sub-classes, they are NOT mandatory. You can do whatever you like, just call your self anything you want (or don't).
[edit] Dutiful Sohei
Dutiful Sohei are assured victory. They have secured it through faithful and unwavering service to their monastery. Karma dictates they shall win.
- Suggested Feat: A deity based power, or Improved Initiative
- Suggested Skills: Religion, Diplomacy, Insight
- Suggested At-Will Powers: Fealty Strike and Loyal Strike
- Suggested Encounter Power: Dragon's Fury
- Suggested Daily Power: Benkei's Judgement
[edit] Tempered Sohei
A Tempered Sohei has traveled for his lord and faced the perils. The Tempered Sohei is an weapon master and is battle hardened.
- Suggested Feat: Weapon Focus or Toughness
- Suggested Skills: Athletics, Endurance, Intimidate
- Suggested At-Will Powers: Measured Strike and Practiced Strike
- Suggested Encounter Power: Tiger's Rage
- Suggested Daily Power: Controlled Rage
[edit] Sohei Class Features
All Sohei share these class features.
- Power of Wisdom
With Power of Wisdom you may substitute STR modifier with WIS modifier damage.
- Parry
You gain the Parry power to block attacks from enemies.
| Parry | Sohei Class Feature |
| You block an enemy's attack with your weapon. | |
| Encounter ✦ Martial, Weapon | |
| Immediate Reaction | Personal |
| Trigger: An enemy makes a melee attack against you. | |
| Requirement: You must be wielding a melee weapon. | |
| Effect: Your enemy's attack misses. | |
- Fortuitous Trip
You gain the Fortuitous Trip power to use when an enemy knocks you prone.
| Fortuitous Trip | Sohei Class Feature |
| You thrust your polearm in between an opponents legs, tripping them. | |
| Encounter ✦ Polearm, Weapon | |
| Standard Action | Melee Weapon |
| Requirement: You must be wielding a polearm | |
| Target: One creature in range | |
| Attack: WIS Vs. Reflex | |
| Hit: No damage done, the opponent is now prone. | |
| Miss: Counts as a missed attack | |
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