X
MoI a user about this change:
Username
Section of this page

Sohei (4e Class)

From D&D Wiki

Jump to: navigation, search
Sohei (4e Class)
Rating: Not rated
(Rate this class)
Author(s): Richard Clark and Austin Sorensen
Date Created: 2008-11-13
Status: WIP as of November 13, 08.
Editing: Please ask me first.

Contents

[edit] The Sohei

Regard your soldiers as your children, and they will follow you into the deepest valleys.

Look on them as your own beloved sons, and they will stand by you even unto death!

—Sun Tzu, Art of War

This class is based on the historic Sohei as well as the Oriental Adventures Sohei. It is made for 4e.

Adventure: Sohei are warrior monks/priests. They adventure to further their monastery.

Characteristics: Sohei are dutiful warriors. They are very loyal. They are schooled in religion, but are more militant than holy.

Alignment: Sohei are of a Lawful Good nature. However, as a RPG a Sohei should be able to be played as any alignment you wish; just have your DM approve.

Races: Most Sohei are human, but do not let that deter creativeness.

Role: Soheis are strikers. They are religous fighters so that makes sense.

[edit] Class Traits

Class Traits
Role: Striker.
Power Source: Martial.
Key Abilities: Wisdom
 
Armor Proficiencies: Cloth, leather, hide, chainmail,scale
Weapon Proficiencies: Simple melee, military melee, simple ranged, (usually a polearm)
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
 
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier
 
Trained Skills: Religion, Diplomacy. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics, Athletics, Diplomacy, Dungeoneering, Endurance, History, Insight, Perception, Religion, Streetwise
 
Build Options: Dutiful Sohei, Tempered Sohei
Class Features: Parry, Recovery Strike, Power of Wisdom

Sōhei (僧兵, literally "monk warriors") are religious warrior monks of the feudal Orient. At certain points of history they held considerable power, obliging the imperial and military governments to collaborate. They were similar to the mountain ascetic yamabushi, but unlike the solitary yamabushi, sōhei generally organized into large armies or mobs. Their monasteries generally double as strongholds. The sōhei share many similarities with their western brothers, the crusaders, sōhei do not operate as individuals, or even as members of small, individual temples, but rather as warriors in a large extended brotherhood or monastic order. The 'home temple' of a sōhei monastic order might have had several, if not tens or a hundred, smaller monasteries, training halls, and subordinate temples.

[edit] Creating a Sohei

While these are 'premade' sub-classes, they are NOT mandatory. You can do whatever you like, just call your self anything you want (or don't).

[edit] Dutiful Sohei

Dutiful Sohei are assured victory. They have secured it through faithful and unwavering service to their monastery. Karma dictates they shall win.

Suggested Feat: A deity based power, or Improved Initiative
Suggested Skills: Religion, Diplomacy, Insight
Suggested At-Will Powers: Fealty Strike and Loyal Strike
Suggested Encounter Power: Dragon's Fury
Suggested Daily Power: Benkei's Judgement
[edit] Tempered Sohei

A Tempered Sohei has traveled for his lord and faced the perils. The Tempered Sohei is an weapon master and is battle hardened.

Suggested Feat: Weapon Focus or Toughness
Suggested Skills: Athletics, Endurance, Intimidate
Suggested At-Will Powers: Measured Strike and Practiced Strike
Suggested Encounter Power: Tiger's Rage
Suggested Daily Power: Controlled Rage

[edit] Sohei Class Features

All Sohei share these class features.

Power of Wisdom

With Power of Wisdom you may substitute STR modifier with WIS modifier damage.

Parry

You gain the Parry power to block attacks from enemies.

Parry Sohei Class Feature
You block an enemy's attack with your weapon.
Encounter ✦ Martial, Weapon
Immediate Reaction Personal
Trigger: An enemy makes a melee attack against you.
Requirement: You must be wielding a melee weapon.
Effect: Your enemy's attack misses.


Fortuitous Trip

You gain the Fortuitous Trip power to use when an enemy knocks you prone.

Fortuitous Trip Sohei Class Feature
You thrust your polearm in between an opponents legs, tripping them.
Encounter ✦ Polearm, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a polearm
Target: One creature in range
Attack: WIS Vs. Reflex
Hit: No damage done, the opponent is now prone.
Miss: Counts as a missed attack


Sohei Powers (4e Power List)



Back to Main PageDungeons and DragonsClassesBase Classes

This base class is a stub.
You can help D&D Wiki by filling in more details of this class to bring it up to the same level of detail as a typical base class.
This comment does not reflect on the quality of the content, only the quantity. There is a good chance that the creator of this class has abandoned it, leaving it in need of someone who is willing to take over where that person left off.

Edit this page | All base class stubs | All stubs | All stubs from August 2007


This article has been tagged since August 2007.

[edit] Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Personal tools
d20M