Snowscaper (3.5e Class)
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The Snowscaper is a conduit to the Plane of Ice (yes, there is one), one who view the frozen tundra and the ice caps and frost fields as familiar and comforting. Snowscapers are mostly concerned with creating snow and ice. They get to do a lot of that.
 Making a Snowscaper
The Snowscaper gets a bit of direct damage, some ability to make terrain, and quite a lot of ability to make things cold. In both senses of the word; they can chill the air and all that, and they can also make ice in the shapes of weapons or tools they're familiar with.
Abilities: The Snowscaper is really focused on Charisma. But apart from that, they're able to pick their ability scores as they want--whether one is inclined towards some fighting, or whether they're a mentally-inclined person focused on skills.
Races: Any race which has people living in cold places of the world.
Starting Gold: 6d6×10 gp (210 gp)
 Class Features
The Snowscaper's main interest in weapons are those which have edges--being able to make weapons out of ice an all. All of the following are class features of the Snowscaper.
Weapon and Armor Proficiency: The Snowscaper is proficient with all simple weapons, all martial swords and piercing weapons, and any three exotic piercing or slashing weapons she can expect to be familiar with (i.e., a dwarf Snowscaper could be familiar with some of those axes and/or exotic swords, and an elf Snowscaper would have a wide variety of weapons to choose from (Lightblades rock!)). The Snowscaper is proficient with light armor but not with shields.
Cold Resistance (Ex): At level 1, the Snowscaper gains Cold Resistance equal to her character level
Cold Magic (Ex): All Cold spells are considered spells known for the purposes of magic item activation.
Coldfire (Su): At level 1, the Snowscaper may form a semi-solid ball of pure cold energy and then throw it at an enemy as an standard action, where it'll burst upon impact. This is a ranged touch attack with a Short range, and does 1d6 cold damage per level
Pall of Frost (Su): At level 1, the Snowscaper may frost herself over and chill the air around herself within 10 feet, inflicting 1d6 cold damage to everyone within the radius. While frosted, the Snowscaper is considered armed, and all of her melee attacks do 1d6 extra cold damage.
Frozen Heart (Su): A Snowscaper gets her Charisma bonus or her character level (whichever is lower) to Cold damage.
Brittling (Su): At level 2 the Snowscaper may concentrate her will upon a person or object within medium range, and chill the target. This always hits, and does 1d6 cold damage, and makes the target lose their Dex bonus to AC for one round (two if the target is Cold-vulnerable) on a failed Fort save. Objects have their hardness halved for 1d4 rounds; this goes for any creature which also has a Hardness score.
Create Ice Object (Su): At level 2 a Snowscaper may use a standard action to create any object or objects she's seen seen before--out of ice. They may be created in the air or on the ground in a square of your choice (within range), 10 lbs per character level, short range, a number of objects equal to your character level. Hardness equal to 10 + ½ Character level + Charisma Modifier, but takes 1d6 damage each round it’s in non-freezing temperature (which the Snowscaper can get around). Treat it as having the HP of a material of a similar hardness, if you care that much about sundering. Also, creating your maximum amount is a full-round action.
Skate (Su): At level 2, The Snowscaper may skate at will, as per the psionic power, on a line of ice she creates ahead of her as she moves. The trail remains iced over for one round. This may also be used on natural ice.
Frost’s Bite (Su): At level 3, the Snowscaper’s ice abilities generate a bitter cold. Her cold abilities penetrate Cold immunity, resistance, and hardness.
Ice Skating (Su): At level 3, you may use Skate to cross liquid surfaces. The ice trail still disappears after a round, so you'd better keep moving, especially if you're crossing lava or acid.
Ground Freeze (Su): At level 3, the Snowscaper may freeze four 5-foot squares per character level as a standard action. Crossing these square is like a Great effect. The ice in any square can be thawed using a fire spell. Also, the Snowscaper may now fix Ice objects onto horizontal and vertical surfaces and be sure they'll support a decent amount of weight.
Cold Immunity (Su): At level 4, the Snowscaper does not fear cold, and is immune to it.
Encumber (Su): At level 4, the Snowscaper’s creation abilities are getting better, allowing her to do more and more things. She may spend a standard action to attempt to wrap someone in heavy, restricting ice—as much as she can make with Create Ice--encumbering them with the weight, with a Reflex save for half the weight.
Icebeam (Su): The Snowscaper's mastery of coldfire has expanded to allow her to fire a ray of it. Long-range ray as a standard action, 1d6 Cold Damage per character level.
Let it Snow (Su): As a standard action, the Snowscaper may it snow in a medium-range radius, in as wide or as small an area as you want (within the radius). It starts off with a foot of snow, and goes up a foot every round until you tell it to stop.
Freeze (Su): At level 6, the Snowscaper may bind someone or something up with ice. Treat as a Hold Monster, but with a Reflex save instead.
Never-melt Ice (Su): At level 6, the Snowscaper’s ice creations are immune to all fire and won’t melt unless the Snowscaper allows it or the Snowscaper dies.
Skate in Air (Su): nowscaper may now skate through the air by creating a sheet of ice to travel across. The largest angle at which the Snowscaper can travel upwards is 45 degrees (as per Air Walk).
Create More Ice (Su): At level 7, the Snowscaper may create 100 lbs of ice per character level within medium range. She may now make three separate objects per character level.
Blizzard (Sp): At level 9 the Snowscaper may use a standard action to produce a howling gale of freezing wind carrying shards of ice and snow. It does 1d6 [Cold] Damage, which is also Slashing and Piercing damage, per character level.
Mirror Mirror On The Wall (Su): All of the Snowscaper’s ice creations come from the Plane of Ice, and, as such, are linked and can be linked. At level 9, a Snowscaper has gained enough mastery to link any two smooth reflective surfaces made from her ice like a window as standard action.
That is to say, the Snowscaper stands in front of a mirror, chooses one of her other mirrors, wherever it may be, and then may see out the other mirror as if looking through a window.
Anyone or anything present on the other side can likewise see and communicate through their mirror. This effect lasts until the ice mage dismisses it as a free action (or until they're knocked out or killed or what-have-you). Only two surfaces may be linked as such at a time.
Through the Looking Glass (Su): At level 9, a Snowscaper using her Mirror Mirror On The Wall ability may pass through the mirrors as easily as climbing through a window, stepping through an open door, or falling down a hole. Others may also come, as long they form a chain by holding hands and the first person through is the Snowscaper. It is not advisable to let go of the chain when you're halfway through the mirror, because now your body parts will be separated by the distance between the mirrors.
Create Tons of Ice (Su): At level 12, the Snowscaper can create 1,000 lbs of ice per character level as full-round action. It can be created within long range, but must be created on the ground.
Wintersmith (Su): At level 13, The Snowscaper may now plunge an area into winter. When she first gets this ability, she may create large amounts of snow and icicles and all that, out to Long Range, for one day per character level. This can have effects like Let it Snow and Ground Freeze. Unlike most of her creations, this is not Never-melt Ice. At character level 15, she may do it as far as she can see. At character level 17, the wintery conditions she creates do not melt normally and last until she relents and lets them thaw away, or until she is killed.
The Great Blizzard of '52 (Sp): The Snowscaper's blizzards are now of legendary proportions. She may create a blizzard which is a Medium-ranged Cone. It inflicts (Character Level + Cha Modifier)d6 in Cold and Slashing and Piercing damage per character level. (So a level 13 character with, oh, +7 Cha, would do 20d6 of damage, and that damage is Cold, Slashing, and Piercing damage.)
 Campaign Information
 Playing a Snowscaper
|This section needs a more complete description. For more information please look here|
Religion: They likely have a respect for nature, especially the cold
Other Classes: Who a snowscaper gets along with depends on the invididuals involved. Those of an arcanely academic turn of mind may be interested in the source and effects of a Snowscaper's powers. People who use weapons may also find them handy to have along, seeing as how a Snowscaper can generally produce one if they're in a pinch. Combat: The Snowscaper throws down terrain or effects to hinder enemies, then follows up with damage or just stabbing them.
Advancement: The snowscaper could go for some PrC or another, but advancement is a bit limited.
 Snowscapers in the World
|“||Ugh, I can't stand this heat wave. It's almost above freezing, and my nose is peeling! I'm going to have a heatstroke if this keeps up||”|
|—Lorithiel, Elf Snowscaper|
Daily Life: Lorithiel stared balefully at the shining sun. It was hot. In fact, she was sure the snow was melting a bit. That was unthinkable at this time of year and this high up in the mountains! Well, she'd fix that. She surveyed the slopes below and above, and the mountains in the distance. She raised her arms and frowned at the tree line. The sky clouded over and the air smelled as sharp as a frozen knife. It snowed. It snowed all day--gently. She didn't see a need to go overboard. Once she'd refreshed the snow, the clouds dissipated, leaving the hard, bright stars shining down on a cold, cold mountain. She'd gone around all day, finetuning her efforts. When she went to bed that night, she finally thought that the druids further down the mountain might be a little peeved. She'd keep an eye on the sun and stars to see when Spring was really supposed to come, then let the cold up then. No more than a week later than when the snows should have gone, she promised herself.
Notables: Not many.
Organizations: There isn't much in the way of organization here.
NPC Reactions: It really depends on their feelings towards magic and snow.
 Snowscapers in the Game
Snowscapers really excel at battlefield control and modification, what with being able to freeze the ground under enemies and make walls of ice and so on. They can also greatly inconvenience enemies using their Encumber ability.
Sample Encounter: To come!