Snow Born (3.5e Prestige Class)

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Snow Born

Becoming a Snow Born[edit]

There is nothing more beautiful than the clearest ice pools or the whitest snow.

With the ability to strike foes down with icy vengance what can get in the way?

A Snow Born studys the basic building of nature, deciding to harness the power of cold and water. Eventually they transcend their mortal forms and become elemental beings themselves.

Before one can become a Snow Born they must first meet peacefully with a cold or water elemental or creature with a cold subtype that can chose to test their affinity to cold. The test of the snow born is unknown to the participant and up to the DM.

A Snow Born often are intrigued by all forms of nature before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to the cold energy type. They find satisifaction in the unleased purity of the cold and water energy forms, and they become a Snow born to grow closer to cold's purity.

Most Snow born's come from druids, although some wizards or sorcerers venture to the class it is rare to see one. A cleric with the water domain could also qualify for the prestige class.

Entry Requirements
Skills: Knowledge (Nature) 8 ranks

Knowledge (The Planes) 4 ranks

Feats: Beckon the Frozen
Spells: Able to cast at least 4 spells that deal cold damage. One of

the spells has to be at least 3rd level.

Special: Must make a peaceful contact with a cold or water elemental

or outsider that has the cold or water subtype. (can be a summoned creature) Must display an affinity to cold by way of test given by the elemental.(up to DM decision see #Test of the Snow Born)

Table: The Snow Born

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Cold specialty,

Resistance to cold 5

+1 level of existing spellcasting class
2nd +1 +3 +0 +3 Immunity to sleep,

Bonus Feat

+1 level of existing spellcasting class
3rd +2 +3 +1 +3 Cold Penetration +2 +1 level of existing spellcasting class
4th +3 +4 +1 +4 Resistance to cold 10,

Cold Adaptation, Spell Secret

+1 level of existing spellcasting class
5th +3 +4 +1 +4 Cold focus +1,

Summon Cold Elemental 1/day

+1 level of existing spellcasting class
6th +4 +5 +2 +5 Wild Shape Cold +1/day +1 level of existing spellcasting class
7th +4 +5 +2 +5 Resistance to cold 20 +1 level of existing spellcasting class
8th +5 +6 +2 +6 Cold Penetration +4,

Bonus Feat

+1 level of existing spellcasting class
9th +6 +6 +3 +6 Immunity to paralysis and poison +1 level of existing spellcasting class
10th +7 +7 +3 +7 Cold Perfection,

Cold Focus +2 Cold Immunity/Water Immunity

+1 level of existing spellcasting class

Class Skills (4 + Int modifier per level)
Concentration(Con), Craft(Int), Diplomacy(Cha), Handle Animal(Cha), Heal(Wis), Knowledge (nature)(Int), Listen(Wis), Profession(Wis), Ride(Dex), Spellcraft(Int), Spot(Wis), Survival(Wis), and Swim(Str).

Class Features[edit]

Weapon and Armor Proficiency : Snow Born gain no additional proficiency in weapons or armor.

Spells Per Day : When a new Snow Born level is gained, the character gains new spells per day as if she had also gained a level in a spell casting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spell casting. If a character had more than one spell casting class prior to becoming a Snow Born, she must decide which class she adds the new level for the purpose of determining spells per day.

Cold Specialty : Beginning at 1st level, the Snow Born may substitute cold as a free action in any spell she casts with an element descriptor. For bards and sorcerers, this supersedes the requirement that a metamagic feat applied to a spell takes a full-round action to cast. Note that the spell’s normal casting time (typically 1 action) must still be taken.

Cold Resistance : Beginning at 1st level, the Snow Born gains increasing resistance to cold. This resistance is 5 points at level 1, and increases to 10 points at level 4, 15 at level 7, and becomes full immunity at level 10.

Immunity to Sleep : At 2nd level, as an Snow Born continues to transcend her mortal form, she gains immunity to sleep effects. She also at this point begins to look slightly more elemental(a little blue in the eyes, cold to touch, possibly white hair or a white streak).

Bonus Feat: At 2nd and 8th levels a snow born gains extra feats.

Cold Penetration : The Snow Born begins to further refine their cold energies, and gains the ability to penetrate spell resistance with greater ease, if they are using a cold spell. She gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance. At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.

Cold Focus : From 5th level on, a snow born is better able to manipulate cold. The save DC for any cold spell increases by 1. At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.

Cold Adaptation : At 4th level, the Snow Born no longer takes environmental damage or suffers from hazards relating to cold or water. In addition, she suffers no ill effects and has no difficulty moving and navigating through cold or wet climates. However, spells that duplicate cold environments(i.e.cone of cold or similar spells) do inflict their normal damage, after the cold resistance is factored in.

Spell Secret : A snow born can choose one spell known to her that then becomes permanently modified as though affected by one of the following meamagic feats: Enlarge spell, Extend Spell, Quicken spell, Silent spell. The spells level does not change and once the choice of spell and modivication are chosen they cannot be changed. She does not need to know the metamagic feat she applies.

Summon Cold Elemental: Once per day the Snow born can now summon a cold elemental to fight their enemys.

Wild Shape Cold : The Snow Born gains the wild shape ability(as druid's first Wild shape). If she already knows wild shape she gets another wild shape per day. She can now transfer any basic wild shape creature into a cold subtype version.

Immunity to Paralysis and Poison: As an Snow Born approaches Cold perfection, she gains immunity to paralysis and poison at 9th level.

Cold Perfection : At 10th level, a snow born, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. (Medium Ice Elemental (DnD Creature)) Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature's immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking. A Snow born gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium cold elemental, except that the save DC against her elemental attack form, if any (Freeze) is 20 + her Con modifier. Unlike a normal elemental, a Snow born retains a soul separate from her body. She can be raised from the dead as normal for a creature of her previous type.

Cold Immunity : From 10th level on, a Snow Born gains immunity to Cold and Water effects.

Ex-Snow Born's[edit]

If a Snow Born wander's from seeking the purity of cold for any reason since it is an independent study no negative affects are present in the character, but if they choose to pick it up again after a year of inactivity they must regain alignment with the cold by meeting with the elemental again and possibly testing again.

Playing a Snow Born[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: While it is thought to be mostly a spell casting class, it is derived from the druid class, therefore they can fill many differant roles needed of the party.


Resources: The resources for a Snow Born are limited.

Snow Born's in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Snow Born Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Snow Born Lore stretches back through the ages, much more ancient than druids, and more potent than Elemental Savants. Very few have been made even in the last millennia and those that have rarely dedicate themselves fully to the task. There has been no deity that snow born lore points to but it seems that they simply worship the elements themselves and nature as more powerful than any diety ever to exist. At one time the Snow Born's were not the only elemental children. There are even rarer classes (Fire Born, Earth Born, Air Born) that they ruled with. As man came to being and began settling more and over taking nature itself many of them have dwindled to non-existence. Only the snow born are even seen rarely because of the cold climate that the cold spirit dwells in the snow born are the most active of the classes. Snow Born's are pre chosen at birth and their nature drives them into the class. When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the snow born through years of personal search. Many times the character will be restless before taking up the snow born path, they often get a sense of incompleteness or just a yearning for something(cold).
see Elemental Children

Characters with ranks in Knowledge (nature) can research Snow born's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (nature)
DC Result
21 They become Cold Elementals
26 They are more ancient than sevant's
31 Many Snow Borns go into solitude for ages
40 Snow Born's are pre chosen at birth and their nature drives them into the class. When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the snow born through years of personal search.

Snow Born's in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

Test of the Snow Born[edit]

The Player rolls a d4 and depending on the roll must complete 1 of the following tests:

  • 1: cast a harmful cold spell on a nearby creature
  • 2: sit in a cube of ice, till they reach the point at witch they might die. (if they stay in till released at the last moment they pass)
  • 3: create ice in a bowl using no spell components
  • 4: survive a week in the cold climate with nothing but what they can carry.

These tests can take any amount of time as the participant is taken to the frozen time diminsion and no time passes in the normal dimension.


Elemental Children
Snow Born (DnD Prestige Class)
Medium Ice Elemental (DnD Creature)
Fire Born (DnD Prestige Class)
Earth Born (DnD Prestige Class)
Air Born (DnD Prestige Class)

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