Sniper Rifle (3.5e Equipment)

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Sniper Rifle
Exotic Two-Handed Projectile
Critical: 20/x4
Range Increment: 150 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d4 * 1
Diminutive * 1d6 * 1
Tiny * 1d8 * 2
Small 400 1d10 6 lbs. 5
Medium 400 2d6 12 lbs. 10
Large 800 3d6 24 lbs. 20
Huge * 4d6 * 40
Gargantuan * 6d6 * 80
Colossal * 8d6 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The sniper rifle is a powerful firearm which works best at long range. With a long barrel, the shot remains stable on course for some time. The sniper rifle typically only holds one shot, but a magazine can be added for an additional 200gp, increasing its shots to 5 before reloading is required. Regardless on when reloading is necessary (a full round action which provokes attacks of opportunity), the sniper rifle can only fire once per round, regardless of your BAB. In addition, you take a -4 penalty to attack to attempting to fire within 30 ft. of the target.

In older-time campaigns the sniper rifle may show up as a bizzare clockwork device powered by alchemetical means, but the result is the same.



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