Smiling Medina (3.5e Creature)
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Smiling Medina (CR 8)
|Hit Dice:||10d8+20 (65 hp)|
|Speed:||20ft, swim 30ft|
|Armor Class:||18(+5 natural, +3 dex), touch 13, flat-footed 15|
|Attack:||Tentacle +12 melee (1d8+4)|
|Full Attack:||Tentacle +12 melee (1d8+4), bite +7 melee (1d10+2 19-20/x2) (when floating, swimming, or otherwise free of the ground, a smiling medina can use four tentacle attacks instead of one)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved grab, Swallow whole, pelaturgy, head-strength|
|Special Qualities:||spongy respiration, Blindsight 80ft, SR18, PR20, DR5/+3, DR10/+1, pulled blows|
|Saves:||Fort +5, Ref +6, Will +8|
|Abilities:||Str 19, Dex 17, Con 15, Int 10, Wis 12, Cha 20|
|Skills:||Hide +12, move silently +15, sense motive +7, bluff +8|
|Feats:||ability focus(petalurgy), weapon focus(tentacle), weapon focus(bite), stealthy|
|Organization:||Solitary or Trio (4-6)|
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A smiling medina has purple skin, a bulky female torso, and a tentacle in lieu of each limb. Its head has a wide, coy grin, somewhat disturbing blank, black beady eyes, and a group of semi-prehensile tentacles descending from the head like hair.
A smiling medina is a powerful magical creature of unknown origins. Smiling medinas have their power contained in their heads. These creatures generally have a playful, evasive nature, with as much philosophical and personal diversity as humans.
Smiling medinas speak beholder, draconic, and undercommon.
Improved Grab(ex): when a smiling medina hits with a tentacle or bite attack, it can automatically start a grapple with the creature provided the target is no more than two size categories larger than the medina.
Swallow Whole(ex): a smiling medina can swallow a creature of equal or lower size class. The medina has gullet AC of 10 and 15HP. Creatures can cut themselves out with a light piercing or slashing weapon, after two rounds a muscular action closes the hole. The impossibly elastic gullet can hold up to 2 medium creatures, 4 small creatures, or 8 tiny creatures. A swallowed creature takes 1d12+2 acid damage and 2d6+6 bludgeoning damage each round. If it has 5 or more tiny creatures, 3 or more small creatures, or 2 medium creatures, it is slowed until it digests them (reduces to -30hp) or they escape. It can vomit a swallowed creature as a full-round action.
Spongey Respiration(ex): a smiling medina breathes by a porous tube network rather than lungs. It can breath in water or air, or any water-based fluids or air-based gases, and it is immune to all inhaled poisons.
Pulled Blows(ex): a smiling medina may deal nonlethal damage at no penalty.
Pelaturgy(sp): A smiling medina stores magic in it's hair-like tentacles. It has seven tentacles altogether. In order to use a touch spell, it must touch the target with its hair tentacle, which requires first having said target in a grapple. A smiling medina can use its pelaturgy when grappled without suffering penalties or making a concentration check. Each takes on a certain color depending upon the magic it stores. A tentacle can only use a given spell-like ability a certain number of times per day, depending on its level.
- Lvl 0, unlimited use
- Lvl 1, five times per day
- lvl 2, twice per day
- lvl 3-5 Once per day
Spell School: Necromancy: Black veined with purple
Evocation: glowing purple(force), glowing yellow (electricity), glowing blue (cold), glowing red (fire), glowing green (acid), bright white (light), black (darkness), soft white (none), sonic (transparent wavy)
Illusion: Swirling smokey blue
Conjuration: green with [good] (blue and white), [evil] (red and black), [chaos] (blue and red), [law] (grey and mauve), [fire] glowing orange, [acid]sickly yellow
Transmutation: two shifting spiraled colors
Abjuration: Soft blue with purple swirls
Divination: Matte white
The tentacle spell-like abilities have a DC equal to 10 + spell level + the medina's charisma mod.
Sample tentacle Array: prestidigitation at will (brown), cure light wounds 5/day (black veined with purple), fireball(red) 1/day, fly (spiraled blue and white) 1/day, animate dead (black viened with purple) 1/day, telekinesis (spiraled black and white) once per day, identify 5/day (matte white)
cure minor wounds (black with purple veins), lightning bolt 1/day (yellow), shout (wavy transparent) 1/day, cone of cold 1/day (blue), detect thoughts (white) 1/day, dominate person (pink) 1/day, acid arrow (green) twice per day
charm person (5/day), lightning bolt (yellow) 1/day, summon monster V (green) 1/day, shield (blue swirled with purple) 5/day, minor image (smoky blue) 2/day, raise dead (black with purple viens) 1/day polymorph
Cure minor wounds at will, disrupt undead at will, lesser restoration 2/day, 1/day, animated dead 1/day, raise dead 1/day, slay living 1/day, halt undead 1/day
Head Strength: A smiling medina can survive decapitation. The body becomes confused instead of dying. The head breaks into a roaring laughter that confuses all creatures within 45ft for 1d4+1 rounds. The head can use its spell-like abilities and can move at a speed of 5ft. It has a secondary bite attack and diminutive size class (AC 22), Str8,Dex17,Con15, and 13hp. It can reattach itself as a full round action once it touches the body. The smiling medina's head strength is extraordinary, but its laughter is a supernatural, sonic, mind-affecting compulsion. The save DC to avoid confusion is 20.