Sling of Meteors (5e Equipment)

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Weapon (sling), very rare (requires attunement)

This magic weapon has a +2 bonus to attack and damage rolls. It has 3 charges. When you make an attack with this weapon, you can choose to expend one charge to cause the projectile to catch fire and grow to abnormal size. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw. On a failed saving throw, a creature takes 3d8 bludgeoning damage and 3d8 fire damage. A creature that succeeds on its saving throw takes half as much damage. The sling regains 1d3 expended charges daily at dawn.

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