Slender Tendril Mastery (5e Feat)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: So now I've had chance to read the parent page, I can say this more overpowered that I would have guessed. Tendrils attack as a bonus action. So this is an at-will bonus attack with a reach of 15 feet that deals up to 5d6 (untyped?) damage + 3d8 psychic damage.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was proposed for deletion on 08:52, 14 December 2017 (MST) because: There is no longer a race for this feat. I killed it with my own hands for not meeting the standard and now so this feat fall in turn... (discuss).

Need a page deleted immediately? Use {{needsadmin}} instead!

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. If the above issues are not being addressed within 14 days, this page will be deleted. Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Slender Tendril Mastery[edit]

Prerequisites: Must be the Faceless/Slender [[1]]
You have several black tendrils that you have as natural weapons, and they are normally very weak when used in combat.But with time and practice, they can become valuable weapons to use in a fight, and in time you can discover ways to use them and special qualities they have that you never knew existed.You gain the following Benefits:

  • Your Tendrils gain a reach of up to 15 feet and are considered magical for the purpose of overcoming resistance.
  • The time and Training you put into learning how to use your tendrils have made them stronger.You add your strength modifier to the damage rolls.At 3rd level your tendrils now deal an extra d6 of damage, going from 1d6 to 2d6.This increases to 3d6 at 10th level.
  • You can now use your tendrils to hold enemies in place.You can target one large or smaller enemy within the range of your tendrils, the targeted creature must make a DC18 Strength roll or be grappled by your tendrils.Every round after they must make the save again, and on a fail take 2d4 bludgeoning damage and remain in the grapple.On a success, they break free from it.

Back to Main Page5e HomebrewFeats

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors