Slender Child (3.5e Class)
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A Slender Child is a person chosen by Slender Man and are bestowed upon similar abilities.
Making a Slender Child
Slender Children are best for stealth missions and work well in dark places and at night.
Abilities: Slender Children have many of the same abilities as Slender Man himself.
Races: Humanoids are the most likely to become Slender Children.
Starting Gold: Same as Rogue.
Starting Age: Simple.
|Saving Throws||Special||Spells per Day|| Power
| Maximum Power|
|1st||+1||+1||+1||+1||Shadow Walk, Shadow Limbs, Shadow Cloak||—||—||—||—||—||—||—||—||—||—||—||—||—|
|2nd||+2||+1||+1||+2||Create Tether, Slender Vision||—||—||—||—||—||—||—||—||—||—||—||—||—|
|3rd||+3||+2||+2||+3||The Sickness, Slender Mark||—||—||—||—||—||—||—||—||—||—||—||—||—|
|5th||+5||+3||+3||+5||Child of Darkness||—||—||—||—||—||—||—||—||—||—||—||—||—|
|6th||+6||+3||+3||+6||Selective Visibility, Slumber||—||—||—||—||—||—||—||—||—||—||—||—||—|
|7th||+7||+4||+4||+7||Deja Vu, Paranoia||—||—||—||—||—||—||—||—||—||—||—||—||—|
|8th||+8||+4||+4||+8||Proxy, Proxy Bug||—||—||—||—||—||—||—||—||—||—||—||—||—|
Class Skills (5 + Int modifier per level, ×4 at 1st level)
Slender Children are manipulators of darkness and mentality. All of the following are class features of the Slender Child.
Weapon and Armor Proficiency:
Any weapon with slashing damage and all light armor.
Slender Men and Children know the secret language known as "Slenderin" and also know Abyssal.
Shadow Walk - Speed increases by 20ft at night or in shade. Can move through the shadows as if teleporting.
Shadow Limbs - Shadow limbs protrude from Slender Child's back. Gains one limb per level. Limbs have a claw attack that does +1d4 shadow damage/2 limbs to full attacks. Gains +1 Natural Armor and +1 Grapple per Shadow Limb. Max limbs: 8. Shadow Limbs act as bonus hands.
Shadow Cloak - Manipulates the shadows to create a cloak that shields it from sunlight.
Create Tether - Choose willing living creature to become humanity tether.
The Sickness - Enemies and Neutrals in area are affected by The Sickness. Fort save.
Fever and Blood Shot Eyes - 19. Speed is cut in half.
Nosebleeds - 15. Takes 1 damage each round.
Bloody Cough and Puke Blood - 10. Takes 3 damage each round.
Bleed from body cavities - 5. Takes 5 damage each round.
Slender Vision - Can see 120ft in darkness, including magical darkness, and sees a black aura around other Slenders.
Deja Vu - Target gets the feeling of deja vu, stopping them from making any moves for 1 round/5 lvls. Will save.
Slender Mark - Target is marked with the Slender Mark. Slender Child knows the targets whereabouts at all times and can Shadow Walk to their location. Will save, unless willing,(Caster level + Will Save).
Paranoia - Target becomes paranoid. Speed is halved, damage is halved, and will is halved for 1d4 rounds. Will save(Caster level + Will Save).
Child of Darkness - Shadow creatures in area become friendly to and protect the Slender Child.
Selective Visibility - Children and spirits are the only creatures that can see a Slender Child. Will save 10.
Create Proxy - Turn creature into Proxy. Will save 15. Slender sees and hears what Proxy does.
Slumber - Target falls asleep. Will is halved. Will save(Caster level + Will Save).
Proxy Bug - Creates Proxy in the form of a spider.
Slender Awakening - Slender Child becomes Slender Man. Gradually loses humanity(becomes Evil), face clears, and eyes becomes dark sockets unless a tether has been created. If tether dies, Slender Man loses humanity. If tether is resurrected, Slender Man recovers humanity. Limbs claw attack does +2d5 shadow damage per limb. Gains Spider Climb ability as passive.
Pavor Nocturnus - Transports target and caster to neutral dream world. Death within dream world means death in real world. Events in dream world happen in a split second in the real world. Will save(Caster level + Will Save). Lasts 1 round/5 levels.
Nightcast - Night falls over 1d5 miles of area.
Psychosis - Target has delusions and hallucinations. Believes enemies are allies, and vice verse. Will save(Caster level + Will Save). 7/day.
Amnesia - Target forgets all memories for the last 12hours/5 levels. Will save(Caster level + Will Save). 3/day.
Nightmare Shred - Shred the mind of sleeping target, killing them. Will save(Caster Level + Will Save). 3/day.
Playing a Slender Child
Religion: Slender Children worship Slender Man.
Other Classes: Slender Children are on edge when they are near holy classes, like Paladins.
Combat: Slender Children are best at being Stealthy.
Slender Children in the World
|“||We may have been born in the dark, but that does not make us evil.||”|
|—Malachi Efrain, Human Slender Child|
Slender Children are extremely rare. No more than ten exist.
Daily Life: Slender Children that want to control their abilities tend to hide from people. Those that enjoy being evil torture helpless people.
Notables: Malachi Efrain was one of the first Slender Children to exist.
NPC Reactions: NPCs that know the legend of the Slender Children fear them.