|In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.|
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving and moving pages. Please stand by.
Sledgehammer (3.5e Equipment)
From D&D Wiki
|Fine||20 gp||1d6||1-2/5 lb.||1|
|Diminutive||20 gp||1d8||1-2/5 lb.||1|
|Tiny||20 gp||1d10||1-2/5 lb.||2|
|Small||40 gp||2d6||7 lb.||5|
|Medium||40 gp||2d8||14 lb.||10|
|Large||80 gp||3d8||28 lb.||20|
|Huge||160 gp||4d8||70 lb.||40|
|Gargantuan||320 gp||6d8||112 lb.||80|
|Colossal||640 gp||8d8||168 lb.||160|
A sledgehammer is too large to use without special training (the appropriate Exotic Weapon Proficiency feat).
Creatures larger than the intended size of the wielder may treat a sledgehammer as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger. In all cases, the penalty for wielding an inappropriately sized weapon still applies.