Slaver (5e Creature)

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Slaver[edit]

Medium humanoid (any race), any evil alignment


Armor Class 13 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)

Skills Intimidation +2, Perception +3, Stealth +4
Proficiency Bonus +2
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1/2 (100 XP)


Expert Wrestler. The slaver has advantage on Strength (Athletics) checks made to initiate a grapple.

Grappler. The slaver has advantage on attack rolls against any creature grappled by it.

ACTIONS

Multiattack. The slaver makes two melee attacks, either with its longsword or its whip.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Pin. The slaver attempts to pin a creature it is grappling. To do so, the slaver must succeed on a Strength (Athletics) contest. If it does, both the slaver and the creature it is grappling are restrained until the grapple ends.


Slavers are the scum of the earth. They work in small bands to kidnap innocent people and force them into a life of servitude for their own personal profit.

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