Slave Driver (3.5e Class)

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Slave Driver
Rating: Not rated
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Status: About half way through.
Editing: Constructive edits welcome

Slave Driver[edit]

The Slave Driver is a frontline combatant who uses a whip to great effects, including devastating damage, and "motivation". He is a brutal, cruel, twisted man, with no mercy, and no concern for the well being of even his greatest friends, a whip in his hands is at least as dangerous as any sword. Very few Slave Drivers are good.

Making a Slave Driver[edit]

Abilities: A Slave Driver needs mostly his Strengh and Charisma to be effective, but his Constitution is also a useful trait.

Races: Slave Drivers tend to be found among evil and less civilised races.

Alignment: Any Non-lawful.

Starting Gold: 4d6 ×10 gp (140 gp).

Starting Age: "Simple"

Table: The Slave Driver

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Deadly Lash, Painful Lash (+1d4), Slave Keeper
2nd +2 +3 +0 +3 Get Back to Work! (Full-Round Action)
3rd +3 +3 +1 +3 Painful Lash (+2d4)
4th +4 +4 +1 +4
5th +5 +4 +1 +4 Painful Lash (+3d4), Whipmaster's Reach
6th +6/+1 +5 +2 +5 Get Back to Work! (Standard Action), Pick Up the Pace!
7th +7/+2 +5 +2 +5 Painful Lash (4d4)
8th +8/+3 +6 +2 +6
9th +9/+4 +6 +3 +6 Painful Lash (5d4)
10th +10/+5 +7 +3 +7 Get Back to Work! (Move Action), Slave
11th +11/+6/+1 +7 +3 +7 Painful Lash (6d4)
12th +12/+7/+2 +8 +4 +8
13th +13/+8/+3 +8 +4 +8 Painful Lash (7d4)
14th +14/+9/+4 +9 +4 +9 Get Back to Work! (Swift Action)
15th +15/+10/+5 +9 +5 +9 Cat o' Many Tails, Painful Lash (8d4)
16th +16/+11/+6/+1 +10 +5 +10
17th +17/+12/+7/+2 +10 +5 +10 Painful Lash (9d4)
18th +18/+13/+8/+3 +11 +6 +11 Painful Tactics
19th +19/+14/+9/+4 +11 +6 +11 Painful Lash (10d4)
20th +20/+15/+10/+5 +12 +6 +12 Fearsome Lash

Class Skills (4+ Int modifier per level, ×4 at 1st level)
Appraise(Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Local), Knowledge (History), Listen (Wis), Spot (wis), Search (Int), Sense Motive (Wis), Survival (Wis), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Slave Driver.

Weapon and Armor Proficiency: A Slave Driver is proficient with all simple weapons, whips and all armor(excluding shields).

Deadly Lash: A Slave Driver becomes so accustomed with, and skilled at, using whips that he may choose to deal lethal damage to any target regardless of weather.

Painful Lash: A Slave Driver wielding a whip may choose to inflict a great and painful wound to his target. This attack deals an extra 1d4 damage at first level; this amount increases by 1d4 with each additional 2 levels (3rd, 5th, 7th, so on). This damage only applies to a maximum of one attack per whip, per round.

Slave Keeper: A Slave Driver may keep all subdued enemy creatures and/or hirelings as slaves.

Get Back to Work!: Many Slave Drivers give rise to the phrase, "No rest for the weary", as they brutally lash their allies back into action, as a full-round action, the Slave Driver may whip any ally in a square he threatens in order to grant that ally an extra turn. The turn begins immediately after the Driver's current turn ends. This turn, however, does not change the initiative order of the battle. Also, every four levels after the driver gains this ability (6th, 10th, 14th), the time this ability takes to use decreases (standard action at 6th, move action at 10th, swift action at 14th).

Whipmaster's Reach: A Slave Driver of 5th level or higher gains an additional 5 ft. of reach when wielding a whip.

Pick up the Pace!: A Slave Driver will not tolerate slow workers, or slow allies for that matter. When an ally begins a move action, or an action involving a move action (such as charging), the Slave Driver may make an attack of opportunity, as if this ally was a foe; if this attack hits, the startled "foe" gains a speed increase of 5 ft. x the Charisma modifier of the Slave Driver.

Slave: The Slave Driver truly becomes a Slave Driver at 10th level when he gains the "Service" of a Cohort, 2 levels lower then himself. This cohort can be of any class or alignment, and is not affected by the Slave Driver's leadership score (if any).

Cat o' Many Tails: At 15th level, the Driver becomes so very adept at using his whip that he can treat it as if it had multiple "tails" and as such he can either attack 2 adjacent opponents with each attack or one opponent twice. This ability imposes a -2 to the Slave Driver's attack roll when used.

Painful Tactics: An 18th level Slave Driver's viciousness knows no bounds and even when he attacks an opponent tactically (Bullrushing, Tripping, or Disarming) with his whip, he may deal damage as if he had simply attacked the target.

Fearsome Lash: The very idea of feeling the pain caused by a 20th level Slave Driver is enough to cause almost anyone to run in fear. Whenever a Slave Driver whips a target, and uses his Painful Lash, that target is affected as if the spell, Cause Fear had been cast - with the following differences: creatures are affected regardless of their hit-dice, and the Will save DC is determined with 10 + Slave Driver Level + Cha.

Ex-Slave Driver[edit]

A Slave Driver who turns lawful loses the service of his Slave, and cannot gain levels as a Slave Driver until he becomes non-lawful again.

Epic Slave Driver[edit]

Table: The Epic Slave Driver

Hit Die: d10

Level Special
21st Painful Lash (11d4)
23rd Painful Lash (12d4)
25th Painful Lash (13d4)
27th Painful Lash (14d4)
29th Painful Lash (15d4)

4 + Int modifier skill points per level.

Half-Orc Slave Driver Starting Package[edit]

Weapons: Crossbow, light, 100 bolts.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Sense Motive 4 Wis
Intimidate 4 Cha
Survival 4 Wis

Feat: Blind-Fight.

Gear: Light Armor, Studded leather.

Gold: 80 gp.

Campaign Information[edit]

Playing a <-class name->[edit]

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Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

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<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

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<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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