Skincarver (3.5e Equipment)
From D&D Wiki
| |||||||||||
| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | * | — | ||||||||
| Diminutive | * | * | — | ||||||||
| Tiny | * | * | — | ||||||||
| Small | 2000gp | 1d3 | 1 lbs. | — | |||||||
| Medium | 2000gp | 1d4 | 2 lbs. | ||||||||
| Large | 3500gp | 1d6 | 5 lbs. | — | |||||||
| Huge | 4000gp | 2d4 | 15 lbs. | — | |||||||
| Gargantuan | * | * | — | ||||||||
| Colossal | * | * | — | ||||||||
| |||||||||||
Skincarver is a magical +1 Dagger that is effective against most organic foe. Once the command word is spoken, the dagger's edges turn a bright bright red. It does an extra +4 damage on a successful damage roll. Constructs, Oozes, and Abberations are not affected by this ability.
This ability can be used 3/day and lasts for 10 rounds.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
