Skincarver (3.5e Equipment)

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+1 Dagger
Simple Light Melee
Critical: 19-20/×2
Range Increment:
Type: Slashing and Piercing
Hardness: 15
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 2000gp 1d3 1 lbs.
Medium 2000gp 1d4 2 lbs.
Large 3500gp 1d6 5 lbs.
Huge 4000gp 2d4 15 lbs.
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Skincarver is a magical +1 Dagger that is effective against most organic foe. Once the command word is spoken, the dagger's edges turn a bright bright red. It does an extra +4 damage on a successful damage roll. Constructs, Oozes, and Abberations are not affected by this ability.

This ability can be used 3/day and lasts for 10 rounds.

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