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Skill Reaver (3.5e Class)

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Skill Reaver
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Skill Reaver[edit]

Some people are naturally better at some things then others. The Skill Reaver takes this to a new level, trying to be better than everyone at everything. While they can't perform many feats, they can pretty much do everything else, only better.

Making a Skill Reaver[edit]

A Skill Reaver is a Focused Skill user. That's it. They are the silver-tongued diplomat, the silent thief, or the perfect performer. In combat, they usually stay back and use a crossbow, or simply taunt the enemy, whilst others defeat them. That's not their role.

No two skill reavers are alike. Some focus on physical skills, like jump and swim, whereas others might enjoy being Knowledgeable. The only thing that is similar is their drive to be the best at their set of skills.

Abilities: Intelligence is of the most importance, as it is intelligence that determines how many skill points a Skill Reaver gets. The other abilities determine the skills a Skill Reaver does best at.

Races: In all races there are those competitive people who just have to be better then everyone. As such, there are Skill Reavers found amongst every race.

Alignment: Due to the sheer range of different kinds of Skill Reavers, there is no preferred alignment.

Starting Gold: Like Rogue.

Starting Age: Simple.

Table: The Skill Reaver

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Combat Skills Basic, Skilled User + 1, Bonus Feat
2nd +1 +0 +3 +0 Synergy boost +1
3rd +2 +1 +3 +1 Skill Focus
4th +3 +1 +4 +1 Combat Skills Novice, Enhanced Focus +1, Bonus Feat
5th +3 +1 +4 +1 Skilled User +2, Synergy boost +2
6th +4 +2 +5 +2 Skill Focus
7th +5 +2 +5 +2 Enhanced Focus +2
8th +6/+1 +2 +6 +2 Combat Skills Moderate, Synergy boost +3, Bonus Feat
9th +6/+1 +3 +6 +3 Skill Focus
10th +7/+2 +3 +7 +3 Skilled User +3, Enhanced Focus +3
11th +8/+3 +3 +7 +3 Synergy boost +4
12th +9/+4 +4 +8 +4 Combat Skills skilled, Skill Focus, Bonus Feat
13th +9/+4 +4 +8 +4 Enhanced Focus +4
14th +10/+5 +4 +9 +4 Synergy boost +5
15th +11/+6/+1 +5 +9 +5 Skilled User +4, Skill Focus
16th +12/+7/+2 +5 +10 +5 Combat Skills Expert, Enhanced Focus +5, Bonus Feat
17th +12/+7/+2 +5 +10 +5 Synergy boost +6
18th +13/+8/+3 +6 +11 +6 Skill Focus
19th +14/+9/+4 +6 +11 +6 Enhanced Focus +6
20th +15/+10/+5 +6 +12 +6 Combat Skills Master, Skilled User +5, Synergy boost +7, Bonus Feat

Class Skills (8 + Int modifier per level, ×4 at 1st level)
All skills are class skills of the Skill Reaver.

Class Features[edit]

All of the following are class features of the Skill Reaver.

Weapon and Armor Proficiency: Skill Reavers are proficient with all simple weapons and light armor.

Bonus Feats: Because of Skill Reavers intelligence their skills improve much faster, this gives them bonus feats like a fighter but these feats can be used on anything.

Combat Skills (Ex): A skill reaver can use his skills during combat to great effect. The skills available for this feature are listed below. At first level he may use the lowest ability. At 4th level, and every 4 levels thereafter (4th, 8th, 12th,...), his Combat skills increase, allowing him to use the next highest ability. In order to use each of these, you need to have max ranks in the skill at the level you gain the ability (IE: Basic, Novice, so on). Using each ability is a standard action and you may choose from the highest ability you have down to the lowest.

Table: Combat Skills

Skill Effect
Basic Novice Moderate Skilled Expert Master
Appraise +1 to attack rolls Ignore shield bonus to enemies AC +2 to critical threat range (stacks) +2 to confirm critical Ignore hardness in sunder attempts Attack is considered a Touch attack.
Bluff Facinate for 1d4 rounds Can faint as a free action Confuse for 1d4 rounds Equivalent to rogues sneak attack of the same level Confuse for 2d6 rounds Causes insanity
Diplomacy Facinate for 1d4 rounds Equivalent to charm person Equivalent to suggestion Equivalent to dominate person Equivalent to control undead Equivalent to dominate monster
Intimidate Stun for 1 round After killing enemy make intimidate check at +5 subject becomes shaken Frightful Presence 10ft Rage 1/day Frightful Presence: 20ft
Knowlegde(Dungeoneering) +1 to attack rolls (stacks) Gain toughness feat Gain DR 5/- +2 Con and +4 to Fort saves Equivalent to detect secret doors Can cause cave in
Knowlegde(Nature) +1 to attack rolls (stacks) +4 vs. poison Wild shape 1/day Equivalent to animal companion Equivalent to sent Can cause natural disaster
Knowlegde(Religeon) +1 to attack rolls (stacks) Critical strike and sneak attack on undead Equivalent to bless water Gain one abilities of a Cleric's domain Turn undead as a cleric of the same level Can cast a spell up to 4th level once/day
Knowlegde(The Planes) +1 to attack rolls (stacks) Critical strike and sneak attack on elementals Gain ER 5 to all elements Gain immunity to one element Equivalent to Abundant step Can cast plane shift
Perform +5 to Cha based skills and checks Equivalent to inspire courage of a bard of the same level Equivalent to Bardic Knowledge Equivalent to Mislead Equivalent to Otto's Irresistible Dance Shifts hostility of enemy to friendly
Sense Motive +2 to misc AC (stacks) Use sense motive instead of will save +2 to defection AC (stacks) Entering a threatened square dose not provoke an attack of opportunity Equivalent to detect alignment Gets free Attack of Opportunity
Tumble Uncanny Dodge Use tumble instead of reflex save Evasion Improved Uncanny Dodge Improved Evasion Target falls prone
Use Rope Gain with whip Gain proficiency with rope +2 to disarm gain proficiency with chain Add Dex modifier to attack rolls Tie opponent up


Skilled User (Ex): At first level, then at every fifth level (5th, 10th, 15th, 20th), a Skill reaver gets better at using his skills. He can put 1 extra rank in his class skills. For example, a 4th level rogue takes a level in Skill Reaver. Now his max skills increases to his Character level + 4, compared to the regular +3.

Synergy boost (Ex): At second level, and every three levels after (5th, 8th...), a Skill Reaver gains an increase to synergy bonuses, as indicated in the table: The Skill Reaver.

Skill Focus: At third level, and every three levels after (6th, 9th...), a Skill Reaver may choose a Skill Focus feat.

Enhanced Focus "(Ex)": At fourth level, and every three levels after (7th, 10th...), a Skill Reavers enhancement bonus from Skill Focus increases by +1.

Epic Skill Reaver[edit]

Table: The Epic Skill Reaver

Hit Die: d10

Level Special
21st Skill Focus
22nd Enhanced Focus +7
23rd Synergy boost +8
24th Skill Focus, Bonus Feat
25th Skilled User +6, Enhanced Focus +8
26th Synergy boost +9
27th Skill Focus
28th Bonus Feat, Enhanced Focus +9
29th Synergy boost +10
30th Skill Focus, Skilled User +7

8 + Int modifier skill points per level.


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