Skill Points (3.5e Variant Rule)
From D&D Wiki
Instead of being trained in various skills, you get skill points. Class skills are the ones the PHB says your class can be trained in. One skill point is +1, and cross-class skills are +.5.
Cleric: 5 in Religion, 15 more. Fighter: 15. Paladin: 5 in Religion, 15 more. Ranger: 5 in Dungeoneering or Nature, 20 more. Rogue: 5 in Stealth, 5 in Thievery, and 20 more. Warlock: 20. Warlord: 20. Wizard: 5 in Arcana, 15 more.