Skeletal Mastery (3.5e Trait)
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[edit] Skeletal Mastery
You are a specialized necromancer, with a liking for Zombies
Benefit: Specializing in Skeletons allows you to become more focused, thus your Skeletons are more powerful and gain the below abilities: +6 Natural armor; +6 hp/HD; +6 Str; +6 Dex
Drawback: Can never animate Zombies, all abilities that would instead animate Zombies instead animates badly chipped and fragile Skeletons that last 4d6 hours before falling apart. The Necromancer can never take control of a Zombie, they become uncontrolled instead.
Special: Can never be taken along with Zombie Mastery (3.5e Trait)
Roleplaying Ideas: The necromancer prefers the purity of skeletons to the dirty alternative of zombies.
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