Silver Wyrmling (3.5e Racial Class)
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A breakdown of the Silver Wyrmling (as described in the Draconimicon and Monster Manual playable starting at ECL 1)
Starting Ability Score Adjustments: +2 Int, +2 Wis. Silver wyrmlings are born with the inherited knowledge of generations of dragons.
Speed: Silver wyrmling land speed is 15 ft.
Vulnerability to fire: Due to the Silver wyrmlings preference for cold, they receive 50% more damage from all fire attacks
Immunity to magical sleep effects.
Automatic Languages: Common and Draconic
Favored Class: Silver wyrmling. The best multiclassing options for Silver wyrmling are Rogue, Fighter or Sorcerer.
|Level||Hit Dice|| Base
|Saving Throws||Skill Points||Special|
|1st||1d12||+1||+2||+2||+2||(6 + Int mod) x 4||Bite 1d4, Feat, +1 Natural Armor, Cold Resist 5|
|2nd||2d12||+2||+3||+3||+3||6 + Int mod||+2 Cha, Acid Resist 5|
|3rd||3d12||+3||+3||+3||+3||6 + Int mod||+2 Str, +2 Natural Armor, Feat, Fly 40 ft. (average), Speed increase (20 ft.), Breath Weapon (1d3)|
|4th||3d12||+3||+4||+4||+4||-||2 Claws 1d3, Remembered Intelligence (+2 Int), Cold Resist 10|
|5th||4d12||+4||+4||+4||+4||6 + Int mod||Breath Weapon (1d4), +3 Natural Armor, Alternate Form, Acid Resist 10|
|6th||4d12||+4||+5||+5||+5||6 + Int mod||Immunity to paralysis, Enhanced Sight I, +2 Con, Speed increase (30 ft.), Fly 60 ft. (average)|
|7th||5d12||+5||+5||+5||+5||6 + Int mod||Breath Weapon (1d6), +4 Natural Armor, Cold Resist 15|
|8th||5d12||+5||+6||+6||+6||6 + Int mod||Enhanced Sight II, +2 Wis, Acid Resist 15|
|9th||6d12||+6/+1||+6||+6||+6||6 + Int mod||Breath Weapon 1d8, +5 Natural Armor, Speed increase (40 ft.), Fly 80 ft. (average), Feat|
|10th||6d12||+6/+1||+7||+7||+7||6 + Int mod||Enhanced Sight III, +2 Cha, Cold Immunity|
|11th||7d12||+7/+2||+7||+7||+7||6 + Int mod||Breath weapon 2d8, +6 Natural Armor, Cloudwalking, Fly 100 ft. (average), Acid Immunity|
All of the following are class features of the Silver wyrmling.
Weapon and Armor Proficiency: A Silver wyrmling is only proficient with its natural armor and weapons. When using her Alternate Form gains proficiency with all simple weapons.
Feats: A Silver wyrmling recieves 1 feat at 1st level and another two at 3rd and 9th. After 11th level it gains feats normally according to its character level + its hit dice.
Bite: A Silver wyrmling has a bite attack that is a natural weapon dealing the indicated damage plus her Strength bonus.
Breath Weapon (Su): Using a breath weapon is a standard action. Once a Silver wyrmling breathes, it can't breath again until 1d4 rounds later. The Silver wyrmling has two types of breath weapon, but it can still breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the Silver wyrmling and extends in a direction of the its choice in a cone of length 20 ft. Creatures caught in the area can attempt Reflex saves to take half damage; the DC is 10 + 1/2 HD + Con modifier. The damage type for a Silver wyrmling is cold. Its second breath weapon is cone of paralyzing gas who then must succeed on a Fortitude Save of DC 10 + 1/2 HD + Con modifier or be paralyzed for 1d6 + 1 Rounds.
Claws: At 4th level, the Silver wyrmling's claws develop into a natural weapon dealing the indicated damage plus 1/2 of her Strength bonus. Claw attacks are secondary attacks requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2.)
Remembered Intelligence: At 4th level, the Silver Wyrmling remembers more of the ancient dragon knowledge, permanently increasing her Intelligence by 2. She then retroactively gains skills points representing her increased intelligence gaining a total of 6 skill points to apply as she wishes.
Alternate Form: At 5th level, the Silver Wyrmling can assume any animal or humanoid form of Medium size or smaller as a standard action 3/day. This ability functions as a polymorph spell cast on itself at its caster level, except that she does not regain hit points for changing form. She can remain in her animal or humanoid form until she chooses to assume a new one or to return to her natural form.
Enhanced Sight: At 6th level, the Silver wyrmling's sight improves. This grants her blindsense out to 20 ft., darkvision out to 30 ft., and increases her low light vision to 2x that of a human. At 8th level her blindsense increases to 40 ft., her darkvision increases to 60 ft., her low light vision increases to 3x that of a human and her normal vision increases to 2x of a human. At 10th level, her senses increase again, giving her blindsense to 60 ft., darkvision to 120 ft., and low light vision to 4x of a human.
Cloudwalking: At 11th level, the Silver wyrmling gains the ability to tread on clouds or fog as though on solid ground. This ability functions continuously but can be negated or resumed at will.