Silent Scout

From D&D Wiki

Jump to: navigation, search
Broom Icon.svg.png This page needs grammatical help. Reason: Does not read through well.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Silent Scout
Rating: Not rated
(Rate this class)
Status: <-how close to completion->
Editing: Constructive edits welcome

Contents

[edit] Silent Scout

The silent scouts are, although fairly weak and less than charming, very good trackers and are very good at hiding their own tracks.

[edit] Making a Silent Scout

<-Strong points and weak points, and effectiveness with party members.->.


Abilities: The most important ability is dexterity.

Races: Any

Alignment: Any

Starting Gold: 6d4 × 10 average 150GP.

Starting Age: rogue.

Table: Scout

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Sniper Shot 1d6, Bonus Feat, Track
2nd +1 +0 +3 +0 Trackless step
3rd +2 +1 +3 +1 Sniper Shot 2d6
4th +3 +1 +4 +1 Uncanny Dodge,
5th +3 +1 +4 +1 Sniper Shot 3d6,
6th +4 +2 +5 +2 Evasion
7th +5 +2 +5 +2 Sniper Shot 4d6, Ranged Feat
8th +6/+1 +2 +6 +2 Improved Uncanny Dodge
9th +6/+1 +3 +6 +3 Sniper Shot 5d6,
10th +7/+2 +3 +7 +3 Improved Evasion
11th +8/+3 +3 +7 +3 Sniper Shot 6d6
12th +9/+4 +4 +8 +4 Bonus Feat
13th +9/+4 +4 +8 +4 Sniper Shot 7d6
14th +10/+5 +4 +9 +4 Bonus Feat
15th +11/+6/+1 +5 +9 +5 Sniper Shot 8d6,
16th +12/+7/+2 +5 +10 +5
17th +12/+7/+2 +5 +10 +5 Sniper Shot 9d6
18th +13/+8/+3 +6 +11 +6 Hide in Plain Sight,
19th +14/+9/+4 +6 +11 +6 Sniper Shot 10d6
20th +15/+10/+5 +6 +12 +6 Head Shot, Ranged Feat

Class Skills 8 + Int modifier per level times 4 at 1st level. Appraise(Int), Balance(Dex), Bluff(Cha), Climb(Dex), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Gather Information(Cha), Hide(Dex), Jump(Str), Knowledge (any)(Int), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Perform(Cha), Profession(Wis), Search(Int), Sense Motive(Wis), Spot(Wis),Survival(Wis), Swim(Str), Tumble(Dex), Use Rope(Dex).

[edit] Class Features

Weapon and Armor Proficiency: A Scout is proficient with all ranged weapons and simple weapons and also the following martial weapons: rapier, scimitar, hand axe, long sword and falchion. The Scout is proficient with light armor.

[edit] Specials

Sniper Shot: When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.

Bonus Feat: You may chose from the fighters bonus feat list, or any other ranged feat.

Trackless Step: A Scout can not be tracked by any mundane methods.

Uncanny Dodge: You can't be caught flat footed.

Evasion:If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.

Improved Evasion:If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.


Hide in Plain Sight:In any sort of natural terrain, a Scout can use the Hide skill even while being observed.

Head Shot:When a Scout have been studying a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), he/she is not affected by this.



Back to Main Page3.5e HomebrewClassesBase Classes

Broom Icon.svg.png This base class does not adhere to D&D Wiki's layout standards.
You can help D&D Wiki by formatting this page to make it conform to the layout standards.
This comment does not reflect on the content of this class, only the layout. To improve the layout of this class please use the Base Class Preload and touch up the formatting to match the layout standards.

Edit this Page | All base classes that need to be wikified | All pages that need to be wikified | All pages needing to be wikified from February 2008


This article has been tagged since February 2008.

Stub Logo.png This base class needs a fuller description.
You can help D&D Wiki by filling in more elements of the description to bring it up to the same level of detail as a typical base class.
This comment does not reflect on the quality of the content, only the quantity. The class may reflect an excellent concept that could simply use more elaboration.

Edit this page | All classes needing to have a description added | All classes needing to have a description added from February 2008


This article has been tagged since February 2008.

Stub Logo.png This base class is a stub.
You can help D&D Wiki by filling in more details of this class to bring it up to the same level of detail as a typical base class.
This comment does not reflect on the quality of the content, only the quantity. There is a good chance that the creator of this class has abandoned it, leaving it in need of someone who is willing to take over where that person left off.

Edit this page | All base class stubs | All stubs | All stubs from February 2008


This article has been tagged since February 2008.

-->

Personal tools
d20M
miscellaneous
admin area