Sigran (3.5e Creature)
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|Hit Dice:||4d12+3 (29 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||17 (+1 Dex, +6 (natural), touch 11, flat-footed 16|
|Attack:||Bite +6 melee (1d8+3 plus paralysis)|
|Full Attack:||Bite +6 melee (1d8+3 plus paralysis), slam +6 melee (1d8+3) and (1d8 2 claws plus paralysis)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Yelp fever, paralysis|
|Special Qualities:||Darkvision 60 ft., Deathless Traits, +2 turn resistance|
|Saves:||Fort +1, Ref +2, Will +6|
|Abilities:||Str 19, Dex 13, Con —, Int 14, Wis 14, Cha 16|
|Skills:||Balance +8, Climb +10, Hide +6, Jump +10, Move Silently +6, Spot + 8|
|Feats:||Multiattack, Improved Multiattack, Toughness|
|Organization:||Solitary, gang (2–4), or pack (2–4 plus 7–12 Yelps)|
|Advancement:||5–8 HD (Medium)|
Sigran speak the languages they spoke in life and are seen are usually leaders among yelps.
An afflicted humanoid who dies from yelp fever rises as a yelp at the next noon. A humanoid who becomes a yelp in this way retains none of the abilities it possessed in life. It is not under the control of any other yelps, but it hungers for the flesh of the living and behaves like a normal yelp in all respects. A humanoid of 4 Hit Dice or more rises as a sigran, not a yelp.
Paralysis (Ex): Those hit by a sigran’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.