Shraal (3.5e Deity)

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Shraal[edit]

Intermediate Deity
Symbol: A drop of water
Home Plane: The Elemental Plane of Water
Alignment: Neutral Good
Portfolio: Water, The Sea, Rivers, Rain and Travel.
Clergy Alignments: Any Good, True Neutral
Domains: Good, Healing, Protection, Travel and Water.
Favored Weapon: Trident
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Shraal is the god of water. He was charged by Maëlân to be the master of the seas and of all waters. He ensures that water behaves in the way that it should, but he loves to cause devestation with the sea. Sailors pray to him to be calm and peaceful while they sail the seas, believing his anger to cause the sea too to rage (not entirely inaccuratly).

Dogma[edit]

Shraal teaches the secrets of the sea to his followers, so that they are more skilled on, in and under trhe sea than any sailor (and so are always requested to accompany the greatest of sea-voyages). He teaches his followers to respect the sea as an ally, but to be careful of its wrath, for he cannot prevent the sea's anger from surfacing.

Clergy and Temples[edit]

Shraal's temples are grand temples built into the rock of cliffs overlooking the sea. Many of his temples are built partially underwater, so as only the dedicated can pass (using the water breathing spell. His clerics carry great tridents and wear loose-fitting clothes that are blue in color. He is one of the elder powers and so he also has elven worshippers (who are much like Maëlân's. His clerics among the elves are those who live on the beeches and are enamoured of the sea.



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