Shinobi (3.5e Prestige Class)

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= Shinobi:

Masters of the art of going unperceived


Shinobi are stealthy warriors that learn to harness their ki into magical arts that compliment their fierce fighting prowess. These ninja mystics manipulate energy, matter and time through the strength of their will. Though these skills are often not as potent as magic spells cast by wizards and sorcerers, they give the shinobi a wide, versitile arsenal to call upon in their missions.

Prerequisites[edit]

  • Skills: Knowledge (arcane) 5, Spellcraft 5
  • Powers: Sneak attack or something that has the same effect +3d6
  • Wisdom: 16
  • Dexterity: 16
Table: The Shinobi
Hit Die: d8
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +2 Sudden Strike +1d6, Haijutsu
2nd +2 +3 +3 +3 Bonus ki point, Genjutsu
3rd +3 +3 +3 +3 Sudden Stike +2d6
4th +4 +4 +4 +4 ki Grace, Meditation
5th +5 +4 +4 +4 Bonus ki point
6th +6 +5 +5 +5 Sudden Strike +3d6
7th +7 +5 +5 +5 Improved Ninjutsu
8th +8 +6 +6 +6 Bonus ki point
9th +9 +7 +7 +7 Sudden Strike +4d6
10th +10 +8 +8 +8 Kuchiyose no justu
Class Skills (6 + Int modifier per level)
Balance(Dex), Bluff(Cha), Climb(Str), Concentration(Con), Craft(Int), Disable Device(Int), Escape Artist(Dex), Jump(Str), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Search(Int), Sense Motive(Wis), Sleight of Hand(Dex), Spellcraft(Int), Spot(Wis), Swim(Str), and Tumble(Dex)

Class Features[edit]

All the following are class features of the Shinobi:

Ki Power: A Shinobi can channel his ki to manifest special powers of illusion and attack.he gets 12 ki points per lvl and stacks with your previous ki points or Chakra from earlier classes.

Haijutsu: At 1st level, Shinobi learns several simple ninjutsu skills, known as haijutsu. Haijutsu skills are spell-like abilities that can be activated as a swift action and consumes one ki power usage. Haijutsu are treated as being cast at caster level 2nd. Haijutsu can come from the following – acid splash, color spray, darkness, daze, disguise self, feather fall, flare, ghost sound, grease, longstrider, mage hand, jump, magic weapon, obscuring mist, pass without trace, true strike,Rasengan (4d8 + ki points invested) .

Genjutsu: Starting at 2nd level, a Shinobi learns a new genjutsu skills at most levels. Each genjutsu skill is a spell-like ability that can be activated as a standard action and consumes one ki power usage. Genjutsu skills are always treated as caster level 3rd. Whenever a shinobi gains a genjutsu, choose a spell from the following list that the Shinobi learns – air walk, alter self, bear’s endurance, blacklight, blur, bull’s strength, burning hands, cat’s grace, chill metal, cone of cold, death knell, deep slumber, eagle’s splendor, fear, flaming sphere, fox’s cunning, gust of wind, haste, keen edge, lightning bolt, mage armor, melf’s acid arrow, mirror image, owl’s wisdom, poison, rusting grasp, shadow walk, shatter, shocking grasp, soften earth and stone, stone skin, web, hallucinatory terrain, Chidori (4d10 + ki points invested) .

Sudden Strike (Ex): If a Shinobi can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. Starting at 1st level, whenever a Shinobi’s target is denied a Dexterity bonus to Armor Class (whether the target actually has a Dexterity bonus or not), he deals +1d6 extra damage with his attack. This bonus increases to +2d6 at 3rd level, +3d6 at 6th level and +4d6 at 9th level(plus sudden strike bonuses gained from other character levels). Shinobis can't use sudden strike when flanking an opponent unless that opponent is denied its Dexterity bonus to AC.

Ki Grace: At 4th level, a Shinobi's entire body becomes focused with his ki. The Shinobi gains an insight bonus equal to his Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves. This Bonus applies as long as there is at least one ki point in the user's ki pool. ki Grace does not apply if the user is immobile.

Meditation (Ex): At 4th level, a Shinobi uses the comforts and blessings of meditation to bring greater clarity and focus to their ki. Once per day, the Shinobi can spend 5 rounds in a meditative state. If he does, he regains his ki power equal to his Wisdom score.

Improved Ninjutsu: At 7th level, a Shinobi learns to focus his powers and increase the potency of his ninjutsu skills. The effective caster level of all haijutsu and genjutsu skills is increased by +2.

Kuchiyose no Jutsu: At 10th level, a Shinobi harnesses his ki into a ninjutsu skill allows him to bind a spirit creature and summon it for aid. A Kuchiyose no jutsu is a spell-like ability that can be activated once per day as a full round action and consumes three ki power usages. It functions as a summon monster spell at caster level 10. When he learns the Kuchiyose no jutsu, he chooses the creature(or set of creatures) he will summon from the list below.

Creature (Description) Required Genjutsu
Shado Hofuku, creeping Shadow (Greater Shadow) blacklight, hallucinatory terrain, shadow walk
Karitorikaze, The Reaping Wind (Huge air elemental) air walk, cat’s grace, gust of wind
Tsubasa Enkou, Wings of Flame (Young red dragon) burning hands, bull’s strength, flaming sphere
Kodaija, Slithering Death (Fiendish giant constrictor snake) fox’s cunning, melf’s acid arrow, poison
Zaisei Iwayama, The Moving Mountain(Stone Giant) bear’s endurance, soften earth and stone, stone skin
Amaterasu, The Shining Heavens (2 Half-celestial Giant Eagles) eagle’s splendor, lightning bolt, shocking grasp
Tsubasa Kousou, Wings of Frost (Young silver dragon) chill metal, cone of cold, owl’s wisdom



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