Shinjin (3.5e Prestige Class)

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Shinjin
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Shinjin have spent their entire lives learning, conditioning, and training to become more than they are. By exploring their connection with Ki, the Shinjin reach deep within themselves and gain the ability to deliver blows of pure force, create illusions, push their bodies beyond human limits, alter time, even reality itself. Eventually a Shinjin becomes an Outsider native to the Material Plane of existence.

Prerequisites[edit]

  • Race: Human
  • Alignment: any Lawful
  • Skills: Concentration 8, Balance 5, Climb 5, Jump 5, Tumble 5
  • Feats: Weapon Focus: Unarmed Strike, Mobility
  • Class Features: Evasion, Ki Strike

Table: Shinjin

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Ki Power, Youjutsu, Shuujuku defense
2nd +1 +3 +3 +3 Still Mind, Ten'yuu
3rd +2 +3 +3 +3 Kengen, Low Light Vision, Shuujuku Strike
4th +3 +4 +4 +4 Ki Bakuhatsu, Purity of Body
5th +3 +4 +4 +4 Improved Shuujuku Strike, Jumon
6th +4 +5 +5 +5 Diamond Body, Ki Bakuhatsu
7th +5 +5 +5 +5 Improved Ten'yuu, Superu
8th +6 +6 +6 +6 Ki Bakuhatsu, Timeless Body
9th +6 +6 +6 +6 Blindsense 30'
10th +7 +7 +7 +7 Shinsei Form, Shuujuku Youjutsu

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis),Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight Of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Shinjin

Special (Ex): Shinjin levels stack with Monk levels for determining the Shinjin's Unarmed Strike damage and Unarmored Speed Bonus.

Weapon and Armor Proficiency: The Shinjin is proficient with all simple weapons. A Shinjin is not proficient with any armor or shields.

Ki Power: A Shinjin can channel his Ki to manifest attacks and special powers. Shinjin recieve their Wisdom modifier ki points, plus an additioanl 2 ki points per class level. The Shinjin cannot use his Ki power if he wears any armor, carries a shield. The Shinjin's class levels stack with other character levels with a Ki pool to determine the daily number of Ki points available to him.

Shuujuku Defense (Ex): Shinjin are well practiced in the martial arts, and have mastered highly developed techniques of defense. They add their Intelligence bonus to their AC. Because these techniques require freedom of movement, any condition which causes the Shinjin to lose his Dexterity bonus to AC also causes him to lose any AC bonus from Shuujuku Defense. A Shinjin cannot use Shuujuku Defense if he wears any armor, carries a shield, or carries a heavy load.

Youjutsu (Sp): As Shinjin progress in levels they gain the ability to sense and manipulate the flow of Ki by will alone. They gain Ki powered spell-like abilities called Youjutsu. A Shinjin's Youjutsu caster level is equal to class level.Youjutsu are divided into 4 groups; Kaji, Kengen, Jumon, and Superu. The Difficulty Class for a saving throw against a Shinjin's Youjutsu is 10 + spell level + Shinjin's Wisdom modifier. At 1st level a Shinjin gains several spell-like abilities called Kaji. Kaji consume 2 Ki power points, and are as follows – endure elements(self), feather fall(self), jump(self), mage hand, prestidigitation, pass without trace(self), ventriloquism.

Still Mind (Ex): A Shinjin of 2nd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ten'yuu (Ex): At 2nd level, the Shinjin's entire body becomes focused with Ki. The Shinjin gains Uncanny Dodge and an insight bonus equal to half his Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves. This Bonus applies as long as there is at least one Ki point in the user's Ki pool. A Shinjin loses Ten'yuu when he wears any armor or carries a heavy load. Ten'yuu does not apply if the user is immobile.

Shuujuku Strike (Ex): Shinjin are well practiced in the martial arts, and have mastered highly developed techniques of attack. They receive the feat Greater Weapon Focus for their Unarmed Strikes. Because these techniques require freedom of movement a Shinjin cannot use Shuujuku Strike if he wears any armor, carries a shield, or carries a heavy load.

Kengen (Sp): A Shinjin gains Youjustu powers at 3rd level called Kengen. Kengen cost 3 Ki points to activate, and are as follows - bear's endurance(self), bull's strength(self), cat's grace(self), eagle's splendor(self), fox's cunning(self), owl's wisdom(self

Ki Bakuhatsu (Ex): At 4th level the Shinjin's Inner Ki surges inside him, granting him 2 bonus Ki Points(in addition to the 2 ki points he recieves per level). The increased flow of Ki through the Shinjin speeds up his metabolism, stripping his body of nutrients very quickly. The Shinjin now suffers from Kikatsu. To satisfy his great hunger and thirst, he must eat and drink twice as much as a normal human of his size every day

Purity of Body (Ex): At 4th level, a Shinjin gains immunity to all diseases except for supernatural and magical diseases.

Improved Shuujuku Strike(Ex): The Shinjin now adds his Intelligence bonus to the Attack rolls of his Unarmed Strikes.

Jumon (sp): A Shinjin gains a number of Youjutsu abilities at 5th level called Jumon. Jumon cost 4 Ki points to activate, and are as follows - haste(self), slow, spider climb(self), water walk(self)

Diamond Body (Su): At 6th level, the Shinjin gains immunity to poisons of all kinds.

Ki Bakuhatsu (Ex): At 6th level the Shinjin's inner Ki again erupts, granting him 2 bonus Ki Points(in addition to the 2 ki points he recieves per level). The increased Ki flowing through the Shinjin Strips all of the hair on his body of color, turning all his hair solid white.

Improved Ten'yuu (Ex): At 7th level the Shinjin's Ten'yuu becomes more powerful, and now gains an insight bonus equal to his entire Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves. The Shinjin is also able to anticipate attacks and other threats and gains Improved Evasion and Improved Uncanny Dodge. A Shinjin loses Ten'yuu when he wears any armor or carries a heavy load.

Superu (Sp): The Shinjin has unlocked his inner "Ki". His Youjutsu can now alter the threads of reality and manipulate the Ki of others. At 7th level a Shinjin gains Superu. Superu cost 5 Ki points to activate, and are a follows - air walk(self), hold monster, shadow walk(self)

Timeless Body (Ex): Upon attaining 8th level, a Shinjin no longer takes penalties to ability scores for aging and cannot be magically aged. Any such penalties that the Shinjin has already taken, however, remain in place. Bonuses still accrue, and the Shinjin still dies of old age when their time is up.

Ki Bakuhatsu (Ex): The Shinjin's inner Ki Explodes within him granting 2 bonus Ki points. The increased flow of Ki through the Shinjin, strip his eyes of color, turning them solid white.

Blindsense 30' (Su): The Shinjin gains the ability to notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. A Shinjin loses Blindsense if he has no Ki points in his Ki pool.

Shinsei Form: At 10th level, the Shinjin has become one with all Ki flowing through the planes, and is now made partially of Ki. The Shinnjin has become a Native Outsider of the material plane, and his life span increases. He is now considered a half elf when determining life span and aging effects. Additionally, the Shinjin gains damage reduction 10/magic, which allows him to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction.

Shuujuku Youjutsu (Sp): Through focus and practice the Shinjin has mastered his Youjutsu. Add +2 to the DC of all the Shinjin's Youjutsu, and now the his Youjutsu not only effect himself but others as well(use spell description for target).


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