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Shieldguard (DnD Class)

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Shieldguard
Rating: Not rated
(Rate this class)
Author(s): Verictord1768
Date Created:  ???
Status:  ???
Editing: Constructive edits welcome

Contents

[edit] Shieldguard

<-general description->.

[edit] Making a Shieldguard

This section needs a more complete description. For more information please look here

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: High constitution is essential. The max Dexterity should not exceed a +1 enhancement (12). Charisma is essential when using certain defensive feats. Intellect is useful for increasing a Shieldguards class skills. An average Strength is needed just to carry the bulky equipment. Wisdom is negligible.

Races: Dwarves are the most common Shieldguards, their strong sense of loyalty makes defending a friend easy.

Alignment: Any Good aligned character.

Starting Gold: 4d6×10 gp (125 gp).

Starting Age: Moderate.

Table: The Shieldguard

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +1 +0 Extra Feat
2nd +1 +2 +1 +1 -
3rd +2 +3 +2 +1 -
4th +3 +3 +2 +2 Defender’s Aura +1
5th +4 +4 +3 +2 Extra Feat
6th +5 +4 +3 +3 -
7th +6 +5 +4 +3 -
8th +6 +5 +4 +4 Defender’s Aura +2
9th +7 +6 +5 +4 Extra Feat
10th +7 +6 +5 +5 Protector’s Luck
11th +8 +7 +6 +5 -
12th +8 +7 +6 +6 Defender’s Aura +3
13th +9 +8 +7 +6 Extra Feat
14th +10 +8 +7 +7 -
15th +11 +9 +8 +7 -
16th +11 +9 +8 +8 Defender’s Aura +4
17th +12 +10 +9 +8 Extra Feat
18th +13 +10 +9 +9 -
19th +14 +11 +10 +9 -
20th +15 +11 +10 +10 Defender’s Aura +5, Last Stand

Class Skills (3 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

[edit] Class Features

All of the following are class features of the Shieldguard.

Weapon and Armor Proficiency: A Shieldguard is proficient with all armor and shields. A Shieldguard may not use two handed weapons, cannot dual wield, and cannot abandon his shield to use a weapon with two hands.

Defender’s Aura: A Shieldguard can choose one of five auras that can be active one at a time, it takes a full round action to activate. This is a constant effect.

  • Protector’s Defense: All party members gain AC equal to the enhancement bonus, the Shieldguard does not benefit from this.
  • Fortification: All party members gain 5 hp for each enhancement bonus, the Shieldguard does not benefit from this
  • Deflection: The Shieldguard gains 2 points of damage reduction against one type of attack. The Shieldguard must specify what type of damage, and cannot change this until the Shieldguard receives the next enhancement bonus level.
  • Intervene: Special aura. The Shieldguard automatically sprints to the next ally to be dealt damage. The Shieldguard receives 50% of that damage, while ally takes none, use allies AC instead of Shieldguards to see if the attack hits. Any form of damage reduction is ignored. This may be used once per day for each enhancement bonus. After all charges have been used, the Shieldguard is winded and cannot perform any action, except changing aura, on their next turn.
  • Shield Wall: The Shieldguard gains one attribute per enhancement bonus, which he may spend on any attribute he chooses. An attribute may not receive more than a +2 bonus.

Protector’s Luck: The Shieldguard is immune to flat-footed

Last Stand: A Shieldguard, may attempt to sacrifice himself to kill an opponent, Fortitude DC 20+four highest attribute modifiers at time of sacrifice. If opponent beats save, opponent’s health is reduced by 50%, and the Shieldguard’s HP are reduced to 0. If opponent fails the save, they are killed along with the Shieldguard, the Shieldguard becomes a honored servant of a deity. If the Shieldguard is killed this way, the player may make a character 5 levels lower than the Shieldguard and will start with equivalent gear at time of death. This death is permanent and can never be reversed. This ability is only useable once, requires three rounds to prepare, the Shieldguard cannot perform any action during these three rounds. The Shieldguard may not cancel Last Stand after he has declared his usage of it.

[edit] Ex-Sheildguards

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] Epic Shieldguard

Table: The Epic Shieldguard

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic Shieldguard gains a bonus feat (selected from the list of epic Shieldguard bonus feats) every <-number of feats per level-> levels after 20th.

Epic Shieldguard Bonus Feat List: <-list of bonus epic feats->.

[edit] <-Sample race of your choice-> Shieldguard Starting Package

This section needs a more complete description. For more information please look here

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a Shieldguard

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] Shieldguards in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] Shieldguard Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research Shieldguards to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] Shieldguards in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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