Shield Magic Fighter (5e Feat)

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Shield Magic Fighter

Prerequisites: Strength or Dexterity 13 or higher.
You are a master of the shield! You bear the knowledge of your shield so that your foes know Magic can be broken!


-- Magic Shield: Twice per long rest whenever you are targeted by a magical effect you can use your reaction to give your self advantage on any saves or check the spell makes you do.

-- Casting Stun: twice per short rest when ever you hit a magic caster with your shield you can force them to do a DC8+Strength or Dexterity+Half proficiency Constitution save or have its magic casting stop working until the start of your next turn. It can try to make the save again on its turn to end it early.

-- Magic Shield Wall: Three times per long rest as a bonus action when Allies stand 5ft from your sides and/or back but not your front, they are given +3 to checks and saves against magics for as long as they stand there. This lasts until the start of your next turn.



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