Shield Fighter (3.5e Class)
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A perfect combination of massive amounts of armor and attack, that is the shield fighter's specialty. There are 3 paths to take: Throwing, Bashing, and Multi-shield.
Making a Shield Fighter
They are great at defense and can also use their shields to attack. generally they serve as either a front line attacker, or defending another.
Abilities: Strength is the most needed attribute, Constitution if you want a lot of health, and Dexterity for Throwing style, Multi-shield style, or tumble checks.
Races: Any race.
Starting Gold: Same as Fighter .
Starting Age: as Fighter.
|1st||+1||+2||+2||+0||Shield Bash, Uncanny Dodge|
|2nd||+2||+3||+3||+0||Shield Focus, Shield Expertise|
|4th||+4||+4||+4||+1||Choose Path, Shield Specialization|
|5th||+5||+4||+4||+1||Weapon Focus (Shield)|
|6th||+6/1||+5||+5||+2||Quick Draw (Shield), Improved Critical (Shield)|
|7th||+7/2||+5||+5||+2||Blunt Trauma, Improved Uncanny Dodge|
|8th||+8/3||+6||+6||+2||2nd Path Ability, Greater Shield Focus|
|10th||+10/5||+7||+7||+3||Fast Movement 10|
|12th||+12/7/2||+8||+8||+4||3rd Path Ability, Greater Shield Specialization|
|14th||+14/9/4||+9||+9||+4||Ultra Shield Proficiency|
|15th||+15/10/5||+9||+9||+5||Great Shield Knowledge|
|16th||+16/11/6/1||+10||+10||+5||4th Path Ability, Melee Weapon Mastery (Bludgeoning)|
|18th||+18/13/8/3||+11||+11||+6||Improved Shield Ward|
|20th||+20/15/10/5||+12||+12||+6||Final Path Ability, Superior Training|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Shield Fighter.
Weapon and Armor Proficiency: Proficiency with Shields (except tower shields), light armors, medium armor, heavy armor, and simple weapons.
Shield Bash: At level 1 a Shield Fighter gains the Improved Shield Bash as a bonus feat.
Block Projectile: At level 3, a Shield fighter may block projectiles per round equal to his Dex mod as long as he has a shield equipped.
Shield Focus: At level 5 a Shield Fighter gains Shield Focus +1 AC and attack rolls for shield bash with a chosen type of shield. A Shield fighter may retrain for 8 hours to change the type of shield he is focused to.
Blunt Trauma (Sp): At 7th level, a Shield Fighter's shields are always considered having shield spikes and will not gain further benefit from stacking this with actual shield spikes, Shield Fighters also do x1.5 str damage with shields/shield bash.
Shield Ward: At Shield Fighter level 9, enemies now take 1-1.5 times their Str mod when they attack the Shield Fighter based on using the weapon in 2 hands, Damage Reduction cannot apply to this damage.You may also make a Tumble to avoid an attack.(See PH for Tumble check)
Shield Expert: Starting at level 11, a Shield Fighter gets a +2 bonus to AC for every shield equipped.
Ultra shield proficiency: At 14, a Shield Fighter may now ignore the armor check penalty from using shields.
Brutal 1 and 2: At level 13 and level 19, A Shield fighter can make Brutal attacks. Brutal attacks can re-roll damage upon the specified number or lower.
Great Block (Su): A Shield Fighter at 17th level, once per day, can negate a single attack per shield, the Shield Fighter must know the attack was coming. (This even negates a natural 20).
Improved Shield ward (Su): At Shield Fighter level 18, enemies now take 2-2.5 times their Str mod when they attack the Shield Fighter based on using the weapon in 2 hands. May avoid multiple attacks with -2 to Tumble for each attack after the first.
Choose Path: There are several paths a Shield fighter can take, Shield Sling and Great bash, and Multi-shield. As a Shield fighter levels up they gain more powerful abilities. Alternatively they may choose to start a new path and gain that ability any time they gain a new path ability.
Shield sling: It grants the shield fighter the shield sling feat as a bonus feat
Great bash: A shield fighter does more damage with a shield bash, treating his shield as one size catagory larger for determining damage.
Multishield: A Shield Fighter gains the 2 weapon fighting feat for using shields and stacks the shield bonuses
Path 2nd Ability: The path you have chosen gets better
Far sling: (for Shield sling path) You are treated as having the far shot feat when using shields as ranged weapons
Greater bash: (for Bash path)A shield fighter does even more damage with a shield bash, treating his shield as two size catagories larger for determining damage
Multishield: A Shield Fighter gains the improved 2 weapon fighting, and 2 weapon defense feats for using shields
Path 3rd Ability: The path you have chosen gets even better
Shield bounce: (for Shield sling path) you may make a full round attack against a group of enemy's. Make an attack roll against an opponent, if successful you make make another attack at your next highest bonus on another enemy within the shields range. If that one hits you can continue up to the maximum number of attacks you can make in a round. total distance can not exceed the shields maximum throwable distance
Shield Ram: (for Bash path) if you make a bull rush you are treated as having improved bull rush, and you can knock opponents prone (reflex save DC 1/2 HD+damage dealt) you deal damage as if you made a charge attack.
Multishield: A Shield Fighter gains the greater 2 weapon fighting feat for using shields
Path 4th Ability: The path you have chosen gets even better
Shield Stun: (Sling) A Shield fighter can declare a stunning attack. This is identical to the monks stunning fist ability except can only be used with a shield. can be used ranged, but only up to 30 ft away.
Powerful Build: (Bash) A Shield fighter gains the powerful build special ability
Multishield: A Shield Fighter gains the perfect 2 weapon fighting and improved 2 weapon defense feats for using shields
Final Path Ability:
Soaring Shield: (shield sling path) as a standard action using the moon shield you may throw it and make a single attack against all opponents within one range increment, the shield can only travel it's range increment in this attack before it returns to you.
Shield Juggernaught: (great bash path) while using the Armadillo ball you can trample over opponents and break through inanimate objects (long as you deal enough damage), You need to be moving at a speed of at least 40 ft to use this attack. Trample is based off the character's weight (include the wieght of the armadillo in calculation) 2d6 per 100 pounds
Multishield: all dual wielding penalties are now 0 and u can block 1 additional attack with great block
Great shield knowledge: Based on your path you gain knowledge of a great shield
Moon Shield: (for Shield sling path) this small disk which is roughly 1 1/2 feet across shines like the moon, it shines in any darkness, the shield is treated as having returning on it AC: +4 (not including the +2 from class) damage: 1d10 20/x3 range: 60ft weight: 2 lb
Armadillo: (for great bash path) more of a set of interlocking shields and armor, you can curl into an airtight ball. There is enough air for the creature to survive for an hour. If you subject to a size modifier or special size modifier for an opposed check (such as Hide), you are treated as one size smaller if doing so is advantageous to the character. You can roll up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed by 15ft, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.) You can not make normal attacks while in the ball, though you can still make bull rush and Overrun attempts. Alternatively you may make a charge attack and shield bash. The armor takes up Body, Arm, Hand, Head, Feet and both weapon slots, however the pieces may be enchanted as gauntlets, bracers, boots, helms, weapons and shields respectively.
|Fine||stuff gp||stuff gp||+2||? lb.||1|
|Diminutive||stuff gp||stuff gp||+2||? lb.||3|
|Tiny||stuff gp||stuff gp||+2||? lb.||6|
|Small||stuff gp||stuff gp||+6||? lb.||12|
|Medium||stuff gp||stuff gp||+6||?? lb.||25|
|Large||stuff gp||stuff gp||+6||??? lb.||50|
|Huge||stuff gp||stuff gp||+6||??? lb.||100|
|Gargantuan||stuff gp||stuff gp||+6||??? lb.||200|
|Colossal||stuff gp||stuff gp||+6||360 lb.||400|
Epic Shield Fighters
4 + Int modifier skill points per level.
Bonus Feats: The epic Shield Fighter gains a bonus feat (selected from the list of epic Fighter bonus feats) every even numbered levels after 20th.
Playing a Shield Fighter
Religion: The shield fighter is like any normal person in regards to religion, they follow any god their heart leads them to.
Other Classes: Generally they get along well with Fighters because they both do a lot of fighting, and they get along well with spell casters because they tend to protect them. They don't get along too well with Monks, because they just don't understand why they go unarmored all the time.
Combat: Tank or defense.
Advancement: Generally go for AC over attack. Also shields with the returning special ability work great
Shield Fighters in the World
|“||I've never seen anything take that much of a beating and walk away unharmed.||”|
|—Narek, the evil Human Wizard|
They fit as tanks, and or ultimate defense
Daily Life: searching for battle.
Notables: IronShield The orgg Shield Fighter, he took out an evil wizard's great wyrm shadow dragon single-handedly
Organizations: They have no real organization, they are just fighters who decided defense was better then attack.
NPC Reactions: Usually people will complain they are too slow moving, and or they will be awe inspired on how hard they are to hit..