Shield Fighter (3.5e Class)
From D&D Wiki
|Editing:||Constructive edits welcome|
A perfect combination of massive amounts of armor, and attack, that is the shield fighter's specialty. There are 3 paths to take, throwing, bash, and multi shield.
Making a Shield Fighter
|This section is not complete, and needs to be finished. Edit this Page|
They are great at defense, and can use thier shields to attack. generally they serve as either a front line attack person, or defending someone.
Abilities: Strength is the most needed attribute, Constitution if you want alot of health, and Dexterity for throwing style, multi shield style, or tumble checks.
Races: any race.
Starting Gold: same as fighter .
Starting Age: as fighter.
|2nd||+2||+3||+3||+0||shield focus, shield expertise|
|4th||+4||+4||+4||+1||Choose path, Shield specialization|
|5th||+5||+4||+4||+1||Weapon focus shield|
|6th||+6/1||+5||+5||+2||quick draw (shields), Improved critiical (shields)|
|7th||+7/2||+5||+5||+2||Blunt trauma, improved uncanny dodge|
|8th||+8/3||+6||+6||+2||2nd path ability, greater shield focus|
|10th||+10/5||+7||+7||+3||fast movement 10|
|12th||+12/7/2||+8||+8||+4||3rd path ability, greater shield specialization|
|14th||+14/9/4||+9||+9||+4||Ultra shield proficiency|
|15th||+15/10/5||+9||+9||+5||great shield knowledge|
|16th||+16/11/6/1||+10||+10||+5||4th path ability, melee weapon mastery (bludeoning)|
|18th||+18/13/8/3||+11||+11||+6||Improved shield ward|
|20th||+20/15/10/5||+12||+12||+6||final path ability, Superior traning|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Shield Fighter.
Weapon and Armor Proficiency: Proficiency with Shields (except tower shields), light armors, medium armor, heavy armor, and simple weapons.
Shield bash: Gains improved shield bash as a bonus feat
Block projectile: A Shield fighter may block projectiles a round equal to his dex mod as long as he has a shield equipped
Shield Focus: + 1 ac and attack rolls for shield bash with a chosen type of shield. A Shield fighter may retrain for 8 hours to change the type of shield he is focused to.
Choose Path: There are several paths a Shield fighter can take, Shield Sling and Great bash, and Multi-shield. As a Shield fighter levels up they gain more powerful abilitys. alternatively they may choose to start a new path and gain that ability any time they gain a new path ability.
Shield sling: It grants the shield fighter the shield sling feat as a bonus feat
Great bash: A shield fighter does more damage with a shield bash, treating his shield as one size catagory larger for determining damage.
Multishield: A Shield Fighter gains the 2 weapon fighting feat for using shields and stacks the shield bonuses
Shield Ward: Enemies now take 1-1.5 times their str mod when they attack you based on using the weapon in 2 hands, dmg reduction cannot apply to this dmg
Shield Expert: all shields get a +2 bonus to AC
Blunt trauma (Sp): Your shields are always considered having shield spikes and will not gain further benifit from stacking this with actual shield spikes, You also do x1.5 str damage with shields/shield bash
path 2nd ability: The path you have chosen gets better
Far sling: (for Shield sling path) You are treated as having the far shot feat when using shields as ranged weapons
Greater bash: (for Bash path)A shield fighter does even more damage with a shield bash, treating his shield as two size catagories larger for determining damage
Multishield: A Shield Fighter gains the improved 2 weapon fighting, and 2 weapon defense feats for using shields
path 3rd ability: The path you have chosen gets even better
Shield bounce (for Shield sling path) you may make a full round attack against a group of enemy's. Make an attack roll against an opponent, if successful you make make another attack at your next highest bonus on another enemy within the shields range. If that one hits you can continue up to the maximum number of attacks you can make in a round. total distance can not exceed the shields maximum throwable distance
Shield Ram: (for Bash path) if you make a bull rush you are treated as having improved bull rush, and you can knock opponents prone (reflex save DC 1/2 HD+damage dealt) you deal damage as if you made a charge attack.
Multishield: A Shield Fighter gains the greater 2 weapon fighting feat for using shields
path 4th ability: The path you have chosen gets even better
Ultra shield proficiency: you can now ignore the armor check penalty from using shields
Shield Stun: (Sling) A Shield fighter can decair a stunning attack. This is identical to the monks stunning fist ability except can only be used with a shield. can be used ranged, but only up to 30 ft away.
Powerful Build: (Bash) A Shield fighter gains the powerful build special ability
Multishield: A Shield Fighter gains the perfect 2 weapon fighting and improved 2 weapon defense feats for using shields Multishield: A Shield Fighter gains the perfect 2 weapon fighting and improved 2 weapon defense feats for using shields
Brutal 1 and 2: a brutal weapon can reroll damage upon the specified number or lower.
Great shield knowledge: Based on your path you gain knowledge of a great shield
Moon Shield: (for Shield sling path) this small disk which is roughly 1 1/2 feet across shines like the moon, it shines in any darkness, the shield is treated as having returning on it AC: +4 (not including the +2 from class) damage: 1d10 20/x3 range: 60ft weight: 2 lb
Twin shields of frenzy (for multishield class) these 2 shields have a damage of 1d8 18/20 x3 and an AC of 2 each. these shields are so versatile that they are considered under the effect of speed
Armadillo: (for great bash path) more of a set of interlocking shields and armor, you can curl into an airtight ball. There is enough air for the creature to survive for an hour. If you subject to a size modifier or special size modifier for an opposed check (such as Hide), you are treated as one size smaller if doing so is advantageous to the character. You can roll up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed by 15ft, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.) You can not make normal attacks while in the ball, though you can still make bull rush and Overrun attempts. Alternatively you may make a charge attack and shield bash. The armor takes up Body, Arm, Hand, Head, Feet and both weapon slots, however the pieces may be enchanted as gauntlets, bracers, boots, helms, weapons and shields respectively.
|Fine||stuff gp||stuff gp||+2||? lb.||1|
|Diminutive||stuff gp||stuff gp||+2||? lb.||3|
|Tiny||stuff gp||stuff gp||+2||? lb.||6|
|Small||stuff gp||stuff gp||+6||? lb.||12|
|Medium||stuff gp||stuff gp||+6||?? lb.||25|
|Large||stuff gp||stuff gp||+6||??? lb.||50|
|Huge||stuff gp||stuff gp||+6||??? lb.||100|
|Gargantuan||stuff gp||stuff gp||+6||??? lb.||200|
|Colossal||stuff gp||stuff gp||+6||360 lb.||400|