Shard of the Abyss (3.5e Equipment)

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Shard of the Abyss (A dagger)
Thrown
Critical: 18-20 2x
Range Increment:
Type:
Hardness:
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 3
Small {{{cost}}} 7
Medium {{{cost}}} 1d6 .4 lbs 15
Large {{{lcost}}} 30
Huge * * 60
Gargantuan * * 120
Colossal * * 240
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The weapon appears, at first glance, to be a medium sized black dagger. The blade emits no reflection. Detect magic cast upon it will come up neither positive, nor negative: the spell will be absorbed by the blade and give no response. Attempting to detect psionics/psionicaly communicate with it will reveal it to be an uncaring void, devoid of emotion, or thought but not mindless.

The blade was never 'forged' rather it's the remnants of the universe before it existed, a shard of nothing that consumes all it touches. This shard was contained by a very skilled person but how, why, and for what purpose is not known.

When wielded in sentient hands the weapon ignores hardness, as well as ignoring damage resistance. When wielded by automaton the weapon is a normal blade. The weapon has special effects depending on who uses it. These effects stack.

If used in an attack by a person capable of casting magic it will remove one of the highest level available spells slots, chosen at random, or one spell per day of the highest level available. The attack will gain xd6 damage where x is the level of the spell slot lost. The spell slot will recover at end of day. The blade will leave a blue streak when used in an attack

If used in an attack by a person who is capable of casting divine magic it will remove one spell slot/spell per day chosen at random of the highest level available. The attack will gain xd4 damage where x is the level of the spell slot lost. The damage dealt with these dice will be transferred to the HP of the wielder of the blade. The streak left by the blade in the air will be green

If used in an attack by a person who is capable of using psionics it will remove a random number of their psypoints, rolled as a percentage rounded up. 2 times the number of psypoints lost will be added to the amount of damage determined by rolling the dice. The blade will leave a blue streak in the air

If none of those above conditions are met, the streak will be black. If more then one are met, the streak will have multiple pure colors

If used in an attack by a person of a chaotic or neutral alignment the blade will deal 1 point temporary damage to wielder's Int, Wis, Cha. The critical effect will become 3x

If used in an attack by a person of good or neutral alignment the blade will deal 1 point temporary level drain to wielder. Target must make a con save against 10+lv of wielder (After drain) or be rendered unconscious

If used in an attack by a person of lawful or neutral alignment the blade will remove 1 point in each skill known by wielder. Wielder will get a +5 bonus to hit

If used in an attack by a person of evil or neutral alignment the blade will deal 1 point temporary damage to wielder's Con, Dex and Str. The critical range will become 17-20

All temporary damage/level drain incurred will recover at end of day, or after rest whichever is longer

If used in an attack against the same target more then twice on the third strike against that target the attacker will lose 1d4 HP, and one point from each stat permanently. The target will drop dead, no saving throw. all other effects incurred will still occur prior to death of target. These strikes do not need to be consecutive.

If used more then thrice in one day without rest wielder suffers permanent loss of one point of each stat, and two points of health. No bonus given.

You can throw it however there is a, 5% chance of failure to recover due to loss. Searching for it when lost has a 20% chance of recovery per hour



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