Shapeflayer (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Shapeflayer
Rating: Not rated
(Rate this class)
Status: 50%
Editing: Discuss major edits first

Shapeflayer[edit]

β€œ Nothing can stop the elements! ”
β€”Rashawdra Hafflesworth, rainid Shapeflayer

Shapeflayers are an order of elementricians, those who wield the elements of fire, earth, air and water through martial arts. They can shape elements by moving their body, using the Modrobenian martial art rellgah. Shapeflayers are, unlike the other elementricians of the Church, equally adept at using hand-to-hand combat in a Tradition called War-Rellgah, which is forbidden to the rest of the Church.

Becoming a Shapeflayer[edit]

Shapeflayers are chosen from among the four Claine classes of elementricians: the Cloudclaine, the Dustclaine, the Emberclaine and the Tideclaine. Constitution is their most important Ability Score.

Entry Requirements
Alignment: Neutral Good.
Base Attack Bonus: +4.
Race: Any.
Skills: Knowledge (Necrology) 11.
Patron: Modroben.
Special: Seventh Kata in any Rellgah Tradition of elementrics

Table: The Shapeflayer


Hit Die: d10


Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 next Kata in the Rellgah War Tradition
2nd +2 +3 +0 +3 next Kata in the Rellgah War Tradition
3rd +3 +3 +1 +3 next Kata in the Rellgah War Tradition
4th +4 +4 +1 +4 next Kata in the Rellgah War Tradition
5th +5 +4 +1 +4 next Kata in the Rellgah War Tradition
6th +6 +5 +2 +5 next Kata in the Rellgah War Tradition
7th +7 +5 +2 +5 next Kata in the Rellgah War Tradition
8th +8 +6 +2 +6 next Kata in the Rellgah War Tradition
9th +9 +6 +3 +6 next Kata in the Rellgah War Tradition
10th +10 +7 +3 +7 next Kata in the Rellgah War Tradition

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Shapeflayers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Shapeflayer powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Shapeflayer:

Rellgah War: Shapeflayers are taught the use of Rellgah War, a Tradition of hand-to-hand martial arts based on the more common forms of Rellgah. Unlike standard Rellgah, it is violent, aggressive and murderous.


Rellgah War
Transmutation
Element: Any
Prerequisites: Shapeflayer
Attack Die: d10
1st Kata: All elementric attacks are Impact Cleave attacks
2nd Kata: Damage die are d12 for undead in hand-to-hand combat
3rd Kata: Using elementrics against undead uses only half as much Endurance
4th Kata: Damage die are d20 for undead in hand-to-hand combat
5th Kata: Use element to ride in and out of combat, no attacks of opportunity, attack anyone within 20'
6th Kata: Damage die are 2d12 for undead in hand-to-hand combat
7th Kata: Killing any sentient undead gives the Shapeflayer a spiritual uplift, granting 7 Endurance
8th Kata: May bless any piece of their element, making it an Impact Cleave magic item +3 against undead for 24 hours
9th Kata: Damage die are 2d20 for undead in hand-to-hand combat
10th Kata: Can create a Claine elemental: Air=Raven, Water=Catfish, Fire=Owl, Earth=Vole, which uses 7 Endurance
Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

Back to Main Page3.5e HomebrewClassesPrestige Classes
Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors