Shaman Spell List
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Contents |
[edit] 0-level Spells
Acid splash, create water, cure minor wounds, Daze, detect magic, detect poison, Disrupt Undead, Flare, Ghost Sound, know direction, light, mending, purify food and drink, resistance, virtue
[edit] 1st-level Spells
Burning hands, calm animals, cause fear, charm animal, cure light wounds, detect animals or plants, detect snares and pits, detect undead, endure elements, enlarge person, entangle, goodberry, longstrider, obscuring mist, pass without trace, ray of enfeeblement, shield, sleep, summon nature's ally I
[edit] 2nd-level Spells
barkskin, delay poison, fog cloud, glitterdust, gust of wind, ghoul touch, hold animal, lesser restoration, acid arrow, produce flame, reduce animal, resist energy, scare, soften earth and stone, spider climb, summon nature's ally II, scorching ray, summon swarm, touch of idiocy, tree shape, wood shape
[edit] 3rd-level Spells
contagion, cure moderate wounds, deep slumber, dispel magic, dominate animal, fireball, gaseous form, hold person, lightning bolt, meld into stone, neutralize poison, plant growth, poison, protection from energy, quench, ray of exhaustion, remove disease, stone shape, summon nature's ally III, vampiric touch, water breathing
[edit] 4th-level Spells
Bestow curse, command plants, contagion, command water, cure serious wounds, confusion, crushing despair, dimension door, dismissal, dispel magic, freedom of movement, giant virmin, greater invisibility, lesser globe of invulnerability, phantasmal killer, remove curse, repel vermin, restoration, sending, solid fog, stoneskin, summon nature's ally IV
[edit] 5th-level Spells
animal growth, awaken, baleful polymorph, break enchantment, cloudkill, commune with nature, cone of cold, contact other plane, control winds, cure critical wounds, dismissal, dominate person, dream, hold monster, insect plague, magic jar, mind fog, nightmare, passwall, stoneskin, summon nature's ally V, wall of thorns
[edit] 6th-level Spells
Acid fog, antimagic field, chain lightning, circle of death, control water, create undead, disintegrate, find the path, globe of invulnerability, greater dispel magic, geas/quest, ironwood, liveoak, mass cure light wounds, mislead, move earth, shadow walk, stonetell, summon nature's ally VI, transformation, undeath to death, wall of stone
Back to Main Page → 3.5e Homebrew → Campaign Settings → World of Tyrus
| World of Tyrus Campaign Settingv | ||||||||
|---|---|---|---|---|---|---|---|---|
| Player's Handbook | Character Creation, Races, Classes, Feats & Flaws, Magic, Equipment | |||||||
| World Reference | Monster Manual, History, Religion, Legends & Myths, Geography, Cosmology, Groups, NPCs | |||||||
| Dungeon Master's Guide | About Project Tyrus, Adding to Tyrus, Variant Rules, Adventures, Dangers, Resources | |||||||
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