Shadows (Untethered) (3.5e Race)

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Contents

[edit] Shadows (Untethered)

[edit] Personality

Shadows tend to remain in the background, staying invisible and intangible until they are needed for something, at which point they emerge from whatever shadow they were concealed in.

[edit] Physical Description

When alert, and projected off a surface, Shadows tend to have a roughly human build, though they have no weight, and can be knocked over by a soft breeze. They have between two and six glowing yellow eyes, and the middle fo their face is split in a toothy smile of jagged blackness. Most have claws that are fairly useful for combat, but are more often used to climb obstacles and grip things firmly.

[edit] Relations

Shadows are at best passively appreciated by those who can stand them, but are generally shunned for both their intimidating appearance, and their terrifying stare.

[edit] Alignment

True Neutral

[edit] Lands

Shadows prefer smooth land, with few ground interruptions to poke holes in them, and will attempt to remain behind solid objects as much as possible to avoid the sun.

[edit] Religion

Shadows tend to follow both the Sun deities and Shadow deities, worshiping the darkness and raging against the light.

[edit] Language

Shadows can understand Common and Abyssal, but are only able to speak a very stunted form of common, by forming the sounds with natural elements, and by writing the text with their own bodies or carving it into parchment.

[edit] Names

Shadows usually take on the name of whomever or whatever they take as a primary host, as well as their general form, prefixed by Shad-de. (Example: Shad-de Duncan, a rogue following the fighter, Duncan, would take on his silhouette.)

[edit] Racial Traits

  • +2 Dexterity, −2 Constitution, −2 Charisma.: Being made of shadow, Shadows are far more flexible and quick than their shape would imply, but also less durable and shunned for their monstrous eyes and faces.
  • "Shadow (Abyssal)": Shadows are of the Shadow type, hailing from the Abyssal realm originally.
  • "Medium": No bonuses due to size
  • Shadow base land speed is 35 feet: Shadow walk 50 feet
  • Shadow Walk (Ex): As a move action, a Shadow may instead move from one shadow that they are standing in to another shadow within 50 feet, followed by whatever other actions they have remaining.
  • Darkness' Gift (Sp): A Shadow may grant up to three adjacent allies Blind-sight 20 feet for one minute at a time, twice per day
  • Darkness' Pain (Sp): A shadow may cause a touch attack dealing 1d4 charisma damage to an adjacent enemy that can be countered by a DC 10 will save and continues to cause charisma damage until the save is made. This can be performed twice per encounter.
  • Automatic Languages: Common, Abyssal. Bonus Languages: Celestial, Orc, Elvish.
  • Favored Class: | Rogue.

[edit] Vital Statistics

Table: Shadow Random Starting Ages
Adulthood Simple Moderate Complex
5 years +1d4 +1d6 +1d8
Table: Shadow Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
15 years 250 years 2000 years +Unknown years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Shadow Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4'10" +2d10 0 lb. × ( 0 ) lb.
Female 4'5" +2d10 0 lb. × ( 0 ) lb.



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