Shadowmonk (3.5e Class)

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Shadowmonk
Rating: Not rated
(Rate this class)
Status: 1/5
Editing: Constructive edits welcome

Contents

[edit] Shadowmonk

Shadowmonks can leap through shadow and reappear nearby, attack with powerful shadow-imbued fists, use certain shadow magics and command shadows to fight. They have a mix of magical and physical abilities, themed around the darkness. They deal quite a bit of damage with just their melee attacks, but can heal and buff themselves while attacking and debuffing enemies with magic.

[edit] Making a Shadowmonk

Shadowmonks are good at many things, but their magic mostly helps themselves or hurts their enemy. Because of their spread abilities, they are not masters at any one power but make up for it if they use their abilities together. In addition, they are strongest in the darkness, and very weak in complete light. They are more fragile than most but can heal and deal more.

Abilities: Shadowmonks need just about every ability score, as each one adds to their abilities. Wisdom adds defensive magic, Intelligence offensive, Strength for extra damage, Dexterity for extra armor class and some bonuses, and Constitution for some more draining abilities. Charisma is not incredibly useful, though it has it's uses for manipulating people.

Races: Just about any race has its shadowmonks. However, races leaning towards evil and chaos generally have more.

Alignment: All evil, All chaotic, neutral.

Starting Gold: 3d6×10 gp (105 gp).

Starting Age: Complex.

Table: The <-class name->

Hit Die: d6

Table: The Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows
Attack Bonus
Unarmed
Damage1
AC
Bonus
Unarmored
Speed Bonus
Fort Ref Will
1st +0 +2 +2 +2 Bonus Feat, Flurry of Blows, Unarmed Strike, [[#Shadow Strike|Shadow Strike 1d6] –2/–2 1d6 +0 +0 ft.
2nd +1 +3 +3 +3 #Shadow Stepping, Evasion –1/–1 1d6 +0 +0 ft.
3rd +2 +3 +3 +3 - +0/+0 1d6 +0 +10 ft.
4th +3 +4 +4 +4 Shadow Spell 1 +1/+1 1d8 +0 +10 ft.
5th +3 +4 +4 +4 Shadow Jump Shadow Initiate +2/+2 1d8 +1 +10 ft.
6th +4 +5 +5 +5 Shadow Strike 2d6, Shadow Strike bonus +3/+3 1d8 +1 +20 ft.
7th +5 +5 +5 +5 - +4/+4 1d8 +1 +20 ft.
8th +6/+1 +6 +6 +6 Shadow Spell 2 +5/+5/+0 1d10 +1 +20 ft.
9th +6/+1 +6 +6 +6 Improved Evasion +6/+6/+1 1d10 +1 +30 ft.
10th +7/+2 +7 +7 +7 Shadow Body, Shadow Strike 3d6, Shadow Strike bonus 50 ft. +7/+7/+2 1d10 +2 +30 ft.
11th +8/+3 +7 +7 +7 Greater Flurry +8/+8/+8/+3 1d10 +2 +30 ft.
12th +9/+4 +8 +8 +8 Shadow Spell 3 +9/+9/+9/+4 2d6 +2 +40 ft.
13th +9/+4 +8 +8 +8 - +9/+9/+9/+4 2d6 +2 +40 ft.
14th +10/+5 +9 +9 +9 Shadow Strike +4d6, Shadow Strike bonus +10/+10/+10/+5 2d6 +2 +40 ft.
15th +11/+6/+1 +9 +9 +9 Shadow Master +11/+11/+11/+6/+1 2d6 +3 +50 ft.
16th +12/+7/+2 +10 +10 +10 Shadow Spell 4 +12/+12/+12/+7/+2 2d8 +3 +50 ft.
17th +12/+7/+2 +10 +10 +10 Tongue of the Shadows +12/+12/+12/+7/+2 2d8 +3 +50 ft.
18th +13/+8/+3 +11 +11 +11 Shadow Strike 5d6, Shadow Strike Bonus +13/+13/+13/+8/+3 2d8 +3 +60 ft.
19th +14/+9/+4 +11 +11 +11 - +14/+14/+14/+9/+4 2d8 +3 +60 ft.
20th +15/+10/+5 +12 +12 +12 Shadow Spell 5 +15/+15/+15/+10/+5 2d10 +4 +60 ft.
  1. The value shown is for Medium monks. See Table: Monk Unarmed Damage by Size for monks of all sizes.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

[edit] Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a monk may attack only with unarmed strikes.

When a shadowmonk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Monk Unarmed Damage by Size.

Table: Monk Unarmed Damage by Size
Level Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
1st–3rd 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
4th–7th 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
8th–11th 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8
12th–15th 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6 8d6
16th–19th 1d6 1d8 1d10 2d6 2d8 3d8 4d8 6d8 8d8
20th 1d8 1d10 2d6 2d8 2d10 4d8 6d8 8d8 12d8

Shadow Strike: A shadowmonk can trade either their own life or number of strikes for extra damage and various abilities. A shadow monk gets a number of shadow strikes equal to his shadow monk level per day for free. After that, he must either sacrifice an extra attack that round or take damage equal to half the damage dealt. You can choose an additional effect each time you gain another die of damage: Fear: Enemies hit must make an opposed check: your Shadowmonk level/4 vrs their will. On a success, the opponent becomes Frightened. Drain: You heal the extra damage dealt. Compulsion: The enemy is affected by the equivalent of the Suggestion spell, CL(Shadow monk level). More Damage: Double the extra die. Ignore Defenses: Make the attack a touch attack, and ignore damage reduction. Stun: As the effects of Stunning Blow. Blast: The attack deals it's extra damage in a burst 5ft centered around the target, which does not hit you. Push: The opponent is pushed 5ft per extra die.

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] Epic <-class name->

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] <-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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