Shadowfire Dragon (3.5e Creature)

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Type: Outsider (Augmented Dragon, Chaotic, Evil, Extraplanar, Fire)
Environment: Evil-Aligned Plane
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Shadowfire Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 7d12+14 (59) 17 10 15 10 11 10 +7/+10 +10 +7 +5 +5 2d10 (15)
Very young L 10d12+30 (95) 21 10 17 12 13 12 +10/+19 +14 +10 +7 +8 4d10 (18)
Young L 13d12+39 (123) 25 10 17 12 13 12 +13/+24 +19 +11 +8 +9 6d10 (19)
Juvenile L 16d12+64 (168) 29 10 19 14 15 14 +16/+29 +24 +14 +10 +12 8d10 (22)
Young adult H 19d12+95 (218) 31 10 21 14 15 14 +19/+37 +27 +16 +11 +13 10d10 (24) 21
Adult H 22d12+110 (253) 33 10 21 16 19 16 +22/+41 +31 +18 +13 +17 12d10 (26) 24
Mature adult H 25d12+150 (312) 33 10 23 18 19 18 +25/+44 +34 +20 +14 +18 14d10 (28) 26
Old G 28d12+196 (378) 35 10 25 20 21 20 +28/+52 +36 +23 +16 +21 16d10 (31) 29
Very old G 31d12+248 (449) 37 10 27 22 23 22 +31/+56 +40 +25 +17 +23 18d10 (33) 31
Ancient G 34d12+306 (527) 39 10 29 24 25 24 +34/+60 +44 +28 +19 +26 20d10 (36) 34
Wyrm G 37d12+370 (610) 41 10 31 24 25 24 +37/+64 +48 +30 +20 +27 22d10 (38) 35
Great wyrm C 40d12+400 (660) 45 10 31 26 27 26 +40/+73 +49 +32 +22 +30 24d10 (40) 38
Shadowfire Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 40 ft., fly 150 ft. (poor) +0 16 (+6 natural), touch 10,
flat-footed 16
Energy drain immunity, DR 10/magic, Fire immunity, immune to sleep & paralysis, Darkvision 120 ft, infernal 2d6 fire damage with in 5 ft, fire shifting.
Very young 40 ft., fly 150 ft. (poor) +0 18 (–1 size, +9 natural), touch 9,
flat-footed 18:
Shadow and fire blend
Young 40 ft., fly 150 ft. (poor) +0 21 (–1 size, +12 natural), touch 9,
flat-footed 21
Fiendish form 1st
Juvenile 40 ft., fly 150 ft. (poor) +0 24 (–1 size, +15 natural), touch 9,
flat-footed 24
Mirror image 3rd
Young adult 40 ft., fly 150 ft. (poor) +0 26 (–2 size, +18 natural), touch 8,
flat-footed 26
DR 13/magic, infernal 3d6 fire damage with in 5 ft 5th 19
Adult 40 ft., fly 150 ft. (poor) +0 29 (–2 size, +21 natural), touch 8,
flat-footed 29
Dimension door 7th 21
Mature adult 40 ft., fly 150 ft. (poor) +0 32 (–2 size, +24 natural), touch 8,
flat-footed 32
DR 15/magic 9th 23
Old 40 ft., fly 200 ft. (clumsy) +0 33 (–4 size, +27 natural), touch 6,
flat-footed 33
Non-detection, crush 11th 24
Very old 40 ft., fly 200 ft. (clumsy) +0 36 (–4 size, +30 natural), touch 6,
flat-footed 36
DR 18/magic, infernal 4d6 fire damage with in 5 ft 13th 26
Ancient 40 ft., fly 200 ft. (clumsy) +0 39 (–4 size, +33 natural), touch 6,
flat-footed 39
Shadow walk, Fire walk, spell-like abilities 15th 28
Wyrm 40 ft., fly 200 ft. (clumsy) +0 42 (–4 size, +36 natural), touch 6,
flat-footed 42
DR 20/magic infernal 5d6 fire damage with in 5 ft 17th 30
Great wyrm 40 ft., fly 200 ft. (clumsy) +0 41 (–8 size, +39 natural), touch 2,
flat-footed 41
Create shadows, Create Fire, DR 20/epic, summon baatezu 19th 32

*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

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More information...

To Do[edit]

I am completely rebuilding this dragon. I copied over the red dragon entry. I added its powers to the red dragon entry.

  • CR needs to be refigured.
  • Abilities need to be reviewed.
  • New abilities need to be defined
  • Update tables to match descriptions below.
  • Change all Hellfire and Shadow references to Shadowfire.


Proposed Ability Progression[edit]

(Items in this list will supercede the descriptions above and below)

1. Immunity to fire, cold, poison, criticals; Demonic traits; Negative Energy Form; Protection from Good; Telepathy; Flaming Body 5 ft., 1d6; true seeing; Insubstantial Strike; Create Spawn; Strength damage 1d4

2. Flaming Body 5' (2d6)

3.

4. Flaming Body 5' (3d6); Blindness

5. DR 5/magic

6. Flaming Body 5' (4d6); Create Greater Undead

7. DR 10/magic

8. Flaming Body 10 ft. (5d6); Blasphemy

9. DR 15/magic

10. Flaming Body 10 ft. (6d6); Wail of the Banshee;

11. DR 20/magic

12. Flaming Body 15' ft. (7d6)

The life of most dragon hatchlings are short, as they are soon eaten by their stronger broodmates. often, red dragons will trade away these doomed broodlings to those willing to offer wealth or power. This includes trading with the infernal realms. Those hatchlings taken are changed by their new home and masters, growing phenomenally in strength and power. Their breath becomes hellfire and their appearance that of shadow. They grow from pets into creature of flaming terror, ruling through might those who they once feared. Even balors obey the largest shadowfire dragons without question.

Demonic Traits: Shadowfire dragons possess the following traits (unless otherwise noted in a creature’s entry).

  • Immunity to electricity and poison.
  • Summon (Sp): Once per day, beginning as an adult, a shadowfire dragon may summon any demon or combination of demons equal to its CR-2. This ability is equal to a the dragon's highest spell level.
  • Telepathy.

Flaming Body (Su): The air around a shadowfire dragon burns with infernal fury. Any creature not immune to hellfire takes damage per round, while inside this aura. There is no save. This fire even affects those immune to fire.

Negative Energy Form (Su): Shadowfire Dragons are deeply tied to the negative energy plane and count as undead for purposes of spells that affect undead or creatures of negative energy. Shadowfire dragons may be turned or rebuked as if undead.

'Protection from Good (Su): The shadowfire dragon is protected by Protection from Good.

Shadowfire Breath (Su): The breath weapon of a shadowfire dragon is cold based. In addition to cold damge, the breath weapon confers one negative level to all targets. Save negates. The save for this effect is Fortitude based and made at the same DC as the breath weapon. This breath affects all target corporeal and incorporeal. If aged to a great wyrm, the shadowfire dragon can breathe negative levels (1d10 saving throw, must beat 6). If successful, lose one level. If failed, lose levels equivalent to how many numbers below the player rolled number.

True Seeing (Su): Shadowfire dragons have a continuous true seeing ability, as the spell (caster level 20th).

Strength Damage (Su): The touch of a shadowfire dragon deals 1d4 points of Strength damage to a living foe. This damage increases as it ages. A creature reduced to Strength 0 by a shadowfire dragon dies and returns as spawn. This is a negative energy effect.

Insubstantial Strike (Su): The shadowfire dragon attacks beings in semi-shadow form. It's attacks targets as a touch attack. Due to the shadowfire dragon existing in both physical and shadow realms, it's physical attacks are weaker. All physical attacks do 1/2 damage to opponents, whether material or shadow.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadowfire dragon becomes a shadow under the control of its killer within 1d4 rounds.

Unholy Aura (Su): The shadowfire dragon is surrounded by negative energy.


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