Shadow Weave Magic (3.5E Feat)

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Shadow Weave Magic [General][edit]

You have discovered the dangerous secret of the Shadow Weave.[1]

Prerequisite[edit]

Wis 15 or patron deity Shar.[1]

Benefit[edit]

From now on, your spells tap the Shadow Weave instead of the Weave. You can also activate magic items that use the Shadow Weave without taking damage.

The saving throw for every spell you cast from the schools of enchantment, illusion, and necromancy increases by +1. You also get a +1 bonus on caster level checks to overcome spell resistance with spells from these schools.

The Shadow Weave proves less than optimal for effects involving energy or matter. Your effective caster level for spells you cast from the schools of evocation or transmutation (except spells with the darkness descriptor) is reduced by one. A 1st-level Shadow Weave user cannot cast spells from these schools at all.

You can no longer cast spells with the light descriptor. No matter what school they are from, such spells automatically fail. Your ability to use magic items that produce light effects is also limited —- you cannot invoke an item’s light power if its activation method is spell completion or spell trigger.

From now on, any magic item you create is a Shadow Weave item (see Chapter 2 of the Forgotten Realms Campaign Setting).[1]

Source[edit]

  1. 1.0 1.1 1.2 Richard Baker, James Wyatt (March 2004). Player’s Guide to Faerûn, p. 43. Wizards of the CoastISBN 0-7869-3134-5.



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