Shadow Reaper (3.5e Prestige Class)

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Scales.png This page is of questionable balance. Reason: Things die in the shadow plane? Not according to Wizards of the Coast. Strange, overpowered Sneak attack progression. Can teleport anywhere with unlimited range as long as there is a shadow equals ridiculous. Shadow Step immediately becomes Improved Shadow Step? What. There's so much wrong with this class.

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Becoming a Shadow Reaper[edit]

"If you pick a fight with a Shadow Reaper, I can't guarantee your soul will not be eaten" Proceeds to walk straight into the wall and disappears. Shows up behind enemy, Smiles whispers "ready?" the enemy slashes back toward the reaper only to touch air "your soul is mine." the enemy screams Shadow Reaper's are often beings from the Plane of Shadow, that have abilities with teleportation and "ghosting". These abilities usually lead one to become a stealthy assassins, or powerful thieves.

Entry Requirements
Skills: Hide 5 ranks, Move Silently 5 ranks.
Special: You like the shadows.

Table: The Shadow Reaper

Hit Die: d20

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 See in Darkness, Shadow Strike, Improved Shadow Step
2nd +1 +0 +3 +0 Darkness, Hide in Plain Sight, Sneak Attack +4d6 Electromancy
3rd +2 +1 +3 +1 Shadow Door, Shadow Walk, Shadow Slide
4th +3 +1 +4 +1 Sneak Attack +6d6, Uncanny Dodge
5th +3 +1 +4 +1 Deeper Darkness, Shadow Pounce
6th +4 +2 +5 +2 Sneak Attack +8d6
7th +5 +2 +5 +2 Improved Shadow Strike, Shadow Vanish
8th +6 +2 +6 +2 Shadow Friends, Sneak Attack +10d6
9th +6 +3 +6 +3 Mirrorshard Blade
10th +7 +3 +7 +3 Phantasmal Image, Sneak Attack +10d12

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the shadow Reaper.

Shadow Step: A shadow step is similar to a teleport; however, it only affects the Shadow Reaper and any gear on his person, However a improved shadow step will allow you to pull a person or part of a person into the shadow with you(NOTE: if you pull part of a person you can not move period. either pull all of them in to move or you can't move). THEY WILL DIE IF YOU LEAVE THEM IN THE SHADOW PLANE ALONE! Whenever the Shadow reaper shadow steps, he disappears from his current location, travels through the Shadow Plane, and reappears in the new location. Bursts of shadow appear in both squares affected. Unless otherwise specified,improved shadow step lets you disappear in any sizes shadow. shadow steps have unlimited range, but must begin and end on the same plane. If the Shadow Reaper shadow steps to an occupied location can relocate, towards the nearest shadow.

See in Darkness (Ex): At 1st level, a shadow reaper can see in darkness of any sort, even magical darkness.

Shadow Slide (Sp): At 1st level, a shadow reaper can use dimension slide as a spell-like ability at will. This works just like the psionic power, except that you must start and end in a shadow. You can start in your own shadow and end in someone else's.

At 3rd level, you can do this as a move action.

Shadow Strike (Sp): As an attack action, a 1st-level shadow reaper can hit somebody with a bolt of darkness. A shadow strike has short range, strikes as a ranged touch attack, and deals cold damage equal to 0.5 ½ your character level times 1d6. Feats and abilities such as Two-Weapon Fighting and Rapid Shot that grant extra attacks do not grant extra uses of this ability.

At 7th level, a shadow reaper's shadow strike can, at her option, deal force damage instead of cold damage as the target creature's own shadow turns to attack them. The damage increases a die size (from 1d6 to 2d12) as well.

Electromancy (Sp): You must make a ranged touch attack to strike a target. On a successful hit, this spell deals 10 point (per 2 lvls) of electricity damage to the target.

Hide in Plain Sight (Ex): At 2nd level, a shadow reaper can use the Hide skill even when being observed.

Sneak Attack: This is exactly like the Rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, 10th). If a shadow reaper gets a sneak attack bonus from another source, the bonuses on damage stack.

Shadow Door (Sp): At 3rd level, the shadow reaper gains the ability to use dimension door as a spell-like ability at will. As with Shadow Slide, she must start and end in a shadow.

Shadow Walk (Sp): At 3rd level, the shadow reaper gains the ability to use shadow walk as a spell-like ability at will.

Uncanny Dodge (Ex): At 4th level, the shadow reaper gains Uncanny Dodge. If she already has Uncanny Dodge, she gains Improved Uncanny Dodge.

Shadow Pounce (Ex): At 5th level, the shadow reaper can make a full attack action after using any of her Shadow movement abilities. If she uses this ability, it immediately ends her turn.

Shadow Vanish (Sp): At 7th level, a shadow reaper can cast greater teleport as a spell-like ability at will. They can only take themselves and up to 50 pounds of objects, however. When disappearing, a shadow reaper seems to shrink and vanish into her own shadow and when reappearing she seems to explode in a burst of shadows.

Shadow Friends (Su): At 8th level, a shadow reaper can create a shadow friend. This works like the unseen servant spell, except the shadow reaper can see through the eyes and hear through the ears of her shadow friend. She may only have one such "friend" at a time.

Mirrorshard Blade (Su): What is a shadow without a light to cast it? At 9th level, the shadow reaper gains further power through meditation on this enlightening topic. She gains the ability to create a special weapon, the Mirrorshard Blade. As a free action usable once per round, she can create a Mirrorshard Blade (two if she has Two-Weapon Fighting). To do this, she must have a mirror or piece of a mirror on hand. She automatically has proficiency with this weapon. A Mirrorshard Blade has a reach of 5' and deals 1d8 slashing damage, as well as one point of Constitution damage, and has an enhancement bonus equal to 1/3 the shadow reaper's character level. A Mirrorshard Blade threatens a critical on an 18-20 and has a critical multiplier of ×2; the Constitution damage is also multiplied on a critical. Mirrorshard Blades have a range increment of 10', and instantly return to the hand of the user when thrown. Mirrorshard Blades also have the following special properties:

  • Blinding Light: As a move action, the wielder of a Mirrorshard Blade can reflect any nearby light, causing all within 30' to make a Fortitude save (DC 10 + 0.5 ½ character level + Dex modifier) or be blinded for 3 rounds. Creatures with light sensitivity take a -4 penalty to their save and are permanently blinded if they fail the save. If they pass, light-sensitive creatures are dazzled for three rounds.
  • Mirror: As an immediate action, you may make an attack against any ray fired at you. If your attack roll beats the attack roll used to hit you, you reflect the ray back at the caster.
  • Reflections: The wielder of a Mirrorshard Blade always has a single mirror image. The images created by this ability, if destroyed, can all be reformed once per round as a free action.
  • Reflective Offense: Enemies count as flat-footed against any attacks you make with your Mirrorshard Blades.

If the shadow reaper is in an antimagic field or similar effect, she can still use this ability as long as she makes a Concentration check, DC 10 + the caster level of the effect. While using a Mirrorshard blade, you cannot use your Darkness ability, and any use of this ability is automatically dispelled if you enter its radius. Mirrorshard blades will only function for their creator; if given to someone else, they lose all their abilities and become normal pieces of mirror. You will probably leave your friends scratching your head wondering how you can do these crazy things.

Phantasmal Image (Sp): At 10th level, a shadow reaper can use major image as a spell-like ability at will. The images are made from real shadow pulled from the Plane of Shadow, and as such are not mind-affecting figments and are not foiled by true seeing.

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