Shadow Priest (3.5e Prestige Class)

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Shadow Priest
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Status: Complete
Editing: Constructive edits welcome

Storm Disciple[edit]

10 Levels version of Storm Disciple from Complete Psionic

Becoming a Storm Disciple[edit]

Entry Requirements
Alignment: Any Chaotic.
Base Attack Bonus: +5.
Skills: Knowledge (religion) 8 ranks .
Special: Energy mantle or Natural World mantle.

Table: The Storm Disciple

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Shocking aura 5 ft., +1 level of existing manifesting class
2nd +2 +3 +0 +3 Resistance to electricity 5, +1 level of existing manifesting class
3rd +3 +3 +1 +3 Shocking aura 10 ft., +1 level of existing manifesting class
4th +4 +4 +1 +4 Uncanny Dodge, +1 level of existing manifesting class
5th +5 + 4 +1 +4 Resistance to electricity 15, +1 level of existing manifesting class
6th +6/+1 +5 +2 +5 Stormwalker, +1 level of existing manifesting class
7th +7/+2 +5 +2 +5 Shocking aura 15 ft., +1 level of existing manifesting class
8th +8/+3 +6 +2 +6 Resistance to electricity 25, +1 level of existing manifesting class
9th +9/+4 +6 +3 +6 Thunderblade, +1 level of existing manifesting class
10th +10/+5 +7 +3 +7 Improved Uncanny Dodge, +1 level of existing manifesting class

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration(Con),Craft(Int), Diplomacy(Cha), Heal(Wis), Intimidate(Cha), Knowledge (religion)(Int), Psicraft(Int), Sense Motive(Wis).

Class Features[edit]

Weapon and Armor Proficiency: Storm Disciples don't get any weapon or armor proficiencies.

Manifesting: Each Level, you gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a storm disciple, you must decide to which class to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.

Shocking Aura (Ex): At 1st level, you gain a special aura that is always active. You and allies within your aura deal an extra 1 point of electricity damage on weapon damage rolls. The area affected by this aura increases as you gain levels as shown on Table 2—7.

Resistance to Electricity (Ex): As you gain levels in this prestige class, you become increasingly resistant to electrical energy, gaining resistance to electricity in the amount shown on Table 2—7.

Stormwalker (Ex): At 6th level, you and your mount (if any) can walk or ride through natural or magical storms at your regular speed, completely unaffected by high winds (including magically or psionically created high winds), pounding precipitation or waves, objects driven by the wind (which always seem to miss you), great claps of thunder, natural bolts of lightning, or any other natural storm phenomena.

Thunderblade (Su): At 8th level, your weapon gains the thundering special ability (DMG 225).

Epic Storm Disciple[edit]

Table: The Epic Storm Disciple

Hit Die: d10

Level Special
11st
12nd
13rd Bonus Feat
14th
15th
16th Bonus Feat
17th
18th
19th Bonus Feat
20th

2 + Int modifier skill points per level.

Powers: The storm disciple’s manifester level is equal to his class level. The storm disciple’s base power points do not increase after 20th level. Each time the psion attains a new level, he learns two new powers of any level or levels that he can manifest.

Psicrystal: The epic storm disciple’s psicrystal, if he has one, continues to increase in power. At every odd-numbered level higher than 20th (21st, 23rd, and so on) the psicrystal’s natural armor bonus and Intelligence each increase by 1. The psicrystal’s power resistance is equal to the master’s level + 5. At 21st level and again every ten levels higher than 21st, the psicrystal gains the benefit of the Psicrystal Power epic feat for a power of its master’s choice.

Bonus Feats: The epic storm disciple gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).


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