Shade Blade (3.5e Class)
From D&D Wiki
- 1 Shade Blade
- 1.1 Making a Shade Blade
- 1.1.1 Abilities
- 1.1.2 Races
- 1.1.3 Alignment
- 1.1.4 Starting Gold
- 1.1.5 Starting Age
- 1.1.6 Table: The Shade Blade
- 1.1.7 Class Features
- 1.1.8 Epic Shade Blade
- 1.2 Campaign Information
- 1.2.1 Playing a Shade Blade
- 1.2.2 Shade Blades in the World
- 1.2.3 Lore
- 1.2.4 Shade Blades in the Game
- 1.1 Making a Shade Blade
Shade blades aren't born, but choose or stumble upon the gems bestowing their powers. In the darkest corners and deepest levels of the world, the Shadowfell bleeds into the Prime Material. In these places, dreadful and terrifying things occasionally find a way to pass through, bringing fear and death to everything they encounter. Less noticed though are the immediate surroundings of these tears, mostly withered and rotted away with time. Ink-black and cold as ice, Shadowgems have come to be from the energy of the Shadowfell flowing through for untold centuries to permeate the crystals forming in the area. Considering the nature of the the areas surrounding Shadowgems, the real question is how many have come across them to begin with..
Making a Shade Blade
A Shade Blade has many offensive skills, though lacks many defensive skills. Very good as an assassin as it would be able to take its weapons anywhere it wanted. Though if it crossed paths with a priest of Light, it would lose the upper hand.
Intelligence is the most important ability for the shade blade. It determines the power of his shadow weapon as well as gives him useful skill points. Dexterity is good for Shade Blades as most will wear light armor as to retain is stealthy abilities.
Any race may become a shade blade, but the most common are elves, humans and half-elves.
Any but Lawful.
3d6 ×10 gp (105 gp).
|1st||+0||+0||+2||+2||Shadow Weapon, Darkvision, Shadow Gem|
|2nd||+1||+0||+3||+3||Shadow Secret Lesser|
|4th||+3||+1||+4||+4||Shadow Secret Lesser|
|6th||+4||+2||+5||+5||Shadow Secret Lesser, Shadowstep 2/day|
|7th||+5||+2||+5||+5||Shadow Secret Moderate|
|10th||+7/+2||+3||+7||+7||Shadow Secret Moderate|
|12th||+9/+4||+4||+8||+8||Shadow Secret Moderate, Shadestep 4/day|
|14th||+10/+5||+4||+9||+9||Shadow Secret Greater|
|16th||+12/+7/+2||+5||+10||+10||Shadow Secret Greater|
|18th||+13/+8/+3||+6||+11||+11||Shadow Secret Greater, Shadowstep 6/day|
|20th||+15/+10/+5||+7||+12||+12||Shadow Mastery, Shadow Storm|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Shade Blade.
Weapon and Armor Proficiency
Shade blades are proficient with all simple weapons, with their shadow weapons and with light armor. Shade blades are not proficient with shields. They are not allowed to wear anything heavier than light armor. If they do, then all abilities aside from Shadow Weapons can't be used.
Shadow Weapon (Su)
A shade blade wields weapons crafted from their Shadowgem. As a swift (mental) action, a shade blade may create any simple or martial, light or one-handed weapon. This weapon is considered weightless and is considered magical for the purpose of damage reduction. The Shade Blade applies his Intelligence bonus (if any) to all attack and damage rolls with his shadow weapon instead of Strength. The shadow weapon can't be dispelled by dispel magic and similar spells as it is in essence a piece of the Shadowfell brought to bare. If the shadow weapon leaves the shade blades hands it dissipates in 2 rounds. A shade blade may dismiss the shadow weapon as a free action if still in his grasp. A shadow weapon that has dissipated cannot be recreated for 1d6 rounds. The shade blade may choose to take a standard action to change the shape of his shadow weapon to another appropriate weapon, but this provokes attacks of opportunity.
A shade blade gains darkvision out to 60ft and is able to see through any darkness they cast.
Shadow Gem (Ex)
Every shade blade has a Shadowgem embedded somewhere on his body (usually the wrist or back of the palm), that powers his shadow weapon and abilities. If the gem is ever removed, the shade blade loses his abilities and becomes an ex-shade blade until it's retrieved (see below). The removal itself does 1 point of Constitution damage as the gem is deeply embedded in the Shade blade. For every day after the first, the shade blade loses another 1 point of Constitution. Upon reaching 0 points of Constitution this way, the shade blade dies. This ability loss is not reversible in any way save retrieving the Shadowgem or a wish spell. If a shade blade is killed the shadow gem always remains. The gem itself grows in power with the wielder, slowly at first but more and more upon use of the abilities it bestows.
Upon 5th level, the Shadowgem gains the ability of Sentient Revival. Following a week after the shade blade's death, the Shadowgem will reveal it's sentience to the holder. It functions as an intelligent object with ability scores equal to the previous wielder. The gem only gains telepathy with the one carrying it and can only provide information the shade blade knew in life. The Shadowgem can also be used to resurrect the shade blade as if the full body were present and dead only 6 hours with a Resurrection spell. The shade blade can only be resurrected in this way Inside of a month of Sentient Revival and only on the night of a new moon. Should the Shade blade fail to do so, their sentience is wiped from the gem and it becomes as it was before it was first placed into the Shade blade.
Upon 8th level, the Shadowgem gains Continual Shadow. Darkness follows your every movement, your presence causing shadow to emanate anywhere you go. While you have this power active, you emit darkness in a 5ft/per 2 level radius around you. This functions like a darkness spell centered on you. You may suppress or unsuppress this ability as a swift action, or even choose a depth of darkness in between equivalent to an Obscuring Mist spell. Any light spell of equal or greater level suppresses this powers effect. Continual shadow dispels and counters any light spell of lower level.
At 13th level, a Shadowgem gains Dark Resurrection. The Shadowgem has reached a level at which magic can feed the Shade Blade's resurrection. The Shadowgem can now absorb vast amounts of magic to rebuild the body of a shade blade who has died. The gem does not absorb all magic in an area around it, but rather captures magic cast at it. The holder of a Shadowgem can use it to absorb one spell targeted only at the holder once per day, but not spells which would affect an area or the mind. The amount of magic required is equivalent to 50 levels of magic spells. By this it means it would take 50 level one spells, 25 level 2 spells, 17 level 3 spells, 13 level 4 spells, etc. to store the required amount of magic to rebuild a shade blade's body in this way.
Shadow Secret (Ex)
Upon reaching 2nd level and every even level beyond that up to 18, the shade blade learns special abilities known as shadow secrets. These secrets come in ranks of lesser, moderate, and greater. The first 3 shadow secrets a shade blade learns come from the Lesser Secrets list. The 4th, 5th, and 6th secrets come from the Moderate Secrets lists. The 7th, 8th, and 9th secrets are learned from the Greater Secrets list. Once a secret is learned it cannot be reversed. The secret lists are as follows:
Darkness The shade blade may use darkness as a spell-like ability 2 times per day. This secret may be learned multiple times.
Flying Shadow Weapon The shade blade's shadow weapon gains the throwing and returning properties for rounds equal to his class level up to 2 times per day. The range increment is 10ft + 10ft/point of Int. bonus. If the weapon already has a range, this is added to it. This secret may be learned multiple times.
Meld Into Shadow The shade blade can become incorporeal for rounds equal to half his class level 3 times per day. This secret may be learned multiple times.
Exotic Shadow Weapon This secret allows the shade blade to choose one light or one-handed exotic weapon. He may now form this weapon as a shadow weapon. He does not gain the Exotic Weapon Proficiency feat for the weapon but is proficient with it's shadow form. This secret may be learned multiple times.
Weapon Focus (Shadow Weapon) The shade blade gains Weapon Focus (Shadow Weapon) as a bonus feat.
Cleave (Shadow Weapon) The shade blade is considered to have the Cleave feat when attacking with his shadow weapon.
Dual Shadow Weapon The shade blade can form one shadow weapon in each hand. He is considered to have the Two-Weapon Fighting feat when fighting with his shadow weapons. The off-hand shadow weapon is always considered light.
Ranged Shadow Weapon The shade blade can form a short or long bow with his shadow weapons, including 10 arrows in a quiver. In order to generate 10 more arrows, the shade blade must use their move action. This still uses the Dex mod to hit, but does retain the Int mod to damage. Arrows fired dissolve after 4 rounds.
Shadow Healing The shade blade has learned to heal with the very shadows around them. Once per day, they can heal themselves or an ally 1d8 per/3 levels plus Intelligence mod of hit points.
Shadow Infusion Once per day, the shade blade may take 4 hours (at night only) to slowly infuse a weapon with the essence of the Shadowfell. This weapon is then subject to all Shade Weapon feats and abilities, but cannot be dissolved or changed like a normal Shadow Weapon. It is still subject to sunder/disarm, but will not dissipate after leaving the users grasp. This ability can only be used on one weapon at any time, and in order to infuse a new weapon, the current shadow infused weapon must be destroyed or spend 8 hours in direct sunlight (unsheathed) to lose its infusion. The weapon gains hardness/hp bonus equal to a +1 magic item per 4 levels. Example: Level 4 Shadow infused weapon is considered a +1 magic weapon in these terms, level 8 is +2, and so on..
Dancing Shadow Weapon Once per day the shade blade can choose to give a shadow weapon the dancing ability for a number of rounds equal to half his class level. While this effect is active, the shadow weapon will not dissipate until the dancing ability wears off. During this time, the shade blade cannot create another shadow weapon unless he has the Dual Shadow Weapon secret. This secret can be learned multiple times.
Shadow Protection The shade blade coalesces the shadows in the area around their body, gaining protection from damage like a mage armor spell. This ability gives the shade blade natural armor equivalent to his Int. Mod. This ability is not active in direct sunlight or in the presence of a light spell of higher level than 1/2 the shade blades level.
Weapon Specialization (Shadow Weapon) The shade blade gains Weapon Specialization (Shadow Weapon) as a bonus feat. The shade blade must have Weapon Focus (Shadow Weapon) to gain this secret.
Spring Attack (Shadow Weapon) As long as the shade blade is holding only shadow weapons, he is treated as having the Spring Attack feat.
Improved Two-Weapon Fighting (Shadow Weapon) The shade blade is treated as having the Improved Two-Weapon Fighting feat while wielding two shadow weapons. The shade blade must have the Two-Weapon Fighting feat or it's shadow version to gain this secret.
Great Cleave (Shadow Weapon) The shade blade is considered to have the Great Cleave feat while wielding shadow weapons. The shade blade must have either the Cleave feat or the shadow version to gain this secret.
Shade Portal The shade blade can make a portal to transport themselves and any other who passes through into the Shadowfell, but it can only be done once every 2 days (a portal to enter and exit are included in this)
Grasping Shadows Like snare spell, but not in direct sunlight.
Bountiful Secrets The shade blade can instead learn 2 lesser secrets.
Greater Intelligence Once per/5 levels per day, the shade blade may triple his Intelligence bonus for a number of rounds equal to half his class level rounded down. This secret does not stack with other ability raising effects.
Spell Reflection (Shadow Weapon) The shade blade may use his shadow weapon to reflect a spell targeting himself back at the caster. The shade blade uses their reflex save to attempt reflection. The maximum spell level reflected is equal to half his class levels. So at level 14, a shade blade can reflect a spell of 7th level.
Shadow Shift Once per day the shade blade may teleport up to 100 miles +10 miles/point of Intelligence bonus. This otherwise functions like the teleport spell.
Greater Shadow Weapon The shade blade gains Greater Weapon Specialization (Shadow Weapon) and Greater Weapon Focus (Shadow Weapon) as bonus feats. The shade blade must have Weapon Focus and Weapon Specialization (Shadow Weapon) to gain this secret.
Greater Two-Weapon Fighting (Shadow Weapon) While wielding two shadow weapons, the shade blade is considered to have the Greater Two-Weapon Fighting feat. The shade blade must either have the Improved Two-Weapon Fighting feat or it's shadow weapon version to gain the secret.
Whirlwind Attack (Shadow Weapon) The shade blade is considered to hav Whirlwind Attack as long as he holds only shadow weapons. The shadw blade must have the Spring Attack feat or it's shadow version to gain this secret.
Bountiful Secrets See above but as moderate or lesser (excluding Bountiful Secrets on Moderate Secrets list.)
Using their move action, a shade blade can step through the shadows into any shadowy area nearby, equivalent to 5ft per intelligence modifier.
Shadow Storm (Sp)
Upon reaching 20th level, a shade blade, as a standard action, may create a storm of shadow weapons to engulf his foes. The storm has a 60ft radius centered on any point within 100ft of the shade blade. The shade blade must choose one shadow weapon he is capable of creating. The storm deals damage equal to the shadow weapons damage plus one dice for every point of Intelligence bonus for a number of rounds equal to the shade blades Intelligence bonus at the time of using this spell-like ability. Example: Rotsi has an Intelligence score of 18 (+4 bonus). He creates a storm of scimitars that deals 5d6 +4 slashing damage per round for 4 rounds. Anything within the area of the storm is entitled a reflex save (DC 20 + 1/point of Int bonus) for half damage. The shade blade may move the storm 10ft/round. The shade blade can use this ability defensively to avoid attacks of oppertunity as well as to not damage allies within the storm. The storm never hurts the shade blade. During the storm, the shade blade cannot create shadow weapons and can't do so for 1d6 rounds after the storm is gone.
Shadow Mastery (Ex)
Upon reaching level 20, the shade blade may choose any 3 secrets from any list to add to her secrets known.
Epic Shade Blade
4 + Int modifier skill points per level.
Playing a Shade Blade
As a shade blade, you are a support character taking place of the Rogue or Scout.
Shade blades usually don't worship any deity. When they do, Good and Neutral characters may worship Mask or Brandobaris, while Evil characters may worship Vhaerun or Shar.
The shade blade has troubles getting along with many classes. Sorcerers are more accepting of shade blades than most, due to the mysterious nature of their own abilities, so they tend to make faster friendships. Rogues vary one to another but generally seem to get along with a shade blade because of the common skills shared between their lines of work. Paladins, Druids, and even some clerics tend to avoid a shade blade simply due to the nature of their abilities.
Due to the nature of a shade blades abilities, they cannot cross class or prestige into anything that doesn't include shade, shadow, or some variation of these abilities. Once a Shadowgem has been embedded, it is a life sentence and the Shade Blade cannot walk away from their new nature.
Shade Blades in the World
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My power is my curse. My curse is my life. My life is power.
Shade Blades tend to be secretive and not much is known about them. Anyone around you could be a Shade Blade. Large groups are thought to be in most major city's and it would not be hard to believe that they would be sent to small villages.
Shade Blades come from many walks of life so your local smithy, bartender, even inn keeper could be one.
Pasha Taalak, leader of the Kalobe Theives guild (of fourth standing in the city) of Lemauria is rumored to retain many of the abilities of a Shade Blade..
Shade blades are believed to be much like a thieves guild when it comes to Organizations.
Most NPCs don't know when they're around a Shade Blade, and when they do it's often fear and the dark of night that keeps them from sharing that secret..
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Characters with ranks in knowledge(Arcana) can research Shade Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
They are secretive and reclusive in nature.
Many are driven to becoming a Shade blade due to past problems (running from the law, moneylenders, or forced into the role as servitude)
Shade Blades are not easily found as their abilities can be suppressed and most keep their Shadowgem hidden from view.
Shade blades generally have a guild hall or safe house where they gather in larger cities, to start looking for them...
Shade Blades in the Game
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