Shade Blade (3.5e Class)

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Shade Blade
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Shade Blade[edit]

A shade blade is usually a person who has no access to magic so they use powerful gems to grant them power.

Making a Shade Blade[edit]

A Shade Blade has many offensive skills, though lacks many defensive skills. Very good as an assassin as it would be able to take its weapons anywhere it wanted. Though if it met a magic oriented class with dispell it would loose the upper hand.

Abilities[edit]

Intelligence is the most important ability for the shade blade. It determines the power of his shadow weapon as well as gives him useful skill points. Dexterity is good for Shade Blades as most will wear light armor as to retain is stealthy abilities.

Races[edit]

Any race may become a shade blade, but the most common are elves, humans and half-elves.

Alignment[edit]

Any.

Starting Gold[edit]

3d6 ×10 gp (105 gp).

Starting Age[edit]

As rogue.

Table: The Shade Blade[edit]

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Wield Shadow, Darkvision, Shadow Gem
2nd +1 +3 +0 +3 Shadow Secret Lesser 4 2
3rd +2 +3 +1 +3 Shade Strike 1/day 4 2
4th +3 +4 +1 +4 Shadow Secret Lesser 5 3 2
5th +3 +4 +1 +4 5 3 2
6th +4 +5 +2 +5 Shadow Secret Lesser, Shade Strike 2/day 6 4 3 2
7th +5 +5 +2 +5 6 4 3 2
8th +6/+1 +6 +2 +6 Shadow Secret Moderate 6 5 4 3 2
9th +6/+1 +6 +3 +6 Shade Strike 3/day 6 5 4 3 2
10th +7/+2 +7 +3 +7 Shadow Secret Moderate 6 6 5 4 3 2
11th +8/+3 +7 +3 +7 6 6 5 4 3 2
12th +9/+4 +8 +4 +8 Shadow Secret Moderate, Shade Strike 4/day 6 6 6 5 4 3 2
13th +9/+4 +8 +4 +8 6 6 6 5 4 3 2
14th +10/+5 +9 +4 +9 Shadow Secret Greater 6 6 6 6 5 4 3 2
15th +11/+6/+1 +9 +5 +9 Shade Strike 5/day 6 6 6 6 5 4 3 2
16th +12/+7/+2 +10 +5 +10 Shadow Secret Greater 6 6 6 6 6 5 4 3 2
17th +12/+7/+2 +10 +5 +10 6 6 6 6 6 5 4 3 2
18th +13/+8/+3 +11 +6 +11 Shadow Secret Greater, Shade Strike 6/day 6 6 6 6 6 6 5 4 3 2
19th +14/+9/+4 +11 +6 +11 6 6 6 6 6 6 5 4 3 2
20th +15/+10/+5 +12 +6 +12 Shadow Mastery, Shadow Storm 6 6 6 6 6 6 6 5 4 3

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Concentration(Con), Craft(Int) Disable Device(int),Escape Artist(Dex), Gather Information(Cha), Hide (Dex), Knowledge (Arcana)(Int), Knowledge (History)(Int), Knowledge (Local)(Int), Move Silently(Dex), Perform(Cha), Profession(Wis), Open Lock(int), Sense Motive(Wis), Spellcraft(Int) Tumble(Dex) Use Rope(Dex).

Class Features[edit]

All of the following are class features of the Shade Blade.

Weapon and Armor Proficiency[edit]

Shade blades are proficient with all simple weapons, with their shadow weapons and with light armor. Shade blades are not proficient with shields. They are not allowed to where anything heaver than light armor if they do then all there class ability's including spell casting wont activate.

Spells[edit]

A shade blade casts arcane spells, which are drawn from the Sorcerer/Wizard spell list. He can cast any spell he knows without preparing it ahead of time. The shade blade may only cast spells from three schools of his choosing. He may later gain access to other schools through his shadow secrets (see below). He gains access to spells known/spells per day at every even numbered class. To learn or cast a spell, a shade blade must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0 level spells, Int 11 for 1st level spells and so forth). The Difficulty Class for a saving throw against a shade blades spell is 10 + the spell level + the shade blade's Intelligence modifier.

Table: Shade Blade Spells Known[edit]

Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd 4 2
3rd 4 2
4th 6 4 2
5th 6 4 2
6th 8 6 4 2 1
7th 8 6 4 2 1
8th 9 8 6 4 2
9th 9 8 6 4 2
10th 10 9 7 5 3 1
11th 10 9 7 5 3 1
12th 13 12 7 6 4 2 1
13th 13 12 7 6 4 2 1
14th 15 13 8 8 5 3 2 1
15th 15 13 8 8 5 3 2 1
16th 17 14 10 10 6 4 3 2 1
17th 17 14 10 10 6 4 3 2 1
18th 19 15 12 6 7 5 4 3 2 1
19th 19 15 12 6 7 5 4 3 2 1
20th 20 16 14 6 8 6 5 4 4 4
Wield Shadow (Su)[edit]

A shade blade wields weapons crafted from their shadow gems. As a swift(mental) action, a shade blade may create any simple or martial, light or one-handed weapon. This weapon is considered weightless and is considered magical for the purpose of damage reduction. The Shade Blade applies his Intelligence bonus (if any) to all attack and damage rolls with his shadow weapon instead of Strength. The shadow weapon is can't be dispelled by dispel magic and similar spells. If the shadow weapon leaves the shade blades hands it dissapates in 2 rounds. A shade blade may dissipate the shadow weapon as a free action. A shadow weapon that has been dispelled or dissipates cannot be created for 1d4 rounds. The shade blade may choose to take a standard action to change the shape of his shadow weapon to another appropriate weapon, this provokes attacks of opportunity.

Darkvision (Ex)[edit]

A shade blade gains darkvision out to 60ft.

Shadow Gem (Ex)[edit]

Every shade blade has a shadow gem embedded somewhere on his body (usually the wrist or the back of the palm), that powers his shadow weapon and abilities. If the gem is ever removed, the shade blade loses his abilities and becomes an ex-shade blade until it's retrieved(see below). For every day after the first, the shade blade loses 1 point of Constitution. Upon reaching 0 points of Constitution this way, the shade blade dies. This ability loss is not reversable in any way save retrieving the shadow gem or a wish spell. If a shade blade is killed the shadow gem always remains. The gem may be used in any spell to bring back the dead as if the healer had the full body intact. Also, any shadow gem of a dead shade blade that has been in the possesion of a creature or humanoid for a week reveals sentience and functions as an intelligent object with ability scores equal to those it had in life. Unlike mose intelligent objects, the shadow gem only gains the abilities of speech and telepathy to whom it is attuned to. If a shadow gem is being used instead of the shade blades body in a raise dead or similar spell, the healer counts the body as only 6 hours dead. A shade blade brought back this way loses an additional level upon once again obtaining life (even if he wouldn't have lost a level to begin with).

Shadow Secret (Ex)[edit]

Upon reaching 2nd level and every even level beyond that up to 18, the shade blade learns special abilities known as shadow secrets. These secrets come in ranks of lesser, moderate, and greater secrets. The first 3 shadow secrets a shade blade learns come from the lesser secrets list. The 4th, 5th, and 6th secrets come from either the lesser or moderate secret lists. The 7th, 8th, and 9th secrets can be of any list. Once a secret is learned it cannot be reversed. The secret lists follow.

Lesser Secrets

Darkness The shade blade may use darkness as a spell-like ability 6 times per day. This secret may be learned multiple times.

Flying Shadow Weapon The shade blade's shadow weapon gains the throwing and returning properties for rounds equal to his class level up to 2 times per day. The range increment is 10ft + 10ft/point of Int. bonus. If the weapon already has a range, this is added to it. This secret may be learned multiple times.

Meld Into Shadow The shade blade can become incorporeal for rounds equal to half his class level 3 times per day. This secret may be learned multiple times.

Exotic Shadow Weapon This secret allows the shade blade to choose one light or one-handed exotic weapon. He may now form this weapon as a shadow weapon. He does not gain the Exotic Weapon Proficiency feat for the weapon but is proficient with it's shadow form. This secret may be learned multiple times.

Weapon Focus (Shadow Weapon) The shade blade gains Weapon Focus (Shadow Weapon) as a bonus feat.

Cleave (Shadow Weapon) The shade blade is considered to have the Cleave feat when attacking with his shadow weapon.

Dual Shadow Weapon The shade blade can form one shadow weapon in each hand. He is considered to have the Two-Weapon Fighting feat when fighting with his shadow weapons. The off-hand shadow weapon is always considered light.


Moderate Secrets

Intelligent Being Once per day the shade blade may double his Intelligence bonus for a number of rounds equal to half his class level rounded down. This secret does not stack with other ability raising effects. This secret may be learned multiple times.

Dancing Shadow Weapon Once per day the shade blade can choose to give a shadow weapon the dancing ability for a number of rounds equal to half his class level. While this effect is active, the shadow weapon will not dissipate until the dancing ability wears off. During this time, the shade blade cannot create another shadow weapon unless he has the Dual Shadow Weapon secret. This secret can be learned multiple times.

Shadow Protection The shade blade gains damage reduction 5/slashing, bludgeoning, or piercing (player's choice) +magic. This secret can be learned multiple times, each time incresing the DR by 5.

Weapon Specialization (Shadow Weapon) The shade blade gains Weapon Specialization (Shadow Weapon) as a bonus feat. The shade blade must have Weapon Focus (Shadow Weapon) to gain this secret.

Spring Attack (Shadow Weapon) As long as the shade blade is holding only shadow weapons, he is treated as having the Spring Attack feat.

Improved Two-Weapon Fighting (Shadow Weapon) The shade blade is treated as having the Improved Two-Weapon Fighting feat while wielding two shadow weapons. The shade blade must have the Two-Weapon Fighting feat or it's shadow version to gain this secret.

Great Cleave (Shadow Weapon) The shade blade is considered to have the Great Cleave feat while wielding shadow weapons. The shade blade must have either the Cleave feat or the shadow version to gain this secret.

Extra School The shade blade gains access to another school of magic to learns spells. This does not allow the shade blade to change already known spells.

Greater Secrets

Greater Intelligence Once per day the shade blade may triple his Intelligence bonus for a number of rounds equal to half his class level rounded down. This secret does not stack with other ability raising effects. This secret may be learned multiple times.

Spell Reflection (Shadow Weapon) Once per day the shade blade may use his shadow weapon to reflect a spell targeting himself back at the caster. The maximum spell level reflected is equal to half his class levels. Example: A level 14 shade blade can reflect level 7 or lower spells. This secret may be learned multiple times.

Shadow Shift Once per day the shade blade may teleport up to 100 miles +10 miles/point of Intelligence bonus. This otherwise functions like the teleport spell. This secret may be learned multiple times.

Greater Shadow Weapon The shade blade gains Greater Weapon Specialization (Shadow Weapon) and Greater Weapon Focus (Shadow Weapon) as bonus feats. The shade blade must have Weapon Focus and Weapon Specialization (Shadow Weapon) to gain this secret.

Greater Two-Weapon Fighting (Shadow Weapon) While wielding two shadow weapons, the shade blade is considered to have the Greater Two-Weapon Fighting feat. The shade blade must either have the Improved Two-Weapon Fighting feat or it's shadow weapon version to gain the secret.

Whirlwind Attack (Shadow Weapon) The shade blade is considered to hav Whirlwind Attack as long as he holds only shadow weapons. The shadw blade must have the Spring Attack feat or it's shadow version to gain this secret.

Extra School See above.

Shade Strike (Su)[edit]

Once per day a shade blade can make all melee attacks with his shadow weapons touch attacks. This effect lasts for one round. This ability increases in usage per day at every three levels after level 3.

Shadow Storm (Sp)[edit]

Upon reaching 20th level, a shade blade, as a standard action, may create a storm of shadow weapons to engulf his foes. The storm has a 60ft radius centered on any point within 100ft of the shade blade. The shade blade must choose one shadow weapon he is capable of creating. The storm deals damage equal to the shadow weapons damage plus one dice for every point of Intelligence bonus for a number of rounds equal to the shade blades Intelligence bonus at the time of using this spell-like ability. Example: Rotsi has an Intelligence score of 18 (+4 bonus). He creates a storm of scimitars that deals 5d6 +4 slashing damage per round for 4 rounds. Anything within the area of the storm is entitled a reflex save (DC 20 + 1/point of Int bonus) for half damage. The shade blade may move the storm 10ft/round. The shade blade can use this ability defensively to avoid attacks of oppertunity as well as to not damage allies within the storm. The storm never hurts the shade blade. During the storm, the shade blade cannot create shadow weapons and can't do so for 1d6 rounds after the storm is gone.

Shadow Mastery (Ex)[edit]

Upon reaching level 20, the shade blade may choose any 3 secrets from any list to add to her secrets known.

Epic Shade Blade[edit]

Table: The Epic Shade Blade

Hit Die: d6

Level Special
21st Shade Strike 7/day
22nd
23rd Bonus Feat
24th Shade Strike 8/day
25th
26th Bonus Feat
27th Shade Strike 9/day
28th
29th Bonus Feat
30th Shade Strike 10/day

4 + Int modifier skill points per level.

Campaign Information[edit]

Playing a Shade Blade[edit]

As a shade blade, you are a support character taking place of the spell caster or the fighter.

Religion[edit]

Shade blades usually do not worship any deity. Good and neutral characters may worship Boccob while Evil characters may worship Wee Jas or Vecna.

Other Classes[edit]

The shade blade has problems getting along with most classes. He sees sorcerers as the most like himself as well as wizards and bards. Other classes, to a shade blade, don't have enough diversity.

Combat[edit]

Support Character.

Advancement[edit]

Because of the diverse selection of skills, the shade blade could be virtually any prestige class.

Shade Blades in the World[edit]

This section is not complete, and needs to be finished. Edit this Page


My power is my curse. My curse is my life. My life is power.

—,

Shade Blades tend to be secretive and not much is known about them. Anyone around you could be a Shade Blade sent to assassinate you. Large groups are thought to be in most major city's and it would not be hard to believe that they wouldn't be sent out to small villages.

Daily Life[edit]

Shade Blades come from many walks of life so your local smithy might be one.

Notables[edit]

Georgina Waster Butch is believed to be a Shade Blade.

Organizations[edit]

Shade blades are believed to be much like a thieves guild when it comes to Organizations.

NPC Reactions[edit]

Most NPCs don't know when they are around a Shade Blade, and when they do it is often fear or the cold touch of death they feel.

Lore[edit]

This section is not complete, and needs to be finished. Edit this Page


Characters with ranks in knowledge(Arcana) can research Shade Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC 5[edit]

They are secretive.

DC 10[edit]

Most are driven to becoming a Shade blade by personal problems.

DC 15[edit]

Shade Blades Accept most as aprentices.

DC 20[edit]

The location of where a Shade Blade hide out may be..

Shade Blades in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page


Adaptation[edit]

.

Sample Encounter[edit]

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EL whatever[edit]

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