Elusiveness (4e Feat)

From D&D Wiki

(Redirected from Setup (4e Feat))
Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Does not mesh well with stealth & movement rules, see talk page.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Elusiveness [Racial]

Benefit: Once per round you may make a Stealth vs. Perception check against an enemy you are flanking, even if it is aware of your presence as a free action. If successful, you gain total concealment from that enemy until the end of your next turn, or until your next attack made against it, and you may shift 1 square. Creatures you have total concealment against allow you to use abilities which require surprised targets.
Special: At 11th level you may make a Stealth vs. Perception check using Elusiveness against a maximum of 2 targets. The amount of targets you can attempt Elusiveness against is increased to 3 at 21st level. You need not be flanking these additional targets and need only be flanking the primary target, which you designate as such.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors