Serpent-Man (3.5e Race)
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With hearts blacker than the moonless night, the serpent-men look out only for themselves and only view others as a means to an end. Serpent-men are devious and slithery. Many people have trouble dealing with them because of their high aptitude and uncanny charm. Ever clever, serpent-men are able to influence people who would be their enemies and manipulate of their side.
Serpent-men are fairly short, standing about 5 feet tall, weighing around 100 lbs. The females are not much different, but they both look very much the same. All serpent-men have the head of a snake, combined with scaly skin, but the color varies from person to person. The rest of a serpent-man's body is still human-shaped.
Serpent-men do not live particularly long lives, reaching adulthood age age 16, and living 130 years on average.
Because of their personalities, serpent-men are not ones for forming lasting friendships. Even if they do, it never lasts long. If anything, humans and other serpent-men will interact, but it is uneasy at best.
The serpent-men care nothing for people, preferring to spend their days in the pursuit of power. Serpent-men do not care one way or the other about law, and they care nothing for the lives of anyone except themselves, so serpent-men are usually evil.
Serpent-men do not claim any lands as their own, and it is rare you will find more than one in the same place. However, many wizard's labs are known for being the home or workplace of serpent-men. Many serpent-men are known to have labs and homes below the surface.
Most serpent-men hate religion and refuse to get involved in such matters. If it were up to them, it would be so that only the occassional evil or magical deity would exist. Therefore, though serpent-men rarely have a patron deity, it would most likely be Nerull, the god of death, or Wee Jas, the goddess of death and magic.
Serpent-men speak Common and Terran, as it was believed long ago that snakes were of the earth. Since serpent-men are studious and smart, they can learn just about any language if they want.
Serpent-men take human names.
- +2 Charisma, +2 Intelligence, -4 Wisdom: Serpent-men are slithery, devious, and smart, but very long-winded.
- Humanoid: Serpent-men have snake-like heads and scaly skin, but have human-shaped bodies.
- Medium: The serpent-man gets no bonuses or penalties related to size.
- The serpent-man’s base land speed is 30 feet.
- +4 racial bonus on Bluff and Intimidate checks: Serpent-men have sharp tongues, and they use them to deadly effect.
- Venomous Bite (Ex): Serpent-men have a bite attack that deals 1d4 damage and delivers a strong poison that causes pain and feverish chills, preventing a victim from concentrating in combat. (Injury DC 13 + Int Modifier, Initial 1d2 hp/character level, Secondary -2 penalty on attack rolls and Concentration checks for 3 rounds). If a serpent-man poisons his victim, he cannot poison another for 1 hour.
- Automatic Languages: Common and Terran.
- Bonus Languages: Any (except secret languages, such as Druidic)
- Favored Class: Favored Class: Wizard. A multiclass serpent-man’s wizard class does not count when determining whether he takes an experience point penalty for multiclassing. Serpent-men like using magic, and they put it to good use.
- Level Adjustment: +0
|Middle Age1||Old2||Venerable3||Maximum Age|
|40 years||70 years||100 years||+3d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 6"||+2d6||70 lbs.||× (1d6) lbs.|
|Female||4' 2"||+2d6||50 lbs.||× (1d6) lbs.|